It's out now, grab it while it's hot! Source and release: https://github.com/cobbpg/nuflix-studio Write-up: https://cobbpg.github.io/articles/nuflix.html
sprite multiplexing pains
Maybe a way to freeze parts of the image be solution to avoid "surprises"?
It would help to have guides on the right side and bottom, except top and left one. When editing bottom and right parts of image top and left guides are too far away to be useful.
You should make propper CSDb entry i guess. "Other Platform c64 tool"
Instant VICE preview is super awesome! I will steal this feature :)
I miss, and i miss a lot: Using RMB as secondary color, Ctrl+LMB = pick color, Ctrl+RMB = pick secondary color.
Mappin color 0 to 1, color 1 to 2 etc. Makes me want to scream :)
It might be other c64 tools have the same mapping, if it is so, please make the key mapping reasignable. Unity has component that makes it easy AFAIK.
It would be nice to add some example images.
What a great writeup! Have you thought about using spritecrunching to expand the sprites so there's less need for multiplexing? You can cover 166 lines without multiplexing in the Fli area, like in Halloweed 3.
Also, if you're doing code generation, you might have a look at using the SAX opcode to prevent the need to load a register. SAX is just the best illegal opcode ever.