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jcompton
Registered: Feb 2006 Posts: 70 |
Release id #187773 : Alternate Reality - The City +11D
With a dramatically improved saver and a trainer, it is now much much easier to live long enough to stumble into the original game's bugs!
Notably:
- Certain potion effects (Potions of Protection +1/+2) modify the wrong area of memory and may not actually provide any benefit whatsoever.
- These potion-related memory trashes can affect playfield graphics like door labels and mountain backdrops.
- Too many potion effects will crash the game!
- Banks may exhibit erratic behavior at times.
- Upon transitioning from a building back to the game map, the game sometimes "forgets" whether you are outdoors or in an "enclosed area."
- The game mostly hides the mirroring of door labels, but forgets to do so in certain types of Enclosed Areas, so words like "SHOP" and "TAVERN" will appear reversed on the bottom of the door.
- In silent interiors there's a horrible buzzing sound when the SID should probably just be turned off. |
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sailor
Registered: Jan 2002 Posts: 90 |
Quoting Fix
SD2IEC/IDE64 IFFL support has been around for over ~2 years with support for 15x1 drives + save inside IFFL.
You will get automatic support for IDE64 since it use same code as SD2IEC.
Sorry, No. |
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chatGPZ
Registered: Dec 2001 Posts: 11114 |
just accept already that IFFL is dead |
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hedning
Registered: Mar 2009 Posts: 4595 |
Quote: just accept already that IFFL is dead
I heard the scene is dead too. |
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Smasher
Registered: Feb 2003 Posts: 512 |
Quote: I heard the scene is dead too.
as dead as James Brown |
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chatGPZ
Registered: Dec 2001 Posts: 11114 |
died about the same time too :) |
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Adam
Registered: Jul 2009 Posts: 321 |
Quoting ZeSmasheras dead as James Brown
lies. he's not dead at all |
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