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Forums > CSDb Discussions > Message for 4agentE
2024-07-23 13:59
mankeli

Registered: Oct 2010
Posts: 127
Message for 4agentE

Thanks a lot for derailing the thread. I was just writing you a message that you should start behaving. You can be as autistic you want (your own words) but please stop acting like this is a matter of life and death.

I would have been happy to continue the discussion about the actual real timelines of things instead of that bullshit.

Also CountZero, how about a warning first?
 
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2024-07-23 16:21
4gentE

Registered: Mar 2021
Posts: 178
@Mankeli
Indeed. Like Lucasfilm Games’ Habitat.
https://en.wikipedia.org/wiki/Habitat_(video_game)

I only heard about that like in 2000 or something.

P.S. I’m obviously too stupid to make this upper link work.
2024-07-23 16:42
Oswald

Registered: Apr 2002
Posts: 5074
" I wonder if the C64 demoscene did start by trying to imitate stuff seen on Amiga?"

why does the demoscene has to start by copying from the cracking or the amiga scene ? so other scenes can invent things on their own, but god forbid the c64 demoscene could do it ?
2024-07-23 16:51
chatGPZ

Registered: Dec 2001
Posts: 11281
Quote:
How did you get those tapes? Schoolyard?

Typical schoolyard "piracy", no direct scene connection. (I only learned some years later that Florasoft went to the same school as i did)
Quote:
Was CompuNet focused on computer arts or was it more business oriented?

It was kind of like the early internet - it was designed so users can create their own "pages" (like websites) where they can publish their own content. And many used it to post samples of their work (aka demos) in order to get some attention from potential publishers/contractors.
2024-07-23 16:52
Krill

Registered: Apr 2002
Posts: 2940
Quoting deetsay
It was a "demo" by Spreadpoint. It's literally perfectly showing the demo scene springing from the cracking scene.
Sorry, which demo/"demo" are you referring to?
2024-07-23 17:19
deetsay

Registered: Aug 2005
Posts: 42
Quoting Krill
Sorry, which demo/"demo" are you referring to?


The one that the whole original thread was about, of course: https://www.youtube.com/watch?v=mg96m76o7JA
2024-07-23 17:44
Krill

Registered: Apr 2002
Posts: 2940
Quoting deetsay
The one that the whole original thread was about, of course: https://www.youtube.com/watch?v=mg96m76o7JA
Okay, July 1987, a tad late.

Can you elaborate on how it's "literally perfectly showing the demo scene springing from the cracking scene"?

Which, i think, would directly contradict the notion of both scenes springing from a common ancestor proto-scene - and that would make the discussion more than just an argument about semantics, as mankeli put it.

As for Piccolo Mouso, i'm pretty sure that a few more demos existed in the early days, many of them lost. And i'm rather sure that an argument based on quantities rather than qualities almost inevitably leads to the old conclusion i'm doubting.
2024-07-23 18:03
tlr

Registered: Sep 2003
Posts: 1762
Yeah, mid 1987 is more like the emergence of the second “generation” demo/intro coders.
2024-07-23 18:44
mankeli

Registered: Oct 2010
Posts: 127
Quote: Yeah, mid 1987 is more like the emergence of the second “generation” demo/intro coders.

Interesting! Can you elaborate on that? Who were the first "generation" in your view?
2024-07-23 18:57
tlr

Registered: Sep 2003
Posts: 1762
Quote: Interesting! Can you elaborate on that? Who were the first "generation" in your view?

From the top of my head, groups/people like Omega Man/TCS, Ratt/Crowther, Flash/FCG, 1001 Crew, Thunderbolt Cracking Crew, YIP/Pure-Byte, Sodan/FC, The Judges perhaps. Many of those mentioned started dropping off around that time, some switched to Amiga, some turned to game coding. In contrast a lot of new groups and individuals started releasing stuff, probably inspired taking this up by earlier stuff.

I apologize if I missed someone here.
2024-07-23 19:06
chatGPZ

Registered: Dec 2001
Posts: 11281
Look in the greetings of that Amiga demo :)
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