Excellent write up. Pretty clear and well explained (i might be biased as mosty i know what i'm reading about, but i learned some things and got some new ideas too). It was very good read to me, like some top novel.
What would be the way to report bugs/add suggestion that would be most convenient for you?
- Ability to zoom with ctrl mouse scroll wheel, centered on mouse. I have not found a way to move contents of the zoomed windows horizontally, hence no possibility to paint on the right parts of the image while zoomed.
- Ability to force zoom to integer factors - so we do not get unpleasant moire effects, that twist the view of images we are working on.
- Palette mapping could be improved by adding more palette options. Currently if i try to load images exported with PALette Middle Gray is being interpreted as Dark Gray and Light Gray as Middle gray. While it is easy to fix that by either editing the mapping, exporting with the palete you use, or edit vpl in the program data to use palette of choice. It would be great if the program had support for multiple palettes built in.
- I guess colors in the palette while color mapping are sorted by the value, which was confusing to me at first as i'm used to have them ordered by color number. An option to change that ordering would be lovely.
- when i load indexed color images it works fine, but when i load truecolor images, behaviour is inconsistent. Sometimes it does not update, sometimes it does , i did not find any regularity with it yet.
Managed to compile it for Mac, the UI seems to be out of scale in places. Will see if I can fix that somewhere in the settings.
Quoting Jetboy- Ability to zoom with ctrl mouse scroll wheel, centered on mouse. I have not found a way to move contents of the zoomed windows horizontally, hence no possibility to paint on the right parts of the image while zoomed. Yeah, ctrl+wheel sounds like a good alternative to support for zooming, I'll see what I can do about that. As for scrolling horizontally, you already have two options: laptop trackpads (which Unity treats as a two-dimensional wheel input), or dragging with the middle mouse button pressed. Does neither of those work?
It was not intuitive for me to try. Strange as some application i use daily use middle mouse button to drag.
The scaling was working fine when i first run the editor, but then i put it into fullscreen mode and it is off eversince.
I havent worked with unity for like 10 years or so, i thought they come up with solutions for that problem in meantime, but i see they didnt.
Quoting JetboyIt was not intuitive for me to try. Strange as some application i use daily use middle mouse button to drag. This is all written in the manual for what it's worth. ;)