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Forums > C64 Coding > COMPO: ECM Demoeffect Comp
2020-10-12 15:30
Street Tuff

Registered: Feb 2002
Posts: 88
COMPO: ECM Demoeffect Comp

ECM Mode Demoeffect Competition

*** ECM Mode Demoeffect Competition ***

Competition Rules:

* The Effect must be a one-screener
* For ECM Mode only one Charset with 64 Chars is allowed
* The 64 Char Font is not allowed to be altered at runtime
* Play with your imagination. Maybe use the Petscii font in ECM mode
* Variations of the effect are allowed but it must be the same effect(code)
* Alteration or switching of the font on a per-line basis is not allowed ((linecrunching / etc.) set $d011/d016/d018/vic-bank only in init))
 
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2020-11-03 20:49
Smasher

Registered: Feb 2003
Posts: 512
com'on guys, ECM doesn't stand for Exaggerated Complicating Motherfuckingrules...
the organizer wrote down a few basic rules to make the compo possible and have fun. next time he'll type a list of rules longer than those lovely EULA texts; and it'll take more to read it than to code something :)
P.S.: @Raistlin $d016+$40*i, $d018*$40*i, $d011+$40*i should not be allowed IMHO. but you put a smile at the end so you know that already :)
2020-11-03 20:49
Krill

Registered: Apr 2002
Posts: 2844
And it's SPLIT, not SPLITTED.

But my point is the muddled mix of barebone no-raster-tricks rules with no such restrictions in other parts, then some semi-strict restrictions sprinkled in. All without apparent rhyme or reason.
2020-11-03 21:05
Krill

Registered: Apr 2002
Posts: 2844
Anyhow, not complaining, just pointing out. Setting a few registers once a frame is good enough for my purposes. :)
2020-11-03 21:25
chatGPZ

Registered: Dec 2001
Posts: 11116
Quote:
And it's SPLIT, not SPLITTED.

EXTENDED!
2020-11-03 22:03
Rastah Bar

Registered: Oct 2012
Posts: 336
Quoting ZeSmasher
... and it'll take more to read it than to code something :)
This thread :-)
If the rules don't become clear soon, the deadline will need to be ...
2020-11-03 22:31
Shadow
Account closed

Registered: Apr 2002
Posts: 355
To me at least I think the "spirit" of the compo is to do an effect, with the ECM only, no trickery with spritewalls or changing cols in the middle of the screen etc.
I think a "VIC registers can only be changed once per frame" in addition to the "No changing of charset/VIC bank runtime" would have made sense as a general rule and would have made things clearer.
2020-11-03 22:38
mhindsbo
Account closed

Registered: Dec 2014
Posts: 50
what is the deadline? done coding, but waiting for music.
2020-11-03 22:53
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: what is the deadline? done coding, but waiting for music.

30 November 2020
2020-11-04 08:15
Raistlin

Registered: Mar 2007
Posts: 559
So.. as things stand... are we saying the current #1 and 2 entries are disqualified? One changes D011 twice per frame, the other changes D016 each frame.

Hard to enter the compo when we’re not sure what the rules are...
2020-11-04 12:20
Krill

Registered: Apr 2002
Posts: 2844
Quoting Raistlin
So.. as things stand... are we saying the current #1 and 2 entries are disqualified? One changes D011 twice per frame, the other changes D016 each frame.

Hard to enter the compo when we’re not sure what the rules are...
Make an entry that adheres to the lowest common denominator of the rules.

Changing the 5 colour registers at most once per line each, no other VIC register updates after init (including VIC bank, excluding sprites), fixed charset, wall-of-sprites with full-blown sprite register splits and updates. I might have forgotten/misinterpreted some things. =)
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