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The Shadow
Registered: Oct 2007 Posts: 304 |
New games from The Scene
There is so much incredible talent within The Scene. We can bring back much of the feel of how it once was by restoring the flow of games. There are enough people in The Scene to create a huge flow of awesome games. Protovision is already working on the path. That talent can be augmented with the emergence of more game development groups. People around would enjoy a fresh supply of new games. With modern techniques, new games will be as cool as those from Thalamus, Sega and Ocean. Most demo groups are capable of creating games. |
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A Life in Hell Account closed
Registered: May 2002 Posts: 204 |
Quote: Modern techniques will mostly give you nice previews (like Xbow's Mythos from Krestage 3 - More Weird Stuff). Good design is still the heart of games, even without modern techniques (prime example IMHO is Joe Gunn Gold Edition). This is an art of its own, try yourself :)
This was actually probably the single most depressing thing about doing game over(view), Always seemed like a waste of time and code to me. Joe Gunn is brilliant, though.
My honest opinion is that for the most part, sceners are never going to create actualy good games, since they're far more concerned with flashy effects than with actual gameplay.
Even pinball dreams, the game everyone spent months being busy creaming their pants over, seemed to stop getting updated once the cool routines were done. Of course, to be fair, this is csdb, and filled with people are are usually far more impressed with that than any actual gameplay anyhow, so perhaps that was the right path for it after all. |
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WVL
Registered: Mar 2002 Posts: 898 |
Quote: This was actually probably the single most depressing thing about doing game over(view), Always seemed like a waste of time and code to me. Joe Gunn is brilliant, though.
My honest opinion is that for the most part, sceners are never going to create actualy good games, since they're far more concerned with flashy effects than with actual gameplay.
Even pinball dreams, the game everyone spent months being busy creaming their pants over, seemed to stop getting updated once the cool routines were done. Of course, to be fair, this is csdb, and filled with people are are usually far more impressed with that than any actual gameplay anyhow, so perhaps that was the right path for it after all.
I still intend to finish it... prolly i need to get my act together a bit to do it and just finish one level at least.. most easy would be to finish the ignition level first (if i can get the gfx 100% ready) |
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ready.
Registered: Feb 2003 Posts: 441 |
maybe we should start more game competitions. For example Game Over(view) Freestyle Jam brought such brilliant games (best of all for me Bomberman 64).
SID music competitions brought a lot of quality sids to the scene, maybe game compos would do the same. |
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JSL
Registered: Aug 2003 Posts: 56 |
Actually I am mailing now with The Shadow/Avatar a while, and I find it a good idea for a coalition, to merge sceners together for making more games. Mace/GMI if you read this, you wanted to do this before with me, I believe on Sideborder Forum (which is dead now), so if you're interrested in it.. There should be more games in c64 scene, Protovision isn't dead but quite inactive atm, but work on Enforcer2 is progressing..
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LOGAN Account closed
Registered: Aug 2003 Posts: 71 |
I am very (VERY) slowly making a conversion of MOTAS for c64, although maybe not all 20 levels I would be happy if I could make the first few levels. Technically I'm convinced it should be possible to convert the first few levels, but maybe some things have to be worked out to squeeze in the more complex levels. Being a very noobish assembler coder progress is very slow and I still have to implement some basic functionality like hot spots, loading/saving and some other stuff. An arcade like game would be much easier but maybe a 3 level adventure game is a nice start. However don't expect anything soon as it's a project for fun and being the only person coding on it also doesn't help. Of course some people help me with suggestions, code snippets and things like that but I already get a tear in my eye of happiness if I have a fading text on screen.
But yeah, I hope more people start doing games. I just don't hope some others will take a fresh game and release a 'cracked' and trained version of it, rather see those people making some contribution of the games themselves.
Well I'm still thinking for the best way to implement hotspots :D |
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Mix256 Account closed
Registered: Dec 2008 Posts: 26 |
Quoting LOGAN...I already get a tear in my eye of happiness if I have a fading text on screen.
Same here.
And each time my main character stops at a blocking character on screen, I just stare at it and smile for minutes.
True pleasure! :)
And yes, I want more games from the scene as well. |
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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
then do it properly: form a game development group |
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Stainless Steel
Registered: Mar 2003 Posts: 966 |
Quote:I just don't hope some others will take a fresh game and release a 'cracked' and trained version of it
Not doing so would be against the nature of DA SCENE
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Soren
Registered: Dec 2001 Posts: 547 |
I do like the idea of people making c64 games nowadays. However I'll only appreciate great games. no SEUCK, no Boulderdash clones, no Pacman remakes, etc... Aim for high quality. :-) |
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NoRi
Registered: Oct 2004 Posts: 24 |
he he Interesting thread and reading.
@Jeff : Do you really think there's a David Crane at every corner of the 64's street ? ;)
-But It doesn't mean that I wouldn't appreciate to see more Joe Gunn or Fortress of Nazrod games coming up (even if I'm fucking not able of the half)-. |
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