Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > Cycles to get into IRQ routine
2015-05-20 04:17
Hypnosis

Registered: Mar 2015
Posts: 36
Cycles to get into IRQ routine

How many cycles does it take from an IRQ trigger to the start of the IRQ routine, assuming the CPU finished the instruction when it triggers? It should be around 6-9 cycles but I'm not sure how many.
 
... 53 posts hidden. Click here to view all posts....
 
2016-03-21 19:08
Oswald

Registered: Apr 2002
Posts: 5086
"Seven cycles are used to "setup things" "

from what I was told, irq is a hacked JSR inside the cpu, probably the +1 cycle is the status reg to stack.
2016-03-21 20:09
Copyfault

Registered: Dec 2001
Posts: 474
To work around that 1-cycle CIA-irq-trigger-latency between the different CIA revision I always use the combination of raster irq + CIA timer for dejittering.

But I know there are situations in which the double timer method is a must... doesn't Codebase have some example code for CIA type detection including the corresponding code adjustments ready to use?
2016-03-21 20:22
chatGPZ

Registered: Dec 2001
Posts: 11350
if not, there are plenty such routines in the VICE testrepo :)
2016-03-22 06:09
Hypnosis

Registered: Mar 2015
Posts: 36
I solved it by treating it as another jitter cycle.
2016-03-22 07:53
JackAsser

Registered: Jun 2002
Posts: 2014
Quote: I solved it by treating it as another jitter cycle.

My standard approach as well, unless you really really need that one extra cycle in your super optimised raster code.
2016-03-22 07:58
Bitbreaker

Registered: Oct 2002
Posts: 504
And how can a demo effect profit from all this knowledge? :-D
2016-03-22 08:23
lft

Registered: Jul 2007
Posts: 369
Typical application: 8-bit sample playback. NMI triggers a routine which must be cycle-exact, and it happens 156 times per frame so every saved cycle matters.

When using distributed jitter correction (different code variants in the 0100-08ff range), you have to take the CIA difference into account. However, you don't necessarily have to detect the CIA version, it can be enough to initialise the timer from within an NMI handler.
2016-03-22 08:53
JackAsser

Registered: Jun 2002
Posts: 2014
Quote: And how can a demo effect profit from all this knowledge? :-D

They already did... First time I did it was in the vector balls on top of 4x4 fli tunnel in The Wild Bunch f.e.
2016-03-22 08:54
Flavioweb

Registered: Nov 2011
Posts: 463
Opening sideborder using stable cia based irq... just stop working if running on -wrong- cia...
2016-03-22 10:38
Hypnosis

Registered: Mar 2015
Posts: 36
In my case it is 8-bit sample playback. I'm doing the memory saving option first with dynamic cycle delay in code.
Previous - 1 | 2 | 3 | 4 | 5 | 6 | 7 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Jazzcat/Onslaught
zscs
anonym/padua
Endurion
Sulevi/Virtual Dreams
Guests online: 129
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Mojo  (9.6)
6 Uncensored  (9.6)
7 Wonderland XIV  (9.6)
8 Comaland 100%  (9.6)
9 No Bounds  (9.6)
10 Christmas Megademo  (9.5)
Top onefile Demos
1 Layers  (9.6)
2 Party Elk 2  (9.6)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.6)
5 Libertongo  (9.5)
6 Rainbow Connection  (9.5)
7 Onscreen 5k  (9.5)
8 Morph  (9.5)
9 Dawnfall V1.1  (9.5)
10 It's More Fun to Com..  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Nostalgia  (9.3)
5 Censor Design  (9.3)
Top Coders
1 Axis  (9.8)
2 Graham  (9.8)
3 Crossbow  (9.8)
4 Lft  (9.8)
5 HCL  (9.8)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.053 sec.