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Krill
Registered: Apr 2002 Posts: 2969 |
Demos with user mode
... to prove real-time rendering:
One-Der
Panta Rhei
Andropolis
Please add more to this list! |
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... 30 posts hidden. Click here to view all posts.... |
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ws
Registered: Apr 2012 Posts: 251 |
Is this request restricted to c64 demos only? Because there immediately are a few amiga demos that come to mind... |
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Krill
Registered: Apr 2002 Posts: 2969 |
Quoting wsIs this request restricted to c64 demos only? Because there immediately are a few amiga demos that come to mind... Last time i checked, there wasn't a single Amiga demo in this here database. :) |
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Copyfault
Registered: Dec 2001 Posts: 475 |
In the last part of Protogeo 100% with the rotating vector cube, you can keep some keys pressed (iirc "a", "s", "d") to "freeze" the rotation around the corresponding axis (x, y or z). |
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Perplex
Registered: Feb 2009 Posts: 255 |
Not much "rendering" or user input to speak of, but the elastic/electric collisions part at the start of disk 2 of Another Beginning will run without repetition until <space> is pressed. |
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Monte Carlos
Registered: Jun 2004 Posts: 358 |
Rutig Banan also has a user mode in the final dycp part. |
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Oswald
Registered: Apr 2002 Posts: 5086 |
Quote: Not much "rendering" or user input to speak of, but the elastic/electric collisions part at the start of disk 2 of Another Beginning will run without repetition until <space> is pressed.
you're kidding right? most demos from 80s have this feature, part runs until space is pressed. :D |
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Perplex
Registered: Feb 2009 Posts: 255 |
Quote: you're kidding right? most demos from 80s have this feature, part runs until space is pressed. :D
The point was that's what shows the collisions were not precalculated. |
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Oswald
Registered: Apr 2002 Posts: 5086 |
Quote: The point was that's what shows the collisions were not precalculated.
I get that but thats not user input. |
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Oswald
Registered: Apr 2002 Posts: 5086 |
Total Decay
another one from bones. used to stare at this for half an hour while tweaking it. |
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Stone
Registered: Oct 2006 Posts: 172 |
The final part in We Are All Connected is playable if you press fire (joystick port #2) on the title screen. |
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