| |
trip6 Account closed
Registered: Jan 2007 Posts: 51 |
Berzek for C64
Hello... I recently recieved assembler source code for Berzerk video game. I was told that I would have to use CCS65 to compile it. However, I am quickly realizing that I have no idea how to do this in CCS65. Can some one help me our compile this for me with CCS65 if I sent the source code? All help is appreciated, I'd love to get a port of this classic on the C64.
|
|
... 260 posts hidden. Click here to view all posts.... |
| |
grennouille
Registered: Jul 2008 Posts: 222 |
Did someone played it on a real 64??? Look at the drive's Red Led during play ! |
| |
iAN CooG
Registered: May 2002 Posts: 3193 |
Quote: Did someone played it on a real 64??? Look at the drive's Red Led during play !
Vice emulates the led dimming aswell. |
| |
grennouille
Registered: Jul 2008 Posts: 222 |
Not as impressive as on th real thing I'm sure ;-) |
| |
chatGPZ
Registered: Dec 2001 Posts: 11386 |
impressive.... puh. isnt it the first thing anyone does when trying to do drive code? =P |
| |
iAN CooG
Registered: May 2002 Posts: 3193 |
Quote: Not as impressive as on th real thing I'm sure ;-)
I remember it on diskdemon, and the wow factor was really high when I saw it the 1st time 20 years ago, but it's nothing new to me anymore =) |
| |
grennouille
Registered: Jul 2008 Posts: 222 |
Reminds me of the Cylons in Galactica (The old serie) and it adds to the feeling of this game! As of coding, sys64738 was my only atemps back in the 80s and today too! |
| |
Martin Piper
Registered: Nov 2007 Posts: 722 |
Quote: Did someone played it on a real 64??? Look at the drive's Red Led during play !
I've just had an idea regarding that. Thank you. :) (I'm not saying what yet...)
|
| |
Martin Piper
Registered: Nov 2007 Posts: 722 |
Quote: So... did trip6 send over those $100 yet? ;)
trip6 "This offer expires June 30, 2009 if no one claims the bounty by then. If multiple versions are produced by different people to top rated version will recieve the bounty."
The deadline hasn't expired yet and there might someone else who produces another version. ;)
|
| |
Martin Piper
Registered: Nov 2007 Posts: 722 |
Quote: apropos, someone noticed me: in the original there are never areas on the map that are completely closed/unreachable. sounds worth improving the map generator like that :)
Yeah, it is on my todo list. |
| |
Richard
Registered: Dec 2001 Posts: 621 |
Quote: Martin: do you need a tapeloader? :)
Just saw your latest update of the game Martin (As I was not online yesterday). Progress is very good. |
Previous - 1 | ... | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 - Next |