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Forums > C64 Pixeling > Screenshots of Interlace Pics
2024-11-29 10:53
Raistlin

Registered: Mar 2007
Posts: 673
Screenshots of Interlace Pics

I’m interested to know what people’s thoughts are on screenshotting interlace pics…

On C64GFX, we do things a bit differently to CSDb. Generally, we care more about the original art than how it’s presented - so we’ll host logos with all the “extras” removed (scrollers, textual information, etc). But of course CSDb screenshots are of how things are actually released.

With interlace pics, it’s more complicated. In theory we should be displaying animations at 50fps (usually) switching between 2 screenshots.. but I’m lead to believe that that could cause battery drain and other problems on devices - plus the FPS probably wouldn’t be 50.

Some sort of blending was suggested.. or simply choosing alternate pixels and merging to create a full-res pic.

The latter is what I’ve tried with some pics .. eg. Some of Leon’s. It looks good and it looks like it’s true to the original creation - I’d hazard a guess that he simply drew these pics at full 320x200px resolution on most of these, actually, rather than drawing on C64 in an interlace editor?

Eg. https://c64gfx.com/image/168046

I toyed with the idea of blending the 1px offset pictures (frame 0 and frame 1).. but I’m not sure that that’s correct either.

Others have suggested some fairly complex blending schemes that presumably show more like it would be on CRT - and I think this is where the 1,000s of colours problem comes in (evident on many CSDb screenshots). This seems unfair since regular MC/HI screenshots don’t get the same treatment.

Anyway, interested to know thoughts… both for CSDb and for C64GFX.com
 
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2024-12-05 10:07
MagerValp

Registered: Dec 2001
Posts: 1078
Quoting Gordian
Quoting MagerValp

Firefox on macOS with ProMotion:
6 looks best by a mile, 8 is pretty good.

What is refresh rate of your monitor?

"It depends." ProMotion dynamically switches between anything from 1 Hz to 120 Hz depending on screen activity.

Subjectively it looks like it's displaying at 60 Hz to me when viewing your test page, but it isn't possible to know for sure.
2024-12-05 10:08
Shine

Registered: Jul 2012
Posts: 359
I agree with the others ... 8 seems to be the best.
2024-12-05 10:31
Gordian

Registered: May 2022
Posts: 78
Hmm...8 is method used currently on c64gfx.com :)

Guys, do you see any difference between 6 and 6b. I added 6b as example which uses Web Animations API.
2024-12-05 10:50
Dano

Registered: Jul 2004
Posts: 233
To me both look identical flickery.
2024-12-05 11:28
Shine

Registered: Jul 2012
Posts: 359
If there is a difference (6 / 6b), it's very small.
2024-12-05 11:47
MagerValp

Registered: Dec 2001
Posts: 1078
6b has half the refresh rate of 6 for me (FF with ProMotion).
2024-12-05 12:49
Jetboy

Registered: Jul 2006
Posts: 333
Please face the fact that timings in web browsers are not very precise, but usually it is not required, with interlace it is. It depends greatly on the activity of other tabs, and other software, and general workload of the system.

It seems like #8 is decent as default, but the sample number of testers is way too low to be sure.

Still, the best option would be to let users choose in the preferences, then have a decent default, and option to select other modes of display on the picture page, with all done in CSS, it's easy to switch between them, and it does not require storing more than 2 halfs of image (or 3 for trilace) nor downloading them multiple time nor reloading the page.

Either way, i'm out of this thread.
2024-12-05 13:18
Gordian

Registered: May 2022
Posts: 78
Quoting Jetboy
Please face the fact that timings in web browsers are not very precise, but usually it is not required, with interlace it is. It depends greatly on the activity of other tabs, and other software, and general workload of the system.

Yes, and battery/power supply, etc..
That's why we try to find best option, which doesn't have to be perfect.

Quoting Jetboy

It seems like #8 is decent as default, but the sample number of testers is way too low to be sure.
[/quute]
We're not sure, still waiting. #8 is currently used on C64GFX, but not on the basis of user opinions. It was set before.
2024-12-05 15:24
chatGPZ

Registered: Dec 2001
Posts: 11383
Quote:
Updated again now (thanks again, Gordian) so should hopefully work.

looks fine to me now
2024-12-05 23:27
Digger

Registered: Mar 2005
Posts: 435
Great discussion and collaboration, what's now live at c64gfx.com is perfect.
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