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Krill
Registered: Apr 2002 Posts: 2839 |
Bobby Border
One of the most impressive pieces of code (and design!) on this platform is still Glasnost 's part in Camel Park - the one from the screenshot, particularly the side-border DXYCP scroller.
Now, i've never really gotten around to analyse it thoroughly.
And being lazy... How? :) |
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Oswald
Registered: Apr 2002 Posts: 5017 |
well its not like 1994 was in the stone age, it could be done even in excel. |
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trident
Registered: May 2002 Posts: 74 |
The idea of the routine feels a little similar to the lots-of-small-hz-sprites-over-a-fpp-logo in A load of old shit by Horizon (A Load of Old Shit). One difference is that the hz sprites are also d017-stretched into position. |
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Krill
Registered: Apr 2002 Posts: 2839 |
Quoting Oswaldwell its not like 1994 was in the stone age, it could be done even in excel. Dude...
Of course, Turbo Pascal existed. If you had a PC.
Would still like some original stories about this. |
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Martin Piper
Registered: Nov 2007 Posts: 634 |
I tend to use ICU64 or C64DebugGUI to find out what are sprites, chars, bitmaps, when and what the VIC writes are.
http://icu64.blogspot.com/
https://magoarcade.org/c64debuggui/ |
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Krill
Registered: Apr 2002 Posts: 2839 |
Quoting Martin PiperI tend to use ICU64 or C64DebugGUI to find out what are sprites, chars, bitmaps, when and what the VIC writes are. Still not the point. |
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chatGPZ
Registered: Dec 2001 Posts: 11111 |
Quote:Of course, Turbo Pascal existed. If you had a PC
And more importantly: Amigas, with a wide range of High level languages available. I remember reading about how eg Censor ppl used them a lot for certain things :)
I agree with the approach Krill proposed - seems to be the most sane (and easy!) one. |
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Slammer
Registered: Feb 2004 Posts: 416 |
I remember we sat at Raz' dormroom while Glasnost was putting the final touch on it. He made the calculations for that one in Basic on the C64 if I recall correct. |
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Oswald
Registered: Apr 2002 Posts: 5017 |
Quote: I remember we sat at Raz' dormroom while Glasnost was putting the final touch on it. He made the calculations for that one in Basic on the C64 if I recall correct.
classic :D |
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Krill
Registered: Apr 2002 Posts: 2839 |
Quoting Oswaldclassic :D Indeed! =D |
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Monte Carlos
Registered: Jun 2004 Posts: 351 |
@Slammer ... and then there was a little bug in the precalculator and he had to fix and run the 3h calculation again, I guess ;)
Maybe I'm wrong, but I can feel the sweat while the tool was running. |
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