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Forums > CSDb Entries > Release id #86776 : Project One V0.6
2012-02-25 01:52
TWW

Registered: Jul 2009
Posts: 545
Release id #86776 : Project One V0.6

Oswald:

How do I change the BG collor when drawing in Koala in P1?
 
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2014-11-24 11:30
Oswald

Registered: Apr 2002
Posts: 5086
Quote: One feature I would absolutely love is some setting that allows me to keep working in whatever gfx mode I have selected, but turn off colour clashes. Would make fixing certain mistakes a whole lot easier if it doesn't constantly replace colours or deny me to put down pixels.

No idea how practical that is, though (:


timanthes does this :) this would be painful to implement so no go.
2014-11-24 11:31
Oswald

Registered: Apr 2002
Posts: 5086
executable koala/hires is simple (without packing) so I'll do this too.
2014-11-24 13:13
Isildur

Registered: Sep 2006
Posts: 275
Oswald,

Art Studio Images

Art Studio hires/multi format description (slide down):


=art&s[]=studio#standard_hires]
2014-11-24 14:13
Ninja

Registered: Jan 2002
Posts: 411
Wow, you can compile it again? Great news :D
2014-11-24 14:27
Oswald

Registered: Apr 2002
Posts: 5086
Ninja, no, this is my 2nd coming since it was uncompilable :) anyway the IDE doesnt behaves nicely, possibly because of win7, any bug in the vb6 code seems to crash it, after quitting the debugger.. I wonder if I can even add a grid control to edit dither pattern, first try resulted in crash :) When I'll get a year off work I'll rewrite it to .net ;)
2014-11-24 16:25
dmd
Account closed

Registered: Feb 2005
Posts: 8
Sounds like it's Christmas time. Great news.

My main problems were like posted before:

- invalid ResoDiv value in ProjectOne.ini using 2 instead
- invalid FliMul value in ProjectOne.ini using 8 instead

And it would be great if P1 could save all supported formats (Hires, Koala, Drazlace, AFLI, IFLI, FLI) correctly without using third party solutions (e.g. from Albion).

That would be perfect.
2014-11-24 19:49
jailbird

Registered: Dec 2001
Posts: 1578
I still get this error...



...but I just OK it and everything else is great and the shit is fucking stable. So it doesn't affects my workflow, just a tad annoying.

I don't miss anything from the editor. Just make it even more stable and fuck new features. It already has everything (and much more) a C64 pixeller needs.
2014-11-24 20:11
Oswald

Registered: Apr 2002
Posts: 5086
interesting that it got somehow stable, I got a lot of complaints last time when I was open for them, maybe restructuring the code helped. :)

the bug on the (interesting:) screenshot is already fixed, will release something soon.
2014-11-24 21:30
Ninja

Registered: Jan 2002
Posts: 411
JB: Awesome screenshot :D
2014-11-25 08:54
ilesj

Registered: Jun 2012
Posts: 27
P1's import converter is great. I wish it didn't mess up with those brightness and contrast settings that much. Makes it difficult to maintain exact pepto colors for example.

Setting for fill tool so that it works only within a color cell boundaries.
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