Not meant too serious, but you should maybe keep this for the next Performers-Demo and name the mode 'NextFli' ;)
Now ehr.. is it possible to modify this to make UFLI max pictures or would a modified MUFFLON work better?
And, where did cobbpg come from?
no, the difference is not only in data prep, it updates more color registers than NUFLI.
Quoting CopyfaultNot meant too serious, but you should maybe keep this for the next Performers-Demo and name the mode 'NextFli' ;) To be fair, the visual improvement over NUFLI is not that obvious, at least in the current incarnation that keeps the same sprite arrangement. I think the real contribution here is (hopefully) to make it much more fun and less frustrating to create such pictures in the first place, and it might encourage more artists to give it a go.
Making the sprite setup customisable would also subsume QCH (i.e. 320x200 hires bitmap with 2 colours every 8x2 pixel block across the whole screen), for instance.
Next step must be to allow more(=all?) vic registers for the buckets and to calc through all the permutations of reg changes that will be possible then... No idea if this'd be too complex also when applying this shader logics stuff, but I have a hunch it can be done.
Exciting progress. :) Would it be possible in the future to generate NUVIEX (NUFLIX movies in REU-format) as well (see NUVIEmaker V0.1e ) using the same new 'mode'? And just to dream even further: Have a REU-based video format that support streaming audio (f.ex. a sample update every other scanline) in exchange of a few cycles less spent on video update. I know it's far from what you're trying to do right now. Just thoughts that comes to my mind when seeing this progress. :)