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Forums > C64 Pixeling > P1
2006-08-29 10:23

Registered: Apr 2002
Posts: 5017

Project One V0.5

post bugreports, questions, feature requests here, should be a better place than the comment area of the release.
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2010-04-16 06:44

Registered: Jun 2002
Posts: 1987
Quote: To be 100% sure just installed P1 from scratch and got the same error:
"c:\Program Files\Project_One\c:\Program Files\Project_One\hbtable_experimental.txt is missing from the application dir, cant convert picture."

don't have photoshop installed to take a screenshot.

printscreen keyboard key and mspaint ftw (to capture the screen).
2010-04-16 06:55

Registered: Jan 2004
Posts: 354
Photoshop for screen dump? ;]
2010-04-16 08:24

Registered: Dec 2001
Posts: 1055
Oswald: you might want to grab VMware or VirtualBox, do a fresh Windows install, and take a snapshot. You then have a pristine machine to test your packages on, and you can just revert the snapshot each time you need to test.

Virtualization is the best thing that's happened to programmers and sysadmins in a very long time.
2010-04-16 09:30

Registered: Sep 2006
Posts: 274
Is the new build available to download?
2010-04-16 10:29

Registered: Apr 2002
Posts: 5017

I hope everything will be ok now. also fixed the default settings for the converter. (some dither setup was bad aswell)
2010-04-16 10:56

Registered: Jan 2002
Posts: 404
@gpz: This wine-bugreport contains a workaround patch. (It's a bad hack though, the proper fix would be to find out why the bitmap is still selected. But I need access to a native win-machine for that, which will probably be not before August.) You might also try overriding gdi32 with the MS one, if you have it.

I will try to prepare a V0.6 entry in AppDB in the next days.
2010-04-16 13:37

Registered: Sep 2006
Posts: 274
Still have the same problem with tables paths. Color sensitive filter is totally fu**d up. Everything looks like this :)

2010-04-16 15:21

Registered: Apr 2002
Posts: 5017
you must be using an older v06 exe with the latest one's VICII color table or vice versa. the latest setup works okay in this regard, I have checked again. I'm upping it again, to make it sure.
2010-04-16 15:30

Registered: Jan 2002
Posts: 404
gpz: Just saw one can't override gdi32, so the patch is it.

Oswald: How about time-stamps in the filename for the uploads?
2010-04-16 16:03

Registered: Feb 2002
Posts: 206
Quote: well, this is not the NUFLI thread anyway :)
Also: stop talking, start pixeling (yes, in the Editor).
When algo came up with all the new ideas people were whining about 'no editor' to use with his converter.
Now for NUFLI it's the other way round.
At least those that want to pixel in NUFLI mode from 0 to 100%, go ahead. It's all there.
The editor IS very good.

PC-Coders: go help out Oswald since its a pain to see how the apparently most favorable crossplatform C64-Editor causes so much trouble.

Too many people miss the point that the converter is what made NUFLI so special. As a GFX mode, NUFLI isn't a massive amount away from MUFLI, which had been around for several years (and only TCH had the patience to do anything with!)

Working in these modes is going to be a pain in the arse whether you have a Windows GUI or not, the key with NUFLI is that you pixel unrestricted at C64 resoloution and in the C64 palette, then you let the converter work out all the boring stuff like sprite priorities. The editor then comes in use to fix any dodgy results, that's all! (unless you have a few spare years to do it all by hand :) )
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