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Motley Account closed
Registered: Mar 2002 Posts: 10 |
COMPO: BORDERLINE 2021 COMPO
COMPO: DEMOS IN BORDERS ONLY
Borderline 2021 Compo
- Stock C64 Category (NORMAL)
- REU C64 Category (REU BASED)
Competition Rules:
* All visual effects must be contained inside The BORDERS ONLY.
* MAINSCREEN can be in any, ONE color ONLY.
* REU is allowed.
* ALL REU entries will be put in a special REU BORDER Category.
May the best one win in each category.
Best seasonal greetings from
Motley/F4CG/STARZ, Qdor/FLT and Jackasser/BOOZE DESIGN |
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... 87 posts hidden. Click here to view all posts.... |
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Krill
Registered: Apr 2002 Posts: 3003 |
Restricting to VICE "full borders" should be sufficient, i guess. |
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Krill
Registered: Apr 2002 Posts: 3003 |
Quoting JackAsserC128 no. Single file. Single fx, variations allowed. Upper limit of REU is 2 MiB Okay, so the two megabytes need to be filled algorithmically from whatever you have in 64K of main RAM? Sounds alright! =) |
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chancer
Registered: Apr 2003 Posts: 347 |
I saw it mentioned elsewhere and thought.. hhm you can't use the SCREEN even. what does that give you?
I think it's too limiting . unless someone has a trick up their sleeve , but there are some very decent coders amongst you, who can do something..
GOOD LUCK |
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itch
Registered: Aug 2006 Posts: 24 |
Hi JackAsser, When i have a finished "product", Just upload it to CSDB or to you? It's official the second it's uploaded? |
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TheRyk
Registered: Mar 2009 Posts: 2343 |
Quote: Restricting to VICE "full borders" should be sufficient, i guess.
+1
as this is pretty much what you can see on a real Sony Trinitron CRT with overscan
after smasher's debug border scroll, the debugging border releases fun's done, anyway imho :) |
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JackAsser
Registered: Jun 2002 Posts: 2036 |
Quote: Hi JackAsser, When i have a finished "product", Just upload it to CSDB or to you? It's official the second it's uploaded?
Just upload it and connect it to be released in this compo. You can alway pull it if you want to submit another entry. Your old entry will ofc always linger on CSDb but will not be part of the compo. |
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JackAsser
Registered: Jun 2002 Posts: 2036 |
Quote: +1
as this is pretty much what you can see on a real Sony Trinitron CRT with overscan
after smasher's debug border scroll, the debugging border releases fun's done, anyway imho :)
Agreed |
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chatGPZ
Registered: Dec 2001 Posts: 11443 |
BTW, you still need to consider a couple pixels "safe area". see my comment here. contrary to socis statement it is not the emulators that are wrong - it is the monitors being different, which is why safe areas exist :) (and the screenshot is not showing how it looks in VICE) |
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JackAsser
Registered: Jun 2002 Posts: 2036 |
Quote: BTW, you still need to consider a couple pixels "safe area". see my comment here. contrary to socis statement it is not the emulators that are wrong - it is the monitors being different, which is why safe areas exist :) (and the screenshot is not showing how it looks in VICE)
It’s not about the borders but about touching the inner normal screen which has very well defined limits. A couple of pixels here and there to handle timimg is ok. How far out in the borders are up to you. I do recommend not to extend further than VICE full borders though.
Or did I miss your point Groepaz? |
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Honcho
Registered: Apr 2020 Posts: 33 |
Given the one single effect vs. game with a title screen debate for the Only Sprites compo, worth being a bit more prescriptive on what "all visual effects" means, or can it be as elaborate and extensive as you want as long as the mainscreen isn't used? |
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