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TWW
Registered: Jul 2009 Posts: 545 |
Release id #86776 : Project One V0.6
Oswald:
How do I change the BG collor when drawing in Koala in P1? |
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... 47 posts hidden. Click here to view all posts.... |
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Oswald
Registered: Apr 2002 Posts: 5086 |
Quote: One feature I would absolutely love is some setting that allows me to keep working in whatever gfx mode I have selected, but turn off colour clashes. Would make fixing certain mistakes a whole lot easier if it doesn't constantly replace colours or deny me to put down pixels.
No idea how practical that is, though (:
timanthes does this :) this would be painful to implement so no go. |
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Oswald
Registered: Apr 2002 Posts: 5086 |
executable koala/hires is simple (without packing) so I'll do this too. |
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Isildur
Registered: Sep 2006 Posts: 275 |
Oswald,
Art Studio Images
Art Studio hires/multi format description (slide down):
=art&s[]=studio#standard_hires] |
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Ninja
Registered: Jan 2002 Posts: 411 |
Wow, you can compile it again? Great news :D |
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Oswald
Registered: Apr 2002 Posts: 5086 |
Ninja, no, this is my 2nd coming since it was uncompilable :) anyway the IDE doesnt behaves nicely, possibly because of win7, any bug in the vb6 code seems to crash it, after quitting the debugger.. I wonder if I can even add a grid control to edit dither pattern, first try resulted in crash :) When I'll get a year off work I'll rewrite it to .net ;) |
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dmd Account closed
Registered: Feb 2005 Posts: 8 |
Sounds like it's Christmas time. Great news.
My main problems were like posted before:
- invalid ResoDiv value in ProjectOne.ini using 2 instead
- invalid FliMul value in ProjectOne.ini using 8 instead
And it would be great if P1 could save all supported formats (Hires, Koala, Drazlace, AFLI, IFLI, FLI) correctly without using third party solutions (e.g. from Albion).
That would be perfect. |
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jailbird
Registered: Dec 2001 Posts: 1578 |
I still get this error...
...but I just OK it and everything else is great and the shit is fucking stable. So it doesn't affects my workflow, just a tad annoying.
I don't miss anything from the editor. Just make it even more stable and fuck new features. It already has everything (and much more) a C64 pixeller needs. |
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Oswald
Registered: Apr 2002 Posts: 5086 |
interesting that it got somehow stable, I got a lot of complaints last time when I was open for them, maybe restructuring the code helped. :)
the bug on the (interesting:) screenshot is already fixed, will release something soon. |
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Ninja
Registered: Jan 2002 Posts: 411 |
JB: Awesome screenshot :D |
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ilesj
Registered: Jun 2012 Posts: 27 |
P1's import converter is great. I wish it didn't mess up with those brightness and contrast settings that much. Makes it difficult to maintain exact pepto colors for example.
Setting for fill tool so that it works only within a color cell boundaries. |
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