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Forums > CSDb Entries > Event id #3008 : Intro Creation Competition 2020
2020-12-10 22:15
Didi

Registered: Nov 2011
Posts: 423
Event id #3008 : Intro Creation Competition 2020

Preface: Please use this thread for questions, discussion and everything else concerning this competition.


Again several people were asking about the competition being held this year. Especially during Corona restrictions people need something to spend their time. ;-)

As the 4k category was very successful last year for the cost of 16k entries, I had a little discussion thread here about using that category again.
ICC 2020 with 16k & 4k or 16k only again?
The majority there wanted to have 4k category again, so it's in.

I delayed the start of the compo a bit because some other compos were running I did not want to disturb.
But finally here here you go...


Competition runs from December 10th, 2020, until February 14th, 2021. So you have a good 2 months to deliver your creations. This should be enough for an intro.

RULES for both categories:

Your intro entry...
- has to work on a plain stock C64 (PAL standard) without any extensions.
- has to be a one-part intro. Short fade-ins and fade-outs are OK.
- has to contain at least one Logo at whatever size you like.
- has to contain a changing or moving text message (e.g. scrolling text, different lines fading in & out, etc.)
- has to be interruptable any time by pressing SPACE-key (exception are the short fade-in and fade-out).
- does not need to have exclusive graphics, charsets or music. But the code should be exclusive, so reuse of existing code with just exchanged graphics and music is not allowed.
- has not been publicly used before entering the competition.
- has to be handed in as executable format startable with RUN (.prg or embedded in .t64 or .d64).

Your 16kB intro...
- has a maximum RAM footprint of $4000 bytes at one block, at whatever location you like. Screen RAM counts as used memory. Exclusions are system addresses like VIC (inkl. Color RAM), SID, CIA, Stack, Zero-page, IRQ vectors. This means RAM besides chosen $4000 bytes area and exceptions has to be the same before and after running the intro. What happens during runtime is up to you.
- has to contain music (not just a humming sound, please).
- is linked to this competition as "C64 Demo" entry (sorry, no other fitting entry exists).

Your 4kB intro...
- has a maximum RAM footprint of $1000 bytes at one block, at whatever location you like. Screen RAM counts as used memory. Exclusions are system addresses like VIC (inkl. Color RAM), SID, CIA, Stack, Zero-page, IRQ vectors. This means RAM besides chosen $1000 bytes area and exceptions has to be the same before and after running the intro. What happens during runtime is up to you.
- does not have to contain any sound, but feel free to add some.
- is linked to this competition as "C64 4k Intro" entry.

You are allowed to enter maximum 3 entries per participant and category, so you can enter 6 entries at best. Entries might be taken back from the compo until deadline. That means if you want to remove one of your works from the compo to make space for another entry from you, this can be done until deadline.
Deadline for entry submission is Sunday February 14th, 2021 at 23:59:59 (11:59:59 pm) CET.
Voting closes at Sunday Febuary 21th, 2020 at 23:59:59 (11:59:59 pm) CET.
Voting platform is CSDb (with all disadvantages it may have), therefore entries have to be posted here.
Entries will be ranked by weighted average of CSDb votes. Entries with the same weighted average are ranked by their percentages of 10s, 9s, etc.

No prices to win, just the fame. May the best creation win!
2020-12-10 22:23
TheRyk

Registered: Mar 2009
Posts: 829
without having read the rules (I'm gonna whine with some delay, maybe) good thing :)
2020-12-10 22:28
Didi

Registered: Nov 2011
Posts: 423
You were too fast. Could not even correct the typo: Voting closes at Sunday Febuary 21th, 2021 at 23:59:59 (11:59:59 pm) CET ofcourse.

If you whine about the rules, you have whined already the past years, because they are the same. ;-)
2020-12-10 23:08
TheRyk

Registered: Mar 2009
Posts: 829
OK, thanks, might copy-paste my whining then :D
2020-12-10 23:20
Krill

Registered: Apr 2002
Posts: 1774
Quoting Didi
- has to contain at least one Logo at whatever size you like.
- has to contain a changing or moving text message (e.g. scrolling text, different lines fading in & out, etc.)
Can both be combined? As in, may the logo scroll by in a scroller, or does it need to be displayed permanently? If the former, does it require any kind of styling to set it apart from the regular text in the scroller?
2020-12-11 00:10
Didi

Registered: Nov 2011
Posts: 423
I'd say the logo should not just be present in the scroller but should be remarkable and/or rememberable in some way. That's the sense of a logo IMO.
2020-12-11 00:14
Krill

Registered: Apr 2002
Posts: 1774
Quoting Didi
I'd say the logo should not just be present in the scroller but should be remarkable and/or rememberable in some way. That's the sense of a logo IMO.
But can a logo scroll by in a scroller? As in, distinctive design, setting it apart from the regular text, but still just scrolling by. Or does it need to be on permanent display? =)
2020-12-11 10:23
TheRyk

Registered: Mar 2009
Posts: 829
Wouldn't know why it shouldn't be allowed to scroll.
swinging (<- which basically _IS_ not so different from scrolling and quite common), bouncing, wobbling, whatever-ing.

Sure it's a little lame to declare "group name in standard font" a logo. But I can't recall any entry being disqualified for doing that or just displaying some mini logo.
2020-12-11 10:51
Groepaz

Registered: Dec 2001
Posts: 9741
Wow, thats some expert nitpicking =D
2020-12-11 11:24
Krill

Registered: Apr 2002
Posts: 1774
Well i was aiming for something like a special logo in a scroller.

Made up of custom chars/bitmap data with different colours so its style would be distinctive from the regular font. But... not visible all the time. As in, on prominent display at the beginning of the scroller, but then going away for lorem ipsum.
2020-12-11 11:36
TheRyk

Registered: Mar 2009
Posts: 829
swingers disappear in side borders quite frequently, logos are fading in and out, fade partially due to color wash... I don't see why your plan should be ruled out
2020-12-11 11:54
Didi

Registered: Nov 2011
Posts: 423
We agreed that the required logo should be more permanently present on screen than just being part of the scrolltext.
2020-12-11 12:27
ChristopherJam

Registered: Aug 2004
Posts: 1125
Wot, even if it's in Hellvetica ? :D

(Jeanette's idea, not mine /o\)
2020-12-11 12:29
ChristopherJam

Registered: Aug 2004
Posts: 1125
(but also yes, I can understand requiring the logo to be a separate design entity to the text-message-player :P)
2020-12-11 12:39
Krill

Registered: Apr 2002
Posts: 1774
Quoting Didi
We agreed that the required logo should be more permanently present on screen than just being part of the scrolltext.
Any minimum size requirements? Is 7x3 pixels ok? =)
2020-12-11 12:50
Didi

Registered: Nov 2011
Posts: 423
Guess I would not recognize that as a "logo". ;-) I suspect a mini +H sign somewhere on screen.

Surprisingly after all the years with nearly the same rules, still somebody finds something to probe them. ;-)
2020-12-11 13:46
Dano

Registered: Jul 2004
Posts: 200
Happens when some people mistake a Crack Intro Competition with a Demo(part) competition. And then it ends up with a race who can cram the best routine into 4k or 16k..

Crack Intros always have been built around logos. Or recognizeable images like Eagle Soft.
2020-12-11 14:06
Groepaz

Registered: Dec 2001
Posts: 9741
what dano said.

i expect someone to argue how "intro" does not imply "crack intro" now.
2020-12-11 17:13
Krill

Registered: Apr 2002
Posts: 1774
Quoting Dano
Happens when some people mistake a Crack Intro Competition with a Demo(part) competition. And then it ends up with a race who can cram the best routine into 4k or 16k..
Well... so? :) No mistaking involved. Apart from the word "crack" appearing nowhere in the OP plus the demoscene emerging from making those intros (and yes, the very word "intro" being used as a synonym for single-load size-constrained demo here and there, in fact), a few of the more memorable specimens did venture down more interesting avenues than logo+scroll+tune. =)

Also allow me to link some intros of past ICC instalments with more or less loose interpretations of the logo rule (not as a precedent, but as an illustration):
Streetrunner
Level One
Hidden in Plain Sight
Minimalistic Intro
Wir sind die Nacht
Warpzone
2020-12-11 21:24
TheRyk

Registered: Mar 2009
Posts: 829
Quoting Groepaz
what dano said.

i expect someone to argue how "intro" does not imply "crack intro" now.

Does anyone miss Dentro category?!
scnr, *runs away very fast*
2020-12-12 09:25
Krill

Registered: Apr 2002
Posts: 1774
Quoting Didi
Your 4kB intro...
- has a maximum RAM footprint of $1000 bytes at one block, at whatever location you like. Screen RAM counts as used memory. Exclusions are system addresses like VIC (inkl. Color RAM), SID, CIA, Stack, Zero-page, IRQ vectors. This means RAM besides chosen $1000 bytes area and exceptions has to be the same before and after running the intro. What happens during runtime is up to you.
So, if i get this right, $0000..$01ff does not count, neither does anything $dxxx in IO space.

The "IRQ vectors" bit is referring to $fffa/b and $fffe/f, i guess, but does it also include $0314..$0319? Do all the other system vectors or anything else in lowmem ($0200..$03ff) count?
(Note that the system vectors can be reset to default by calling INITV = $e453 and RESTOR = $ff8a, which is what the link glue code running the payload would probably do anyways.)

In other words, would an intro sitting at $0801..$13ff (with the payload at $1400..$fff9) having its screen at $0400 (thus 4K at $0400..$13ff) and leaving $0000..$03ff in an undefined state after pressing space be okay according to the rules?
2020-12-12 11:26
Mixer

Registered: Apr 2008
Posts: 351
There just are not enough intros with scroller and logo yet, please, do some more.
2020-12-12 12:53
Oswald

Registered: Apr 2002
Posts: 4681
Quote: Quoting Didi
Your 4kB intro...
- has a maximum RAM footprint of $1000 bytes at one block, at whatever location you like. Screen RAM counts as used memory. Exclusions are system addresses like VIC (inkl. Color RAM), SID, CIA, Stack, Zero-page, IRQ vectors. This means RAM besides chosen $1000 bytes area and exceptions has to be the same before and after running the intro. What happens during runtime is up to you.
So, if i get this right, $0000..$01ff does not count, neither does anything $dxxx in IO space.

The "IRQ vectors" bit is referring to $fffa/b and $fffe/f, i guess, but does it also include $0314..$0319? Do all the other system vectors or anything else in lowmem ($0200..$03ff) count?
(Note that the system vectors can be reset to default by calling INITV = $e453 and RESTOR = $ff8a, which is what the link glue code running the payload would probably do anyways.)

In other words, would an intro sitting at $0801..$13ff (with the payload at $1400..$fff9) having its screen at $0400 (thus 4K at $0400..$13ff) and leaving $0000..$03ff in an undefined state after pressing space be okay according to the rules?


RAM besides chosen $1000 bytes area and exceptions has to be the same before and after running the intro.
2020-12-12 13:01
Groepaz

Registered: Dec 2001
Posts: 9741
Let's discuss this once again =)
2020-12-12 13:53
Krill

Registered: Apr 2002
Posts: 1774
I was asking for clarification on the "IRQ vectors" part, not discussing or questioning the rules as they are.
2020-12-12 14:13
Compyx

Registered: Jan 2005
Posts: 601
The way I read the rules you can use $0314-$0319 without restoring. Not sure how you're gonna squeeze a sprite or so in that ;)
2020-12-12 14:33
Oswald

Registered: Apr 2002
Posts: 4681
Quote: I was asking for clarification on the "IRQ vectors" part, not discussing or questioning the rules as they are.

dont feed the troll.
2020-12-12 14:43
Krill

Registered: Apr 2002
Posts: 1774
Quoting Oswald
dont feed the troll.
Says the guy who repeats the rule verbatim without adding any clarification whatsoever. :)
2020-12-12 17:22
Oswald

Registered: Apr 2002
Posts: 4681
thats a misunderstanding due to my bad quoting skills and lazyness, I was sending that to your question if $0000-$03ff may be in undefined state. it may be not according to that sentence in the rule. you can only touch the (irq) vectors.
2020-12-13 03:02
ChristopherJam

Registered: Aug 2004
Posts: 1125
Yes, it’s pretty clear that the only ambiguity is about $0314-$0319; the rest of $200-$3ff is obviously untouchable without including it in your nominated 4k.
2020-12-13 03:06
Krill

Registered: Apr 2002
Posts: 1774
So... when nominating $0200..$11ff as my 4K playground, everything is fine and $0000..$11ff can be left undefined after pressing space? (y/n)
2020-12-13 10:35
Monte Carlos

Registered: Jun 2004
Posts: 274
?csdb drama alert error
2020-12-15 11:25
Didi

Registered: Nov 2011
Posts: 423
Quote: Quoting Didi
Your 4kB intro...
- has a maximum RAM footprint of $1000 bytes at one block, at whatever location you like. Screen RAM counts as used memory. Exclusions are system addresses like VIC (inkl. Color RAM), SID, CIA, Stack, Zero-page, IRQ vectors. This means RAM besides chosen $1000 bytes area and exceptions has to be the same before and after running the intro. What happens during runtime is up to you.
So, if i get this right, $0000..$01ff does not count, neither does anything $dxxx in IO space.

The "IRQ vectors" bit is referring to $fffa/b and $fffe/f, i guess, but does it also include $0314..$0319? Do all the other system vectors or anything else in lowmem ($0200..$03ff) count?
(Note that the system vectors can be reset to default by calling INITV = $e453 and RESTOR = $ff8a, which is what the link glue code running the payload would probably do anyways.)

In other words, would an intro sitting at $0801..$13ff (with the payload at $1400..$fff9) having its screen at $0400 (thus 4K at $0400..$13ff) and leaving $0000..$03ff in an undefined state after pressing space be okay according to the rules?


$0200-$02ff and $0334-$0400 will be counted as used memory if not restored.
2020-12-15 12:59
Krill

Registered: Apr 2002
Posts: 1774
Quoting Didi
$0200-$02ff and $0334-$0400 will be counted as used memory if not restored.
So all system vectors at $0300..$0333 count as exceptions?
2020-12-15 13:13
Didi

Registered: Nov 2011
Posts: 423
You seem to be in desperate search for a few bytes of RAM, aren't you?
2020-12-15 14:00
Krill

Registered: Apr 2002
Posts: 1774
Quoting Didi
You seem to be in desperate search for a few bytes of RAM, aren't you?
Seem, possibly, but i'm not.

So far, i have always found the bytes i needed. But for that, i'd like to know the exact size of my playground, in order to make more of it.

Since my idea requires me to use lowmem ($0000 and up), i need to clobber stuff below $0801 left and right. Thus i'd like to know exactly what to preserve and what can just be counted to the 4K block.

My questions were insubstantial if i could just use $0801-$1801 and be done with it. Alas, no can do.

So, can i go with "$0200..$11ff is my 4K playground and can be left undefined after space"? =) (Some bytes could possibly be saved depending on the $0300..$0333 exception.)
2020-12-15 15:25
ChristopherJam

Registered: Aug 2004
Posts: 1125
Quoting Didi
$0200-$02ff and $0334-$0400 will be counted as used memory if not restored.


Oh neat, so if we designate $0334 to $1333 as our 4k, we can use $0002-$01ff and $0300-$1333, as well as $fffc-$ffff and all of IO (I'm including $00-$01 in the latter).

That's a luxurious 4658 bytes of RAM, before you even think about sticking temporaries in sprite colour registers or whatever :D
2020-12-15 16:14
Krill

Registered: Apr 2002
Posts: 1774
Quoting ChristopherJam
if we designate $0334 to $1333 as our 4k, we can use $0002-$01ff and $0300-$1333, as well as $fffc-$ffff and all of IO (I'm including $00-$01 in the latter).

That's a luxurious 4658 bytes of RAM
Hmm, but the only difference to the conventional $0801-$1801 setup is that the $34 bytes block at $0300 merges with the 4K block at $0334, no? :)
2020-12-15 16:29
Didi

Registered: Nov 2011
Posts: 423
I feel like I've opened Pandora's box. ;-)
2020-12-15 16:35
Groepaz

Registered: Dec 2001
Posts: 9741
As said already last year, you could shut up the whole discussion trivially using one simple rule:

"Here is a binary that must be linked to the intro. To prevent smartass trickery the binary can (and will) be changed to a different one of the exact same size after the compo."

But its too easy, i guess :)
2020-12-15 16:42
ChristopherJam

Registered: Aug 2004
Posts: 1125
Quoting Krill
Hmm, but the only difference to the conventional $0801-$1801 setup is that the $34 bytes block at $0300 merges with the 4K block at $0334, no? :)

Exactly.

Though, you know, you could always just load to 0801-1800,
exchange 1200-1800 with 0200-0800 on launch and swap them back when you're done. Then you can do whatever you like with 0000-11ff while it's running. You even get some scratch space at 1300-1333…

Quoting Didi
I feel like I've opened Pandora's box. ;-)


You have :D
2021-01-18 00:21
Shadow

Registered: Apr 2002
Posts: 347
I think this would be common sense - but just to be sure I'll ask anyway:

If I use $4000-$7fff as my 16kb, I can still add a BASIC-starter to the PRG-file, without having the $0801-$08xx count as used RAM, right?
2021-01-18 10:08
Jammer

Registered: Nov 2002
Posts: 1024
Quoting Shadow
If I use $4000-$7fff as my 16kb, I can still add a BASIC-starter to the PRG-file, without having the $0801-$08xx count as used RAM, right?


I guess if it's BASIC fade'in, it's not quite along the ruleset. Otherwise, do you need BASIC starter inside if you set up starting address in packer?
2021-01-18 10:33
Didi

Registered: Nov 2011
Posts: 423
Please just save $4000-$7fff and leave the start to a packer to be fully rule-compliant.
2021-01-18 10:59
Shadow

Registered: Apr 2002
Posts: 347
With BASIC starter I just mean the SYS-line.
But yeah, since the PRG-file will be packed anyway, exomizer will add that SYS line as well as the depacker code, but that can't be counted against the 16kb.
2021-01-19 22:03
TheRyk

Registered: Mar 2009
Posts: 829
Don't bring me on ideas!
*Now thinks of how to take advantage of super magic SYS line extra bytes...*
scnr
just kidding
2021-01-21 20:53
Axis/Oxyron

Registered: Apr 2007
Posts: 91
Quote:
has to work on a plain stock C64 (PAL standard) without any extensions.

Guess this also means that using the floppy drive as copro is not allowed, right?
2021-01-21 21:25
Didi

Registered: Nov 2011
Posts: 423
Yep
2021-01-21 22:07
Krill

Registered: Apr 2002
Posts: 1774
Quoting Axis/Oxyron
Guess this also means that using the floppy drive as copro is not allowed, right?
If you plan to do any of that stuff, let's co-op for another Panta Rhei or something. =)
2021-01-21 23:42
TheRyk

Registered: Mar 2009
Posts: 829
\o/ that would be a blast no matter in which compo :)
2021-02-11 19:43
Burglar

Registered: Dec 2004
Posts: 847
@Didi, can you add "ICC 2020" as aka in the event page? makes it easier to find here (at least for me! ;)
2021-02-11 20:17
anonym

Registered: Jan 2002
Posts: 94
Quote: @Didi, can you add "ICC 2020" as aka in the event page? makes it easier to find here (at least for me! ;)

What Burglar said.

Me too. It's AOL all over again.
2021-02-11 21:02
Didi

Registered: Nov 2011
Posts: 423
Sorry, must have missed that. Usually do that. Added now.

Just 3 days to submit entries! Hurry up!
2021-02-11 21:59
Krill

Registered: Apr 2002
Posts: 1774
Didi: Not sure just how rule-compliant my almost-finished 4K is. How long before deadline do you recommend me to submit it, so i can fix any rule violations to avoid a disqualification? =)
2021-02-13 15:38
Compyx

Registered: Jan 2005
Posts: 601
Quoting Krill
Didi: Not sure just how rule-compliant my almost-finished 4K is. How long before deadline do you recommend me to submit it, so i can fix any rule violations to avoid a disqualification? =)


Aren't you pretty much qualified to read and interpret the rules? You want to use $0200-$02ff, don't you? The rules are clear.
2021-02-13 17:41
Krill

Registered: Apr 2002
Posts: 1774
Quoting Compyx
The rules are clear.
YMMV.

Anyhow, from the source:
; run-time memory is $0000 up to at most $13d9 incl.,
; $0000..$01ff and $0300..$0333 are not counted,
; counting as $03da..$13d9 as per ICC 4K rules,
; with $0200..$02ff, $0334..$03d9 and memory at $1400+
; being buffered at start within the $03da..$13d9 range and restored upon exit
I interpret
Quoting Didi
$0200-$02ff and $0334-$0400 will be counted as used memory if not restored.
as $0300..$0333 not being counted either, but that was never explicitly denied nor confirmed. =)
2021-02-14 19:28
Didi

Registered: Nov 2011
Posts: 423
4 1/2 hours left for the submissions. Hurry up!
2021-02-15 00:13
Didi

Registered: Nov 2011
Posts: 423
Submission is closed now.

You now have one week for voting, so go for it !!!
2021-02-21 20:30
Dwangi

Registered: Dec 2001
Posts: 120
Thanks for this time. Next year I want a 64k category.
2021-02-21 20:54
Krill

Registered: Apr 2002
Posts: 1774
Quoting Dwangi
Thanks for this time. Next year I want a 64k category.
202 blocks ($0801..$cfff). :) But seriously, it would be a demo, not an intro. Something for a different kind of compo.
2021-02-21 21:12
Raistlin

Registered: Mar 2007
Posts: 291
Technically, though, if I was cracking a (compressed to) 4k game, I could code a "1k" intro that filled the other 60k of memory, right..? So the PRG is still tiny - but my intro could use almost the whole C64 memory for "stuff"?

That would break the compo .. but in the crack scene, I don't believe such would be considered "lame"?
2021-02-21 21:33
Krill

Registered: Apr 2002
Posts: 1774
Quoting Raistlin
<Something about big technically impressive intro and tiny cheap-looking actual game payload>
Yes, uh, see current Army of Darkness releases. Seems a-okay. :D
2021-02-22 13:01
ChristopherJam

Registered: Aug 2004
Posts: 1125
So... official results? Did someone screenshot the scores at 23:59:59 CET last night?
2021-02-22 13:47
Didi

Registered: Nov 2011
Posts: 423
Official results based on midnight snapshot posted.

Congratuations to the winners and thanks to all participants.

This year we did not come any close to the success of earlier compos but fun what it's all about...
2021-02-22 15:46
Groepaz

Registered: Dec 2001
Posts: 9741
Quote:
Official results based on midnight snapshot posted.

On Twitter?
2021-02-22 16:18
Raistlin

Registered: Mar 2007
Posts: 291
@Groepaz - I think he means that the placings are now set on CSDb... though i'm sure people would like to see the full list with final scores etc.
2021-02-22 16:24
Groepaz

Registered: Dec 2001
Posts: 9741
Ah, didnt even see this. Yeah by "posted" i kinda expected a proper list with scores/points :)
2021-02-22 19:29
TheRyk

Registered: Mar 2009
Posts: 829
Seriously, where did the voting take place, on Twitter? Results look very different from CSDb votes yesterday AND today.

Anyway, thanks 2 Didi for launching that compo and thanks for all the friendly votes :)
2021-02-22 21:28
Krill

Registered: Apr 2002
Posts: 1774
Quoting TheRyk
Seriously, where did the voting take place, on Twitter? Results look very different from CSDb votes yesterday AND today.
The BCC#15 Online Invitro seems severely misranked compared to current user rating (and were there so many votes in less than 22 hours?), almost like a transposed digits error.

Lacking any evidence screenshots, pretty sure the state at voting deadline can be reconstructed from timestamps in the database, though. =)
2021-02-22 21:29
Krill

Registered: Apr 2002
Posts: 1774
... and a second later it has magically warped to #2. Weeeeird. =)
2021-02-22 21:34
Didi

Registered: Nov 2011
Posts: 423
Sorry, copy/paste mistake while copying to spreadsheet. Was very close between rank 2 and 3. Will post detailed ranking as soon as I have re-checked 16k as well.
2021-02-22 21:36
TheRyk

Registered: Mar 2009
Posts: 829
Wow, now I'm a little flabberghasted, #9 felt a little unjust, #2 feels a little over-rated, thanks anyway 4 checking and fixing <3
2021-02-22 21:42
Groepaz

Registered: Dec 2001
Posts: 9741
so what about putting it on place #5.5?
2021-02-22 21:42
TheRyk

Registered: Mar 2009
Posts: 829
sounds fair :D
2021-02-22 21:53
Didi

Registered: Nov 2011
Posts: 423
Posted detailed results in event comments.

P.S. I don't feed trolls.
2021-02-23 08:22
ChristopherJam

Registered: Aug 2004
Posts: 1125
Wouldn't be a proper compo without a little voting drama :D

Congratulations to Plush and Tempest for their quite definitive victories, and thanks to Didi and to all who participated. Let's do this again sometime :)
2021-02-23 11:07
Krill

Registered: Apr 2002
Posts: 1774
Quoting Didi
This year we did not come any close to the success of earlier compos but fun what it's all about...
Reason could be the abundance of online "parties" these days, could be all the other concurrent CSDb compos with overlapping timeframes, could be the still-missing pack disk aka intro collection for last year's instalment, ... Who knows! =)
2021-02-23 13:51
TheRyk

Registered: Mar 2009
Posts: 829
Rather low quantity is definetely mostly due to compo-overflow.

Personally, I'd have loved to provide more than one entry for ICC or fiddle around with Sprites Only or Borders Only, alas, there was no time.

What's more, lockdown doesn't mean extra nerding time for everyone. Not only me, also some of my Mayday! mates are parents, closed Kindergartens and schools, home-schooling, home office... sometimes it's hard to motivate yourself to do more than just staring at other people's demos with some beer in the evenings.
2021-02-23 15:41
Conrad

Registered: Nov 2006
Posts: 743
Way too many online compos in my opinion, but it's obvious the lockdown is the main reason behind it and also TheRyk has a really good point.

I hope real parties will be back eventually.
2021-02-23 15:54
Ze Smasher

Registered: Feb 2003
Posts: 474
the overlapping compos was a cause for sure.
could another cause be the chosen period? past ICCs started in early November and ended in early January. this time it was shifted by 1 month. dunno, just trying to understand :)
2021-02-23 16:26
Erol

Registered: Jul 2003
Posts: 6
Too many compos recently, too little time. I was presonally planning to enter only ICC 2020 and was waiting just for this compo. Others focused on different compos and maybe this is the reason why there is less entries. But let's be realistic, if we see the amount of releases in the last couple of months on all compos, I think C64 scene is alive and kicking :)
2021-02-23 17:37
Krill

Registered: Apr 2002
Posts: 1774
Had some ideas and drafts for ECM compo and border-only thingy, but need to recharge spoons before opening just another can of worms. =)
2021-02-23 19:29
Raistlin

Registered: Mar 2007
Posts: 291
I was planning to enter the ICC this year .. but then life slowed me down. I'm also not well practiced in coding things that take up much less than 64k...
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