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Forums > C64 Pixeling > P1
2006-08-29 10:23
Oswald

Registered: Apr 2002
Posts: 5017
P1

Project One V0.5

post bugreports, questions, feature requests here, should be a better place than the comment area of the release.
 
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2007-02-22 16:22
Oswald

Registered: Apr 2002
Posts: 5017
gourment, uncheck the "4th color replaces" option and see if it helps. if not please try to be more specific. a screenshot with before putting the pixel which causes the bug and after would be helpful with the whole character in it, and the used colors window.
2007-02-22 16:26
Oswald

Registered: Apr 2002
Posts: 5017
algorithm: ufli mode is only a result of experimenting with the converter code. the mode is only "virtual" no pixels can be set, and the bug of the spr layer caused by skipping the extra problem of dealing with priority ;)
2007-02-22 22:17
Ben
Account closed

Registered: Feb 2003
Posts: 163
@Gourment w.r.t. 2007-02-21 14:14 post. You mean a colorramp. Check Lars' Timanthes, AFAIK that will let you do stuff like that.

<edit>Not to discourage you in any way, Oswald. Keep up the good work.</edit>
2007-02-23 01:09
jailbird

Registered: Dec 2001
Posts: 1576
Guys, please note that P1 is much more a handpixelling tool and less an image manipulation utility, and I really hope it will never grow into a bloated and buggy PS-clone. It has way more a C64 pixel-artist could ever need and from now on I would like to see Oswald working a lot on the stability - making P1 a really robust release, and much less on stuffing more cream into it which could only burst its core at the end. In the beginning of P1, I was trying to give some advices to Oswald regarding the common practices of C64 pixel artists who grew up beside Koala, Art Studio, Amica Paint, Zooomatic, Face Painter, Gunpaint and similar poor and hard-to-use C64 utilities. All I wanted was put/pick pixel, change color, zoom, brushes, a 320x200 (or optionally higher resolution) grid with different mode-limitiations... Nothing wrong with the high level of functionality as it might be very useful and it definitely has its own audience. I'm saying all this from the perspective of a so-so pixel purist, and IMHO, P1 should aim the position of the ultimate C64 related handpixelling PC software and leave the other side of the business to the tools that are designed in a different manner.
2007-02-23 07:40
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: Guys, please note that P1 is much more a handpixelling tool and less an image manipulation utility, and I really hope it will never grow into a bloated and buggy PS-clone. It has way more a C64 pixel-artist could ever need and from now on I would like to see Oswald working a lot on the stability - making P1 a really robust release, and much less on stuffing more cream into it which could only burst its core at the end. In the beginning of P1, I was trying to give some advices to Oswald regarding the common practices of C64 pixel artists who grew up beside Koala, Art Studio, Amica Paint, Zooomatic, Face Painter, Gunpaint and similar poor and hard-to-use C64 utilities. All I wanted was put/pick pixel, change color, zoom, brushes, a 320x200 (or optionally higher resolution) grid with different mode-limitiations... Nothing wrong with the high level of functionality as it might be very useful and it definitely has its own audience. I'm saying all this from the perspective of a so-so pixel purist, and IMHO, P1 should aim the position of the ultimate C64 related handpixelling PC software and leave the other side of the business to the tools that are designed in a different manner.

@Jailbird: I completly agree, although it's completly up to Ozzie. ;)

2007-02-23 14:11
Mace

Registered: May 2002
Posts: 1799
When I want to open a file in P1, only files with JPG extension are displayed in the open-file-dialog.
There were other supported formats in the directory, though.

Something I did wrong?
2007-02-23 16:54
algorithm

Registered: May 2002
Posts: 702
I believe each type of graphic mode needs a different type of user interface particularly in comparison with standard/interlaced/sprite overlay modes. Therefore would be better to concentrate on (for example) non interlaced non sprite overlay modes as one GUI program, etc etc

Most interlace editors have 1 hires pixel per color, but this would look different on the c64 two hires pixel rectangular color sections would overlap, etc

2007-02-23 20:55
Oswald

Registered: Apr 2002
Posts: 5017
mace, on the bottom of the file dialog you can see that how is the directory filtered, if its *.jpg and you cant select any mode that shows all picture files then its my mistake :)
2007-02-23 20:58
Oswald

Registered: Apr 2002
Posts: 5017
algo, all native c64 editors represent interlace as 320x200 so no prob with doing it like that imho.

and yes modes with sprites would need a gui which makes it easy to decide wether the user wants to set a sprite or bitmap pixel.
2007-03-12 21:24
Archmage

Registered: Aug 2006
Posts: 185
Ok, I'm totally new to c64-gfx so excuse my ignorance. I've just done a logo in FLI, but when I save it as .prg and try to run it in VICE the screen is dark. Ok. From skimming this thread I understand that this is how it is and should be, and that an executable/showable .prg mode is on its way. At present, though, is there any other easy way of making my FLI executable? Any helpful hints are appreciated. I really love P1 btw, and I really want to get on with transfering my gfx to disk. Thanks!
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