so no way to have *any* kind of gfx for a bigger area (stretched or not whatever) and open sideborder and 8 sprites ?
According to http://unusedino.de/ec64/technical/aay/c64/victnl.htm both extra cycles are just before the sprit 0 fetch.
{ Phi1(10), 0x1dc, None, SprDma1(7), BaSpr1(7), None }, { Phi2(10), 0x1e0, None, SprDma2(7), BaSpr1(7), None }, { Phi1(11), 0x1e4, None, Refresh, None, None }, { Phi2(11), 0x1e8, None, None, None, None }, { Phi1(12), 0x1ec, None, Refresh, BaFetch, None }, { Phi2(12), 0x1f0, None, None, BaFetch, None }, { Phi1(13), 0x1f4, None, Refresh, BaFetch, None }, { Phi2(13), 0x000, None, None, BaFetch, None }, { Phi1(14), 0x004, None, Refresh, BaFetch, None }, { Phi2(14), 0x008, None, None, BaFetch, UpdateVc },
{ Phi1(9), 0x1dc, None, SprDma1(7), BaSpr1(7), None }, { Phi2(9), 0x1e0, None, SprDma2(7), BaSpr1(7), None }, { Phi1(10), 0x1e4, None, Idle, None, None }, { Phi2(10), 0x1e8, None, None, None, None }, { Phi1(11), 0x1ec, None, Refresh, None, None }, { Phi2(11), 0x1f0, None, None, None, None }, { Phi1(12), 0x1f4, None, Refresh, BaFetch, None }, { Phi2(12), 0x1f8, None, None, BaFetch, None }, { Phi1(13), 0x1fc, None, Refresh, BaFetch, None }, { Phi2(13), 0x000, None, None, BaFetch, None }, { Phi1(14), 0x004, None, Refresh, BaFetch, None }, { Phi2(14), 0x008, None, None, BaFetch, UpdateVc },
{ Phi1(54), 0x144, Vis(37), FetchG, BaFetch, None }, { Phi2(54), 0x148, Vis(38), FetchC, BaFetch, None }, { Phi1(55), 0x14c, Vis(38), FetchG, BaSpr1(0), ChkSprDma }, { Phi2(55), 0x150, Vis(39), None, BaSpr1(0), None }, { Phi1(56), 0x154, Vis(39), Idle, BaSpr1(0), ChkSprDma }, { Phi2(56), 0x158, None, None, BaSpr1(0), ChkBrdR0 | ChkSprExp },
{ Phi1(54), 0x144, Vis(37), FetchG, BaFetch, None }, { Phi2(54), 0x148, Vis(38), FetchC, BaFetch, None }, { Phi1(55), 0x14c, Vis(38), FetchG, None, None }, { Phi2(55), 0x150, Vis(39), None, None, None }, { Phi1(56), 0x154, Vis(39), Idle, BaSpr1(0), ChkSprDma }, { Phi2(56), 0x158, None, None, BaSpr1(0), ChkBrdR0 | ChkSprExp }, { Phi1(57), 0x15c, None, Idle, BaSpr1(0), ChkSprDma }, { Phi2(57), 0x160, None, None, BaSpr1(0), ChkBrdR1 },
Interesting. Does this mean that 7 sprites over FLI is not possible on NTSC?
We are in C64-world, so using the phrase "impossible" is dangerous