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Forums > C64 Coding > Kick Assembler Thread 2
2009-07-21 17:20
Slammer

Registered: Feb 2004
Posts: 416
Kick Assembler Thread 2

The previous thread took a little long to load, so this is a new fresh one..
 
... 592 posts hidden. Click here to view all posts....
 
2013-02-17 16:02
TWW

Registered: Jul 2009
Posts: 543
So my "Stupid ZP fix" wasn't so stupid after all then 8-D


Not really important but any plans on including mnemonic extensions (ref. Table 3.4. in the manual) for psuedos?
2013-02-17 17:55
Slammer

Registered: Feb 2004
Posts: 416
Never thought of that. If there is a need then I'll put it in the todo list.
2013-02-17 19:23
Cruzer

Registered: Dec 2001
Posts: 1048
Good idea, TWW! I vote for putting it on the TODO list.
2013-02-17 23:13
TWW

Registered: Jul 2009
Posts: 543
Aaannd... If you're really feeling like boored, include some more adressing modes in the extensions;


Program Counter Relative Long
BRL $1234

Stack Relative
LDA 15,S

Stack Relative Indirect Indexed Y
LDA (9,S),Y

Block Move
MVP 0,0

Absolute Long
LDA $123456

Absolute Long Indexed X
LDA $123456,X

Absolute Indexed Indirect
JMP ($1234,X)

Absolute Indirect Long
JMP [$1234]

Direct Page Indirect
LDA ($12)

Direct Page Indirect Long
LDA [$12]

Direct Page Indirect Long Indexed Y
LDA [$77],Y


Anyways, just a suggestion (And a boon for those of us who wishes to play more with the 65C816).
2013-03-18 08:57
Carlos
Account closed

Registered: Mar 2009
Posts: 15
Maybe this is a bit silly question but i'm starting with KickAss (and with asm in general...)

I have made a small macro library (change vic bank, change vic mode and things like that...) i have, for instance, a macro like:

.macro setBackground(color)
{
lda #color
sta $d021
}

nothing fancy, works ok if i use it.

Now i want use it from my mainloop to change the background color when i move the joystick up:

.var color = 0

read_joy:
lda $dc00
lsr
bcc joy_up
jmp read_joy

joy_up:
.eval color++
:setBackground(color)
jmp read_joy

i tought that the .var directive was the answer to my problem but seems that's only evaluated while assembling not during execution (so this code only works once).

Any idea how to set some kind of 'variable' in my main loop and use it as a parameter to a macro?
2013-03-18 09:16
Cruzer

Registered: Dec 2001
Posts: 1048
Yes, variables and other fancy stuff is only evaluated during assembly. Nothing but the machine code is compiled to the executable, so it's not like a normal programming language where you can do color++ in "realtime". In your case you need a memory location to hold your color value, and a machine code way of incrementing it:
read_joy:
	lda $dc00
	lsr
	bcc joy_up
	jmp read_joy

joy_up:
	inc color
	lda color
	sta $d021
	jmp read_joy

color:	.byte 0
2013-03-18 09:45
Carlos
Account closed

Registered: Mar 2009
Posts: 15
Yeah.. this was my second approach but, as far as i know, i can't use a memory location as the parameter of a KickAss macro. I have tested it and the assembler gives no error but nothing happens:

read_joy:
lda $dc00
lsr
bcc joy_up
jmp read_joy

joy_up:
inc color
:setBackground(color)
jmp read_joy

color: .byte 0



2013-03-18 10:11
Cruzer

Registered: Dec 2001
Posts: 1048
Change the macro to this, to avoid immediate addressing mode:
.macro setBackground(color) {
	lda color
	sta $d021
}
2013-03-18 10:34
Carlos
Account closed

Registered: Mar 2009
Posts: 15
Great! didn't notice that.. thks Cruzer.
2013-03-18 18:19
Slammer

Registered: Feb 2004
Posts: 416
Once you get more comfortable with the basic stuff, you can start using pseudocommands, which support both things at once.
.pseudocommand setBackground(color) {
	lda color
	sta $d021
}

:setBackground #color     // Use predetermined value (immediate mode)   
:setBackground color      // Use value from memory (absolute mode) 
Btw. The background color macro is just an example of how to create and use a macro. I guess you cant benefit much by using this particular macro..
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