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Forums > C64 Coding > Spindle and Sparkle demos not launching
2024-10-29 21:01
mankeli

Registered: Oct 2010
Posts: 146
Spindle and Sparkle demos not launching

Can someone explain why demos using Sparkle or Spindle loaders can't be run from 1541U by selecting the launch file and using "mount & run"?

You got to use "Run Disk" for the whole image. 99.9999% of the C64 demos can be launched with mount & run, and somehow this only seems affect those aforementioned loaders.
 
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2024-11-02 20:51
tlr

Registered: Sep 2003
Posts: 1790
Quote: I wouldnt fix code for non standard hardware. ultimate firmware has to be fixed.

This isn't really about the Ultimate, it's just a matter if you want to support just running the binary to have the demo load, regardless how you got the initial loader into memory.

AFAIK there's is already a different option to load disks like this on the Ultimate's. Need to handle those disks differently, that's all.
2024-11-02 23:37
Sparta

Registered: Feb 2017
Posts: 49
Issuing a JSR $d00e ("read BAM") at the beginning of the M-E bootstrap code restores the ZP variables and allows the bootstrap code to properly load the drive code even if the drive gets turned off and on between LOAD and RUN. This will be part of the soon-to-be released Sparkle 3.1. Not that I consider this a loader problem.
2024-11-03 03:24
Krill

Registered: Apr 2002
Posts: 2981
Quoting Sparta
Not that I consider this a loader problem.
It both is and isn't. :)

For years i'd had fallback code to work around some of the graver 1541U emulation bugs. A few people shook their heads and told me not to work around emu bugs, lest they never be fixed, but 1541U and friends have too much of a market share.

With some unrelated drivecode overhaul, these workarounds became unnecessary, but i decided to keep the nag message that still keeps popping up here and there in demo compos. (Firmware version N good, version N+1 bad again. Apparently there's some weird regression thing going on.)
2024-11-04 08:26
mankeli

Registered: Oct 2010
Posts: 146
Quote: Issuing a JSR $d00e ("read BAM") at the beginning of the M-E bootstrap code restores the ZP variables and allows the bootstrap code to properly load the drive code even if the drive gets turned off and on between LOAD and RUN. This will be part of the soon-to-be released Sparkle 3.1. Not that I consider this a loader problem.

Cool! Sounds like a simple fix on the loader side. I hope LFT would consider this for Spindle too at some point.

And yeah technically this isn't the loader's fault, but I think it's still a nice enhancement on the loader side to support having initial .prg to be loaded with different method.
2024-11-04 21:24
tlr

Registered: Sep 2003
Posts: 1790
I suppose the $1c BAM flag could be used to skip the read BAM call if already done, but maybe it's not worth it.
2024-11-08 07:37
Martin Piper

Registered: Nov 2007
Posts: 726
Quote: Quoting Martin Piper
I remember now, it was the transwarp example that issues a M-E with the partial just loaded file in the read buffer: Transwarp V0.84
Yes, that's part of the 2-blocks bootstrap fastload strapped in front to speed up booting the actual loader.
Was 1-block in early dev versions, but that turned out to be too slow for my purposes. =)
(You can always fall back to loading Transwarp itself via ,8+RUN not ,8,1 when autorun won't work for some reason.)

As for the problems described here, i like the concept of a multi-loader coming in a self-contained package in C-64 memory, that would function just fine when run immediately after drive reset, new disk etc. :)

Then again, no particular love for non-stock aftermarket hardware.


After experimenting with making a smaller boot loader, I came up with this: https://github.com/martinpiper/C64Public/raw/refs/heads/master/..

This loads only $13 bytes at $316, it then executes code at $318, this then loads up to 256 bytes (in the same file) into $cf00-$cfff range.

In this example it loads code at $cfaf, which then just loads the next file. It could however do anything, like a M-E and then turbo load.

Code for the boot: https://github.com/martinpiper/C64Public/blob/master/IRQDisk/Sm..
2024-11-08 09:10
Burglar

Registered: Dec 2004
Posts: 1105
Quoting Martin Piper
After experimenting with making a smaller boot loader, I came up with this: https://github.com/martinpiper/C64Public/raw/refs/heads/master/..

This loads only $13 bytes at $316, it then executes code at $318, this then loads up to 256 bytes (in the same file) into $cf00-$cfff range.

In this example it loads code at $cfaf, which then just loads the next file. It could however do anything, like a M-E and then turbo load.

Code for the boot: https://github.com/martinpiper/C64Public/blob/master/IRQDisk/Sm..

I'm afraid your autorun code does not work with my dolphindos setup, cpu jam $0008. so this is less compatible then the issue this thread is about.
I haven't tested more, but I wouldn't be surprised if this crashes on many other setups (with cartridge fastloaders) too.
2024-11-08 09:21
Martin Piper

Registered: Nov 2007
Posts: 726
Quote: Quoting Martin Piper
After experimenting with making a smaller boot loader, I came up with this: https://github.com/martinpiper/C64Public/raw/refs/heads/master/..

This loads only $13 bytes at $316, it then executes code at $318, this then loads up to 256 bytes (in the same file) into $cf00-$cfff range.

In this example it loads code at $cfaf, which then just loads the next file. It could however do anything, like a M-E and then turbo load.

Code for the boot: https://github.com/martinpiper/C64Public/blob/master/IRQDisk/Sm..

I'm afraid your autorun code does not work with my dolphindos setup, cpu jam $0008. so this is less compatible then the issue this thread is about.
I haven't tested more, but I wouldn't be surprised if this crashes on many other setups (with cartridge fastloaders) too.


I don't target incompatible extras :)
2024-11-08 09:43
Burglar

Registered: Dec 2004
Posts: 1105
Quoting Martin Piper
I don't target incompatible extras :)
then you're in the wrong thread :)
2024-11-08 10:50
Martin Piper

Registered: Nov 2007
Posts: 726
Just turn oof dolphin dos. Like you need to do for most other games anyway.
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