Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
 Welcome to our latest new user Harvey ! (Registered 2024-11-25) You are not logged in - nap
CSDb User Forums


Forums > CSDb Entries > Release id #218343 : E2IRA
2022-08-28 09:06
wacek

Registered: Nov 2007
Posts: 513
Release id #218343 : E2IRA

The highest level of admiration is imitation ;)
Joker guys made our day at Xenium with this one!
https://youtu.be/kl8dH7ooRyU
 
... 107 posts hidden. Click here to view all posts....
 
2023-04-01 19:47
Krill

Registered: Apr 2002
Posts: 2969
Quoting Oswald
its not like coderporn can only be the same effects always a bit faster.
Yeah, Softwired was called code porn by some and fugly by others. I'm still positive it was rather fresh.

Quoting Oswald
I am against this idea that it really doesnt matter how it was done, then just do animations for youtube, what does it matter if it wasnt done for c64 ? :P Something must matter.
You should let go of the idea that animations are all you can do for C-64 demos on a ridiculously powerful build machine. =)
2023-04-01 19:59
Oswald

Registered: Apr 2002
Posts: 5086
Quote: Quoting Oswald
its not like coderporn can only be the same effects always a bit faster.
Yeah, Softwired was called code porn by some and fugly by others. I'm still positive it was rather fresh.

Quoting Oswald
I am against this idea that it really doesnt matter how it was done, then just do animations for youtube, what does it matter if it wasnt done for c64 ? :P Something must matter.
You should let go of the idea that animations are all you can do for C-64 demos on a ridiculously powerful build machine. =)


I dont have that idea Gunnar, but if it doesnt matter how it was done, what would you go for ?
2023-04-01 20:17
Krill

Registered: Apr 2002
Posts: 2969
Quoting Oswald
I dont have that idea Gunnar, but if it doesnt matter how it was done, what would you go for ?
As for realtime vs animation on the business end, it does matter.

Animations use to come with all sorts of compression artefacts and turn-disk prompt after half a minute, and realtime uses to come with some lower-framerate penalty.

What to go for depends a lot on what is shown. Some things just aren't possible (yet) in realtime, others will always look bad as an animation.
2023-04-01 21:06
Cruzer

Registered: Dec 2001
Posts: 1048
Another penalty for animation is that it usually loops after a short while, because 64K quickly runs out. And since it has taken a lot of time to load, it would be a waste to only show it once. So we have to watch it loop again and again. Animation is just lame*, and the same with colorcycling.

*) With a few exceptions. E2IRA had some nice ones. Still too much looping.
2023-04-01 21:49
chatGPZ

Registered: Dec 2001
Posts: 11356
That said, when ppl have to look at your code to find out if its an animation (so they can point out in comments how lame this is), then all power to you.
2023-04-01 22:14
Frantic

Registered: Mar 2003
Posts: 1646
The debate in this thread bears some resemblance to the philosophical debate between consequence ethics and value ethics.
2023-04-02 01:12
Raistlin

Registered: Mar 2007
Posts: 659
Quote:
But I do mind for these voices of "it doesnt matter how it was done". Do these guys realise that a coder's job is tenfold or more of the artists ?


1) again, you are misunderstanding what I wrote originally. I specifically said that doing real-time, without it being visibly evident that it is real-time, is stupid. So, think: more frames than animations.. or interactive controls.. etc etc. Making an animation real-time, and having only 16 or 32 frames showing, is DUMB. If it’s real-time, make that obvious. That was my point… a coder who makes a real-time effect yet doesn’t know how to make it look real-time… well… it’s like driving 350 miles to buy milk when the exact same milk was available 10 metres from your house.

2) are we going down the road of “coders do 10x more than artists”? It’s not always true. Have you seen Offence’s demos?
2023-04-02 08:28
Oswald

Registered: Apr 2002
Posts: 5086
1. " If it’s real-time, make that obvious." ok I can live with that, I think the same.

2. Yes we are going down on that road. I havent said its always true. Most things are not true 100% of the time, still humans need time for other things than always mentioning and remembering all the rare cases. That makes us and conversations sane.
2023-04-02 11:34
Hein

Registered: Apr 2004
Posts: 944
The idea that coders need to do alot more work seems true, I suppose. Even though a 6 screen bitmap takes alot of time to create, art is more about taste than code. Code is absolute, there's hardly any appreciative middle ground between brilliant code and lame code, especially when it comes to demo competitions. Tough luck for coders, should have chosen another hobby.

That said, there are so many wonderful story-telling demos where the underlying code is very solid and isn't noticed at all. Coders being wingmen is a rare phenonoma, anyway.
2023-04-02 11:37
ChristopherJam

Registered: Aug 2004
Posts: 1408
(noninteractive) demos are all basically an exercise in audiovisual compression anyway. Realtime effects just let us do more content in higher quality in less memory. It will always be a balance as to how much is precomputed (perhaps even on another machine) vs how much is generated at runtime.

Hell, even unrolled code is sometimes better created with a dedicated code generator running on c64, and sometimes easier just to generate on a 'big computer' and throw through a general purpose cruncher.

We do what we can to get something out there that looks/sounds amazing - and sometimes our judgement of what is 'good' is informed by knowing the limitations of the platform ("how the fuck did they do *that*!?"), and sometimes it's just a gut feel from the impact of the design, or the nostalgia buttons it hits.

All else is just implementation details, which is as much determined by skillset of production crew and the available time to prepare as it is by what our treasured playground is capable of doing.

I thought E2IRA was well designed, but with obvious compression artefacts. 2nd place seemed quite apt, given what it was up against.
Previous - 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Epyx/TSA
bugjam
REBEL 1/HF
katon/Lepsi De
Holy Moses/Role
dstar/Fairlight
Mike
Edhellon/Resource
A3/AFL
Mason/Unicess
Freeze/Blazon
Jetboy/Elysium
Visage/Lethargy
iceout/Avatar/HF
WVL/Xenon
Mr. Sex/Byterapers
Dr. TerrorZ
Monte Carlos/Cascade
Matt
Moloch/TRIAD
Guests online: 106
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Mojo  (9.6)
6 What Is The Matrix 2  (9.6)
7 The Demo Coder  (9.6)
8 Uncensored  (9.6)
9 Wonderland XIV  (9.6)
10 Comaland 100%  (9.6)
Top onefile Demos
1 Layers  (9.6)
2 Party Elk 2  (9.6)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.6)
5 Libertongo  (9.5)
6 Rainbow Connection  (9.5)
7 Onscreen 5k  (9.5)
8 Morph  (9.5)
9 Dawnfall V1.1  (9.5)
10 It's More Fun to Com..  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Nostalgia  (9.3)
5 Censor Design  (9.3)
Top Graphicians
1 Mirage  (9.7)
2 Archmage  (9.7)
3 Mikael  (9.6)
4 Carrion  (9.6)
5 Sulevi  (9.6)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.059 sec.