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Forums > C64 Pixeling > Who needs Timanthes anywy.
2014-06-25 08:25
Carrion

Registered: Feb 2009
Posts: 317
Who needs Timanthes anywy.

First of all... Timanthes rules it's a great tool.

... but lately I started to use a method/process using Photoshop to achieve 8bit pixel art. The technique gives you control over everything from dithering to color rams plus all PS tools/filters.
IMHO the results are amazing. I think It could be a ultimate converting tool or more precisely a great tool for prototyping/sketching.
The only problem for demoscene could be that results are IMO so good it's hard to tell if it's wired or not.

Take a look:
http://crrnpixels.tumblr.com/post/89843863323/using-photoshop-f..
To convert picture made by Made it took me 10 minutes.

more examples here
http://crrnpixels.tumblr.com/

Please keep in mind that in the examples on the blog no single pixel was put by me. All magic was done by Photoshop.

In next few days I'll post more on my blog describing the method itself.
 
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2015-02-26 14:23
Carrion

Registered: Feb 2009
Posts: 317
http://retronavigator.com/post/112134100678/i-just-played-a-bit..
take a look at a Scarlet Johanson example done by me in free time. Recorded as YT movie. More (advanced) examples are comeing soon.

PSD, PNG and .prg files available.
2015-02-27 08:05
Carrion

Registered: Feb 2009
Posts: 317
Here. check out how you actually use Timanthes at the end of the process.
Despite the subject of this thread you actually need Timanthes or your tool of choice for pixeling the final touches.

http://retronavigator.com/post/112209358093/this-is-part-2-of-t..

here's a Scarlet Johanson pic as CSDB release. Scarlet

Next movie would be showing a pic I created for Dream for their upcoming demo - to be released at BCC I guess. So stay tuned and wait till Sunday for next YT film.
2015-02-27 10:29
Mixer

Registered: Apr 2008
Posts: 447
Scarlet is pretty in any format. Also, thanks for proving that pixeling is no art, but an editing job.
2015-02-27 12:24
Oswald

Registered: Apr 2002
Posts: 5086
Carrion, isnt it possible to use a proper dither matrix, instead of only 50:50 mix and solid colors ?
2015-02-27 14:11
Carrion

Registered: Feb 2009
Posts: 317
Oswald.
And remember that you can use any dither. Actually the "dither' is another layer with pattern drowed on it. So you can have anything.

I dont know what you mean by proper. If you think about "pattern dither" like PS does then it's partially possible. The author of the method Dan Fessler achieved it by playing with dither pixels opacity.

For noise-like-dither what I do is just use noise filter on my dither/chessboard layer. the results are really nice and good start to do more phisticated gradients.

Be patient and wait for my upcoming gfx collection. Some nice f/x are already there ;)
2015-02-27 15:03
jailbird

Registered: Dec 2001
Posts: 1578
Timanthes is gay. You should pixel like a man.
2015-02-27 15:52
wacek

Registered: Nov 2007
Posts: 513
What Mixer said, and what Mixer said ;)
2015-02-27 18:38
Carrion

Registered: Feb 2009
Posts: 317
@wacek, @mixer
I think we (the scene) should start to distinguish between pixel art and scene art.
people tend to think they are the same, but IMO they are not!
scene art comes back to deep '80's when we tried to do pictures look photorealistic on our 8bit machine, to invent new gfx modes (from FLI to NUFLI/MUIFLI) to impress with nice looking pictures in our tech demos.
Pixel art on the other hand for me is a way of pure, symbolic in form creations. Pixel art is mastering minimal form to achieve meaningfull results. Something the demoscene is not ready for and will never be. With no extra FX (like PAL blending) or unusual dither/hatching, or NUFLI/MUIFLI limitations, etc, etc...
Take a look at last 4 meaningful gfx compos. Was it art or some flashy images to entertain the audience at the party?

Pixel art is something you saw in Games, something that started on the Arcade back then (C64 and amiga too to be honset), It's a way to create minimalistic forms. Ofcoz parts of these we have on C64... some game sprites, some game backgrounds, etc, but...

As demosceners we create demoscene art. And this term contains Boris Vallejo copies, late '90's Colages, Own photos retouches, , Own lame Creations and even JSL illustrations. it's much wider container thas just pixel art term itself.
Take a look at Artcity. 95% of images there are lame copies or wireing or some reeeaaaaaaly weird creation that have nothing in common with an art and pixel art whatsoever.. AND THAT'S OK. IT'S PART OF OUR SCENE!

So Wacek and Mixer
Pixeling is Art! Demoscene art is a craftsmanship + good ideas! That's my point of view
2015-02-27 19:09
Hein

Registered: Apr 2004
Posts: 946
How about Plain PETSCII Graphics Competition 2013? It's also about using abstract forms to create something meaningfull.

I think the scene has been ready for pixelart for decades. Alot full screen images contain small gems with a couple of pixels representing an object or matter. Even 8x8 charactersets.

I agree that 80s game-artists mastered this best, though.
2015-02-27 19:13
PAL

Registered: Mar 2009
Posts: 271
What is art? To me it is to create something and put it into context or not put it into context... Art is a too big area to discuss in a way... because if you just do something it is art in my mind. When that is said - for me it is about making it yours, if you use ref images... to just create a copy is not the greatest art, but if that image fit into a story or line of events it sure will do its meaning for being there... right?

Like in RGB... it is no secret that Cyclops is the ref image for the superhero blasting the light beams at the logos at the nearing of the end... I am maybe lame but to me it felt more natural to create a good looking Cyclops there than a lame look-alike, right? It would just feel wrong there... like inside you would think hey he is not Cyclops... he is something else... maybe it could be fun but it would alter what the idea was for me.

So what is art... I do not know... On the c64 I tend to look at my own pixels as art because it is me, I create them on the c64 for all of my friends and also me. I like to blend it, use ref and use mine and blend it all together in something I like. I think that is my way.

At the X2014 I created my own image as I often do and I think I created a cool one... but if the idea were to create a Donald in a Disney themed demo I think I would have used Carl Barks drawings to create it into my sceneries or something, it would have been more powerful than my own Donald I think... something like that! hmmm...
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