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Forums > CSDb Entries > Event id #3154 : Only Sprites Compo 2022
2022-01-19 09:06
Raistlin

Registered: Mar 2007
Posts: 671
Event id #3154 : Only Sprites Compo 2022

*** Only Sprites Competition ***

Competition Rules (v1.0):

* You can ONLY display sprites - no chars or bitmaps. Magic byte(s) CAN be used.
* Change any VIC properties that you like
* Interaction IS allowed - make it a game if you like (including title, game, scores, instructions)
* Music is allowed and encouraged
* Borders can of course be removed
* No REU allowed
* Entries must be supplied as D64 or PRG and uploaded to CSDb
* Demos, Intros, Games, Diskmags, -ANYTHING- allowed ... so long as only sprites are used through the production

Winner will be chosen based on CSDB votes sometime on 7th March 2022 using a simple squared average:-

((#10votes ^ 2) * 10 + (#9votes ^ 2) * 9 + ... (#1 votes ^ 2) * 1) / (#allvotes ^ 2)

*- these rules are subject to change based on feedback up until 31st January 2022.
 
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2023-02-02 12:33
chatGPZ

Registered: Dec 2001
Posts: 11378
One thing is for sure: the more esoteric the topic and the more specific the rules and requirements, the more entries that compo will have :)
2023-02-02 13:02
Krill

Registered: Apr 2002
Posts: 2971
Quoting Groepaz
One thing is for sure: the more esoteric the topic and the more specific the rules and requirements, the more entries that compo will have :)
+1

.oO( I'll have a field day nagging at the ruleset. \=D/ )
2023-02-02 13:54
Mixer

Registered: Apr 2008
Posts: 447
Subpixel compo.
2023-02-02 15:01
oziphantom

Registered: Oct 2014
Posts: 490
allow the 128!
2023-02-06 19:05
Monte Carlos

Registered: Jun 2004
Posts: 358
What do you mean with path finding Compo? Robovac cleaner Compo? Given some obstacles this could be quite fun.
2023-02-07 13:09
enthusi

Registered: May 2004
Posts: 677
random shit in screenmem by framework. Or even an actual maze algo.
path and wall characters, whatever.
randomly set start + end (and/or set by maze algo already).
Then jsr MYAWESOMECODE
output: 3rd character for path on screen + length of path + time it took.
Your classic set up for an A* algo if you wish.
But even A* in itself has quite different approaches of implementation:
- open/close nodes
- iterative layering blabla

And the always-stay-right-approach might actually be considerably smaller codewise :)
2023-02-07 16:22
oziphantom

Registered: Oct 2014
Posts: 490
this sounds more like a Shallan monthly coding challenge than a CSDB compo.
2023-02-13 15:42
Cruzer

Registered: Dec 2001
Posts: 1048
Beat HCL's 48 lines sideborder FPP scroller. But each entry is only allowed to beat the previous entry with 1 line, to maximize the number of entries. Whoever gets the most lines (probably 56) wins.
2023-02-13 15:46
Krill

Registered: Apr 2002
Posts: 2971
Reading all that, what about a "most original effect" compo, with similar restrictions to demo or onefiler if you will. =)
2023-02-13 15:49
chatGPZ

Registered: Dec 2001
Posts: 11378
"no $d011" compo would be funny. Do whatever you want to do, but you can not write or read $d011 (nor its mirrors, smartass).
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