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Solo Kazuki
Registered: Oct 2024 Posts: 11 |
Enigma Force +P with mouse support?
Hi
This is my first post, so hello everyone.
But back to topic, maybe someone would like to add mouse support to this good old game? |
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Martin Piper
Registered: Nov 2007 Posts: 739 |
Which version precisely? |
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Solo Kazuki
Registered: Oct 2024 Posts: 11 |
Any, best with picture. |
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Solo Kazuki
Registered: Oct 2024 Posts: 11 |
Just uploaded ASS version with picture
Enigma Force +P |
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Martin Piper
Registered: Nov 2007 Posts: 739 |
Is there a manual? Keyboard controls? |
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Solo Kazuki
Registered: Oct 2024 Posts: 11 |
I have manual scan, it's here.
https://drive.google.com/file/d/1Gy60-rwTxs2RL_UO1SB0LHE7Eg39My.. |
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DanPhillips
Registered: Jan 2003 Posts: 40 |
Programmed by Big Dave Colclough, a proper gent and would do anything for anyone.
Also worth noting the game uses stacked sprites with definitions containing the bottom few rows of pixels of the current sprite copied into the sprite definition underneath, with another version of the definition underneath with its original bottom few rows.
Uses interrupts to set the definitions at the right times :)
Very clever way of having 8 24*42 sprites with no expansion and no horrible sprite glitches.
Was it the 1st game to do so? (Usagi Yujimbo uses the same technique IIRC)
Cheers
Dan |
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TWW
Registered: Jul 2009 Posts: 549 |
If of interest;
I found that some mouse routines don't work very well with "The C64" so if this platfor is to be supported, test the driver there first. |
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Solo Kazuki
Registered: Oct 2024 Posts: 11 |
Keys
https://drive.google.com/file/d/1mwBBPFucFvx7_rJAVOKyLFD3bL-REO..
Reference card
https://drive.google.com/file/d/1rkzOhADnEKoJ2Qm2r8iDqcAh_OyCo8.. |
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Martin Piper
Registered: Nov 2007 Posts: 739 |
I suppose it might be feasible to move the cursor with the mouse and retain the joystick and keyboard movement when you're controlling a character directly. |
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Solo Kazuki
Registered: Oct 2024 Posts: 11 |
Maybe then mouse control could switch off? |
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