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v3to
Registered: Feb 2005 Posts: 150 |
C64 Double Screen Compo 2013
Remember this little graphic competition with double-sized pictures that happened two years ago? Think it is a good time for a second attempt. Keeping some requests in mind the rules changed in some cases. More freedom for the graphic artist and coders, but also - as requested - more transparency in case of using references and copies. And - for the first time - a theme.
Compo organizers are Enthusi and I (Veto) - for any questions please contact us per PM. The compo itself will be featured by c64pixels.com and Artcity. Deadline is March 31st 2013.
Okay then, people. Time to start. Here are the rules...
GRAPHICIANS
Theme is water in a wide range of definition: Maybe as part of a landscape, something surreal, raindrops, animals swimming in a river, arrangements with geometric bodies, a person drinking something, a liquid sculpture, a deep sea motive,...
Water doesnt need to be the only subject but should be part of picture front and shown in pure liquid state.
You can use any graphic mode you like, but please note the used format with your entry. In case of a custom format (eg mixing up FLI with custom sprites), please add a short description.
Wired stuff and compositions are allowed, but you have to accept that all originals will be shown to public with your entry, including an 1:1 check as animated gif. You are asked to provide any originals along with your entry submission.
Each entry must be executable with a mere RUN after load. The overall size of the gfx has to be two screens, in whatever arrangement. Scrolling is desired. Interlace does not count etc. You get the idea.
CODERS
This competition is for graphic artists but it is also some kind of mini-demo-compo.
Feel free to play with the idea of using a two screen size gfx. Add effects, create an graphics editor, do interactive stuff.
Minimum requirement is a picture scroller. So please include an option to disable all effects, animations and music (eg using space bar). Viewers should be able to watch the picture without diversity.
SUBMISSIONS
Please send your entry to following email address.
veto [@] c64pixels.spamsuxx.com
And - please - do not submit your entry on csdb before deadline.All pictures are shown on Artcity and the c64pixels.com members area during the compo. The d64-files will be released right after deadline.
VOTING AND PRICES
Like the first Double Screen Compo the best graphic will be chosen by email votes. More details will follow after deadline. The winner will get a personal lasered glass trophy (check out the photo).
For coders there is an award for most interesting approach selected by the c64pixels staff plus one guest juror. Which means this price is not just connected to technical excellence. Great design ideas might be a reason, something really useful or whatever innovative. Remember that online charmode editor by Digger he created for his entry the last DSC :) Prize is also a lasered glass trophy.
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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
Many gfx people (most) are not able to make the setup for this. code/scrolling.
if you would provide this, you can get more to participate. |
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Conjuror
Registered: Aug 2004 Posts: 168 |
I'm sure there are plenty of coders with this routine already done (myself included), so I don't think the gfx artists will struggle to find someone to help with this. |
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Cruzer
Registered: Dec 2001 Posts: 1049 |
If the pics are placed side to side, just use my code from the last compo...
http://codebase64.org/doku.php?id=base:double_screen_horizontal..
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v3to
Registered: Feb 2005 Posts: 150 |
@sidwave: you got the point, but one step after another.
sure it is a gfx competition, but the rules have also been enhanced for coders, btw because of coder's requests.
i remember questions like "could we do text scrollers", "what about interlace", "what about overlay/underlay sprites", "what about music", ...
some graphic artist were asking for custom formats too, and i hardly remember there are scrollers existing for all cases.
so decision was made to follow this "mini-demo-approach".
if there is still not enough interest (speaking of coders), we will definitely try to get some routines or people for helping the gfx artists. |
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Matt
Registered: Apr 2002 Posts: 599 |
great compo this!
I'm looking forward to the contributions, yes!
Well Veto I hope you are going attend in the compo too mate. |
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Digger
Registered: Mar 2005 Posts: 446 |
Thanks Veto for mentioning my online editor Slixed: http://c64.blog2t.net/slixed/
I'll release the displayer shortly so you can use the editor to make your pic in hires + multi mode aka game mode aka Coma Light 13 mode but with with unlimited chars (bank switching).
Also you can save your pic often (as a PNG) to create the stages as animated gif.
PM me if you have any questions/requests etc. for the editor.
Now go and start pixelling! |
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chatGPZ
Registered: Dec 2001 Posts: 11443 |
"hires + multi mode aka game mode aka Coma Light 13 mode"
what? its ordinary multicolor charset mode dude =) |
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Digger
Registered: Mar 2005 Posts: 446 |
of course, but don't ruin the hype Groepaz - this mode was rarely used for pictures before Coma Light 13 ;-) |
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enthusi
Registered: May 2004 Posts: 679 |
DGGR, many games use that mode and in 'use' I mean mixed hires/multicolor but I agree very much, mastering it in as aesthetic way really is rare... but sooo nice... |
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FATFrost Account closed
Registered: Sep 2003 Posts: 211 |
I have a few in the pipeline... I really love the size of piccy I can make... so much too. to play with pixels!!!
thanks DGGR!!!
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v3to
Registered: Feb 2005 Posts: 150 |
matt: i will do some graphics, but not official for the compo (more like a dsc logo). feels not right to me being organizer, part of a jury and also contestant same time... |
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v3to
Registered: Feb 2005 Posts: 150 |
@dggr, enthusi: imo some the most impressive charmode gfx in games were shown in later ssi role playing games. esp the krynn series... |
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Digger
Registered: Mar 2005 Posts: 446 |
@veto: It's a good time to launch GameBase64 :) |
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Archmage
Registered: Aug 2006 Posts: 186 |
I'm in. :) |
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redcrab
Registered: Aug 2011 Posts: 33 |
Me too!
Is there some more signs of this compo elsewere or just this thread? |
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Yazoo
Registered: Nov 2006 Posts: 228 |
i will try to pixel something - too |
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v3to
Registered: Feb 2005 Posts: 150 |
redcrab: currently i am working on a mini-website for presenting the entries. when it is finished (hopefully end of next week - am quite busy at work atm) then also the first releases will be shown to public.
btw about the presentation: like metioned above the pics will be also shown on c64pixels and artcity (ac with comments/votes disabled) - but no csdb uploads before the deadline.
status right now is one finished entry by xIII/WOW.
and have to say thanks in advance for your announcements. really looking forward to a great competition :) |
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Almighty God
Registered: Dec 2001 Posts: 19 |
Cool!
I'm in, picture done, coding in progress.... ;) |
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Akira
Registered: Oct 2003 Posts: 52 |
I'm gonna try this out, even might learn some coding in the process (otherwise I'll ask for help :P) |
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v3to
Registered: Feb 2005 Posts: 150 |
okay. three weeks left till compo deadline.
atm i received 2 entries. one by xiii (mentioned before) and one by jsl. got another announcement by leon :) currently the graphics are presented on artcity. please note that comments and votes are disabled till the compo deadline.
all pictures will be also shown on c64pixels.com later this week and the compo-minisite is also almost finished. csdb uploads will follow right before the voting starts.
so, i hope that some of you graphics people could manage to contribute an entry, because the vote system makes only sense with a minimum of 5 pictures. really looking forward to your works :)
http://artcity.bitfellas.org/index.php?a=search&text=c64pixels.com+doublescreen+competition%2C2013&type=tag |
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Cruzer
Registered: Dec 2001 Posts: 1049 |
The reason for the low amount of entries is probably that it has been overshadowed by the 3 color compo. It might be an idea to coordinate CSDB compos in the future to avoid overlaps. |
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spider-j
Registered: Oct 2004 Posts: 503 |
That pic from xiii is very cool! Hope there will be enough participants. |
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v3to
Registered: Feb 2005 Posts: 150 |
cruzer: not sure. really. because the first double screen compo had no overlap with any other competition or party and still there were only 6 entries at last - btw with similar situation one month before the deadline (received the last 4 entries in the last 2 weeks + one week overtime).
imo the 3-color-logo-compo is no real problem here, though the 3 entries per person rule is a tough one for sure. but the need of an coder or at least somebody who knows to deal with assembler might be an obstacle. and i am pretty sure also the strict rules and the drama during the first competition is not the best thing to do for increasing quantity. some people also blamed it on the effort for creating 2 pictures in one...
actually expectations for this compo have been 6-10 pictures and imo this is still a realistic objective. and i still believe it is worth to do this kind of different competition :)
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Burglar
Registered: Dec 2004 Posts: 1114 |
so, why not make some webthing that autoconverts doublescreen png to a d64 or prg? shouldn't be too hard really |
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Deaks Account closed
Registered: Jan 2013 Posts: 1 |
Quote: The reason for the low amount of entries is probably that it has been overshadowed by the 3 color compo. It might be an idea to coordinate CSDB compos in the future to avoid overlaps.
It's also a lot more time consuming to make good double-screen artwork compared to a charset logo.
Maybe if we rename this compo to the "Free Didi Double Screen Compo" the entries will soar??? (it's a joke!)
But a serious suggestion: Maybe the deadline can be extended a week or two?
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v3to
Registered: Feb 2005 Posts: 150 |
burglar: the trophy for code is provided for the most interesting approach. a web-converter sounds promising... |
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v3to
Registered: Feb 2005 Posts: 150 |
Quoting DeaksBut a serious suggestion: Maybe the deadline can be extended a week or two?
yes. this is possible for sure, but there should be a reason (also happened during the first 2sc). if you are working on a picture and need more time to finish just ask. |
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Cruzer
Registered: Dec 2001 Posts: 1049 |
Quoting Burglarso, why not make some webthing that autoconverts doublescreen png to a d64 or prg? shouldn't be too hard really I've made a piece of asm code/script that does that, and it's available on the web. If it's too hard to install KickAss I can offer to do the compilation as well. A webthing would be a good idea though. |
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Digger
Registered: Mar 2005 Posts: 446 |
I hear you. Working on it :) |
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FATFrost Account closed
Registered: Sep 2003 Posts: 211 |
@DGGR.... Yes please.... Hahaha...
@Veto I haz one nearly done.....
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xIII
Registered: Nov 2008 Posts: 210 |
thx Spider...
so its me against JSL :)
I'm voting against extending the deadline ! :))
I really like the check.gif, I didn't realize I was so close to the original. I also send workstages to Veto so I can prove that I didn't draw over the original and I really put every pixel in Hermires 1.25 (A great tool to draw Hires !!) myself.
edit: and btw. I used Cruzer's asm to display the gfx :) |
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redcrab
Registered: Aug 2011 Posts: 33 |
I guess the water-theme is quite forgiving looking at xIII's (great) pic. Thats great because my idea does "include" water but isn't really theamed on that subject. Would that be ok? |
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v3to
Registered: Feb 2005 Posts: 150 |
Redcrab: check the rules. there is also an example mentioned like "drinking water" and it should be part of the front. this is why things like a bucket with water are accepted. no need for water as main subject, but it should be there.
what will not be accepted are motives like landscape scenes with a river somewhere in the background, a sea miles away, fog, steam, ice or by indicated stuff like clouds or rainbows. |
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v3to
Registered: Feb 2005 Posts: 150 |
xIII: imo the check.gif proves that you pixeled the pic yourself and did not use a scan :)
btw the deadline will not be automatically extended. this will only happen if somebody is telling enthusi or me that he is actually working on a pic and needs some more time (and proves it by showing a current workstage). too few entries are no reason. would be a shame though, because the voting will be the same "select your favourites" type like the last 2sc. and this gets more interesting the more entries exist. |
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v3to
Registered: Feb 2005 Posts: 150 |
Okay. One week to go. The compo-minisite is also online.
For those working on a picture, please leave a comment here. If you are having problems finishing your entry, please contact Enthusi or me. Thanks in advance.
Current entry status: 1 HiRes pic by xIII, 1 MultiColor pic by JSL and 1 HiRes pic by Bitbreaker
http://compo.c64pixels.com/ |
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Cruzer
Registered: Dec 2001 Posts: 1049 |
Working on a lame converted pic. Just gotta get my mover adapted for overlace. And add some water, just noticed that rule :) |
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Clarence
Registered: Mar 2004 Posts: 122 |
Working on an entry right now. :) |
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Yazoo
Registered: Nov 2006 Posts: 228 |
i am still not 100% sure that i will come up with something, and i will not make a final statement yet - but my plans are still to finish an entry.
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Clarence
Registered: Mar 2004 Posts: 122 |
Our entry has been finished and sent to Veto. |
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Cargo
Registered: Aug 2003 Posts: 5 |
Clarence: you are real double dinamit! :) |
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Bob
Registered: Nov 2002 Posts: 72 |
Now I noticed that there was another compo going on here ;)
my advice push the deadline further in order for others to have a chance to participate after the 3Col kompo...
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v3to
Registered: Feb 2005 Posts: 150 |
bob: to be fair to the people already competing there will be no automatic extended deadline. this only happens if somebody is already working on an entry.
so if somebody hasn't noticed this before and is interested to partitipate, please start immediately and send a workstage asap to enthusi or me. |
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wacek
Registered: Nov 2007 Posts: 518 |
o/
As stated before - finishing with mine ;) |
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algorithm
Registered: May 2002 Posts: 707 |
Sent mine now :-)
edit: Updated picture and prg sent |
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xIII
Registered: Nov 2008 Posts: 210 |
'Richard Parker' by Leon
WOW ! |
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v3to
Registered: Feb 2005 Posts: 150 |
okay... there are two entries announced that are pure converts. those are not excluded by the rules but will be specified as 'raw convert' on artcity and the compo site. please keep in mind that they still have to deal with the water theme and - even the source is obvious - do not forget to send the original pic also.
btw these are the current specifications on the compo website:
- original motif / should be clear
- 1:1 check is okay / graphical reference used, handcrafted picture
- reworked scan / parts of the pic based on scanned material, combined with handcrafted elements
- 1:1 copy / obvious usage of scanned material, post processed by artist
- raw convert / code did all work |
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muh Account closed
Registered: Feb 2013 Posts: 6 |
Trying to finish a picture for this compo, should make it before deadline. |
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Cruzer
Registered: Dec 2001 Posts: 1049 |
@Veto: Not sure I understand these rules, but I guess the most important thing is to send the original. Btw, does drops of sweat count as water? |
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algorithm
Registered: May 2002 Posts: 707 |
When will the new compo entries be displayed?
Cruzer, you mention the mode overlace, is this based on sprite overlay shifted by 1x position to overlap mcol mode? |
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Cruzer
Registered: Dec 2001 Posts: 1049 |
@Algo: Exactly, as seen here: What Did Didi Diddly-Do? |
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algorithm
Registered: May 2002 Posts: 707 |
Nice! |
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v3to
Registered: Feb 2005 Posts: 150 |
cruzer: sweat? i was asked recently few times... guess you people like to test the boundaries of the rules, don't you? actually sweat is more a matter how it is done. as close up - reflecting sun or whatever think yes, but as detail on a person passing on a distance i do not think so.
actually i saw a preview which shows no water except a very small glass with liquid. this is something that will be accepted, because "glass of water" was mentioned.
algo: i will upload your pic later today... |
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muh Account closed
Registered: Feb 2013 Posts: 6 |
Sent an image for the compo. More pixels than a logo, that's for sure. |
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ready.
Registered: Feb 2003 Posts: 441 |
Entry from Level64 sent to Veto. |
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wacek
Registered: Nov 2007 Posts: 518 |
My entry finished and sent ;)
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Cruzer
Registered: Dec 2001 Posts: 1049 |
Entry sent. Thanks for extending the deadline, and I hope my glass of water can be approved :) |
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Yazoo
Registered: Nov 2006 Posts: 228 |
i have sent my entry, and hope to see the others online soon, especially the .d64 and prg files, so i can check them out on real hardware. its gonna be a tough competition in think.
thanks to veto and enthusi for organizing this again |
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Clarence
Registered: Mar 2004 Posts: 122 |
What Yazoo said, please let us know when the extended deadline is over, so we can release the binary entry as well. :) |
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PAL
Registered: Mar 2009 Posts: 294 |
http://compo.c64pixels.com/doublescreen/entries2013.html
is this still the page to refresh every 5 minutes? |
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algorithm
Registered: May 2002 Posts: 707 |
That seems to be the page. Veto did mention that he has around 7 more releases to upload and could not do this due to revision previously |
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Bob
Registered: Nov 2002 Posts: 72 |
I can only see like 4 entries there missing out on some heavy weights? where are they to be viewed? |
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Cruzer
Registered: Dec 2001 Posts: 1049 |
Some of them have been posted on Facebook. |
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Yazoo
Registered: Nov 2006 Posts: 228 |
yep. sphinx and me have asked veto before if its a problem to post them on facebook. it was ok he said, as long as the .d64 wont be added to csdb.
but yea, i would also like to see the rest of the entries added to that page soon, especially the .d64
not everyone is using facebook :) |
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JackAsser
Registered: Jun 2002 Posts: 2038 |
I guess Oliver is a bit tired after Revision and some of those was submitted while Revision was going on. Keep calm and stay tuned I recommend! :) |
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v3to
Registered: Feb 2005 Posts: 150 |
sorry for beeing late. currently i am processing the compo entries. they will be uploaded to artcity and the c64pixels compo-site today.
csdb-uploads and voting will start on friday evening.
there are three people on my list, who announced a picture. they have to submit their entry until tomorrow.
pal - you are right. you can also check out the graphics here:
http://artcity.bitfellas.org/index.php?a=search&text=c64pixels... |
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Cruzer
Registered: Dec 2001 Posts: 1049 |
Yay, c64pixels updated! |
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Sphinx
Registered: Oct 2007 Posts: 21 |
\O/ |
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Yazoo
Registered: Nov 2006 Posts: 228 |
there are some really... and i mean REALLY nice entries. very good work everyone
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PAL
Registered: Mar 2009 Posts: 294 |
And yazoo, yours is one of the best... and your womans too... both are cool... the pixel couple fighting on the c64 art compos... i love that!
Good luck all and may the best image win! |
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Sphinx
Registered: Oct 2007 Posts: 21 |
Oh, it is a honor for me, to "fight" the challenge with the great graphicians of the scene... and yes, hopefully, the best will win, and there are reallygreat pics in the compo, so i guess, the decision, who made the best picture, will be hard for everyone... :-D |
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muh Account closed
Registered: Feb 2013 Posts: 6 |
A whole bunch of pretty pixels there, well done. |
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Burglar
Registered: Dec 2004 Posts: 1114 |
http://compo.c64pixels.com/doublescreen/entries2013.html
this link should be spread more, so many fabulous entries, really, great work!
voting will be hard ;) |
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chatGPZ
Registered: Dec 2001 Posts: 11443 |
yes indeed, great stuff there \o/ |
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FATFrost Account closed
Registered: Sep 2003 Posts: 211 |
I'm not fighting this time, but i will be back soon. Sorry Veto. |
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Oswald
Registered: Apr 2002 Posts: 5110 |
damn, I had no idea there are so many entries! I was expecting releases popping up on csdb. very nice entries so far. |
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v3to
Registered: Feb 2005 Posts: 150 |
pictures are now online on artcity. http://artcity.bitfellas.org/index.php?a=search&text=c64pixels...
files will be uploaded to csdb and artcity comments/rating will be opened tomorrow evening. same time the compo voting starts.
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Fungus
Registered: Sep 2002 Posts: 710 |
Cruzer: Glad someone besides me loves woody woodpecker.
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Sphinx
Registered: Oct 2007 Posts: 21 |
* very excited* |
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v3to
Registered: Feb 2005 Posts: 150 |
okay - little reminder that the votes are still going on till april 30th 2013.
so please name your 6 favorite pictures in this compo and send them to me or enthusi by pm or 'veto [@] c64pixels.com'.
if you wrote a number ranking next to your choice or mention something like "in that order" your votes will be weightened.
please also tell your friends and groupmates.
about things that i've been asked recently:
- there is no restriction for people that submitted an entry for voting. if you are satisfied with your own work (who isn't), it is absolutely okay to vote for yourself.
- weighting votes does not mean, that votes need a strict 1-6 follow-up. you can also give lists that look like "my fave is xy, could not decide which one of the following is second best" or else... |
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enthusi
Registered: May 2004 Posts: 679 |
You can as well change your votes ;-)
Something like this is totally fine:
rank1
pic a
rank2
pic b, pic c, pic d
rank3
pic e, pic f
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v3to
Registered: Feb 2005 Posts: 150 |
one week left for the votes.
as said before it is free to choose that the votes are ranked or not. to get this working your choice will be weightend to a points system. 42 points per person to be precise, but it is not necessary for voters to get into calculations..

and this is the current state:
more than 300 points - one entry
more than 200 points - three entries
more than 100 points - three entries
less than 100 points - five entries
so please support your favorite graphics in the competition. please vote, tell your groupmates, friends and family. it is not necessary to be a c64 scener for the voting.
thanks in advance... |
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v3to
Registered: Feb 2005 Posts: 150 |
last day for the votes. so if you like to support your favorite pictures do it - now :) |
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v3to
Registered: Feb 2005 Posts: 150 |
results of the public voting will be published shortly after midnight.
the jury votes for the coders will need some more time unfortunately, because of private reasons. hope this will be also done till the weekend. |
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PAL
Registered: Mar 2009 Posts: 294 |
Results for best graphics:
1 - Flock of Seagulls / Yazoo - 467 points
2 - Richard Parker / Leon - 364 points
3 - Waves / Muh - 340 points
4 - Look Twice / Pal - 339 points
5 - Enjoy the Silence / Sphinx - 275 points
6 - Sinister / xIII - 185 points
7 - Mermaid / Bitbreaker - 140 points
8 - Nautilus / Almighty God - 131 points
9 - The Call from Beneath / Wackee - 105 points
10 - Rødspætter / Cruzer - 83 points
11 - Mcol-CI / Algorithm - 36 points
12 - Piranha / JSL - 13 points
CONGRATULATIONS TO YAZOO and the rest of the ones that entered!! |
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Yazoo
Registered: Nov 2006 Posts: 228 |
mh... what can i say. nothing - i have no words. thanks alot.
the overall results dont look what i have expected |
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Sphinx
Registered: Oct 2007 Posts: 21 |
congrats, my dear <3 |
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Sixx
Registered: May 2005 Posts: 231 |
Well deserved Yazoo, even tho Leons pic was massive as well. Next year PAL is out for revenge, thanks to all who participated, lots of nice entries! |
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Sphinx
Registered: Oct 2007 Posts: 21 |
argh...damn, next time...this time i couldn´ t beat you....but next time, guys, hehe...i hope you wrap up warm the next competition :-D *joking*
naaahhh...congrats for all the participants for their excellent results in the competition. there were really great entries and it was really hard to find the only one who will be the winner... i hope, the next gfx compo will be on the same high level as the double screen compo, it makes really fun to be part of it... :-) |
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Yazoo
Registered: Nov 2006 Posts: 228 |
btw the pic still is called "a flock of seagulls" :-) its important, because it was ment as a playing with words (a flock of seagulls by yazoo - it contains two bandnames from the 80s... ah well. probably its not that important)
the "a" is part of the pictures name.
still i am excited that i have won this competition for the 2nd time. thanks to everyone who liked the picture |
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Oswald
Registered: Apr 2002 Posts: 5110 |
congrats to yazoo, and to everyone for the nice effort. well done everyone. |
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CreaMD
Registered: Dec 2001 Posts: 3067 |
Loved Leon's piccy the most.
Very well organised compo. Thumbs up! |
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Cruzer
Registered: Dec 2001 Posts: 1049 |
Gratz to the winners! The results seem pretty fair, and I'm glad I got in the top 10 :) |
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Burglar
Registered: Dec 2004 Posts: 1114 |
\o/ hooray for yazoo! \o/
I found it very hard it to rate the top 5, quite a few are *very* close in results for a reason ;)
So, overall, super cool compo with many quality entries and perfect organization. I really liked the compo page and the oregano/workstage display. |
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xIII
Registered: Nov 2008 Posts: 210 |
Congrats Yazoo!
I'm also very happy with my 6th place :) in my first ever gfx compo ! |
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v3to
Registered: Feb 2005 Posts: 150 |
okay, one thing was still missing: the price for the most interesting approach about code.
this part relied on a jury, in names enthusi, sander and i. as you can see from the persons involved code quality is not the one and only discipline. all entries have been also checked in matter of presentation and usability. does extra effort a favour for the picture itself or other coders and graphicians?
to sum it up: there is no entry that is perfect in all categories and depending the point of view one or another work was superior (or even the opposite). these were the three final suggestions for the price...
- clarence/chorus for the impressive soft-scrolling sideborder routine and the demo-ish approach of the viewer.
- ready./level64 for his smooth koala viewer with extra features. plus releasing the source code incl makefile for executables.
- bitbreaker/oxyron/nuance/arsenic and cruzer/camelot for their open source spirit. both released scroller routines on codebase64 which have been used by many entries in this competition.
and the winner in 2013 is: ready. of level64
congratulations \o/
sidenote:
the whole compo was a real pleasure, with so much quality work. but in the end it is time to think about what might be improved for the next competition (which should happen in 2015). and the major subject is "creative presentation to support the graphics".
so as first consequence i promise that there will be no more "mute-the-tune-rule" anymore. |
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spider-j
Registered: Oct 2004 Posts: 503 |
Quoting Veto
and the winner in 2013 is: ready. of level64
congrats ready.!
good choice from the jury. a deserved win.
haven't looked in the code, but it was especially the most convenient displayer in the compo for me from the user-perspective. |