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Street Tuff
Registered: Feb 2002 Posts: 88 |
COMPO: ECM Demoeffect Comp
ECM Mode Demoeffect Competition
*** ECM Mode Demoeffect Competition ***
Competition Rules:
* The Effect must be a one-screener
* For ECM Mode only one Charset with 64 Chars is allowed
* The 64 Char Font is not allowed to be altered at runtime
* Play with your imagination. Maybe use the Petscii font in ECM mode
* Variations of the effect are allowed but it must be the same effect(code)
* Alteration or switching of the font on a per-line basis is not allowed ((linecrunching / etc.) set $d011/d016/d018/vic-bank only in init)) |
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chatGPZ
Registered: Dec 2001 Posts: 11116 |
I'd prefer stricter rules for that matter - ie focus on pure ECM effect :) IMHO thats the real challenge... hiding the ugly blocks, without putting random sprite eyecatchers on the screen that do that. |
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Street Tuff
Registered: Feb 2002 Posts: 88 |
@Groepaz Make a demo about it. |
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Krill
Registered: Apr 2002 Posts: 2844 |
Quoting GroepazIMHO thats the real challenge... hiding the ugly blocks, without putting random sprite eyecatchers on the screen that do that. I think ECM's super-power is giving you hires resolution with near hires-bitmap amount of colours while allowing for all the benefits of the char-mode tiling hardware acceleration (except only 64, not 256 tiles).
Doesn't need to be blocky at all (shouldn't, anyways, but it should be colourful) is what i'm saying. =) |
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Dane Account closed
Registered: May 2002 Posts: 421 |
Quote: anyway the basic idea is good, as ecm is almost never used for anything.
Hey I used it in 2 demos now. :D |
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chatGPZ
Registered: Dec 2001 Posts: 11116 |
It's not really true either, it has been used often enough - you just dont see it =) |
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Krill
Registered: Apr 2002 Posts: 2844 |
Quoting GroepazIt's not really true either, it has been used often enough - you just dont see it =) Comes in handy in certain hires FPP routines, can double the amount of available scanline bitmaps to choose from via toggling ECM on/off. :) |
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JackAsser
Registered: Jun 2002 Posts: 1989 |
Quote: Quoting GroepazIt's not really true either, it has been used often enough - you just dont see it =) Comes in handy in certain hires FPP routines, can double the amount of available scanline bitmaps to choose from via toggling ECM on/off. :)
Remember how you taught me that trick back in the day. Used in my FPP over chessboard in Panta Rhei. :D |
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Oswald
Registered: Apr 2002 Posts: 5017 |
Quote: Quoting GroepazIt's not really true either, it has been used often enough - you just dont see it =) Comes in handy in certain hires FPP routines, can double the amount of available scanline bitmaps to choose from via toggling ECM on/off. :)
gaahhh you only teach this shit to Jacky ? I didnt know this :D |
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chatGPZ
Registered: Dec 2001 Posts: 11116 |
Oh come on =D Whats next? Idle byte? =D |
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Cruzer
Registered: Dec 2001 Posts: 1048 |
Quoting KrillBut then that's what you get for inventing entirely arbitrary restrictions on top of given machine restrictions. Idea for a new meta compo: Come up with the most arbitrary restrictions for a compo. |
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