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Oswald
Registered: Apr 2002 Posts: 5017 |
P1
Project One V0.5
post bugreports, questions, feature requests here, should be a better place than the comment area of the release.
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Oswald
Registered: Apr 2002 Posts: 5017 |
gourment, uncheck the "4th color replaces" option and see if it helps. if not please try to be more specific. a screenshot with before putting the pixel which causes the bug and after would be helpful with the whole character in it, and the used colors window. |
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Oswald
Registered: Apr 2002 Posts: 5017 |
algorithm: ufli mode is only a result of experimenting with the converter code. the mode is only "virtual" no pixels can be set, and the bug of the spr layer caused by skipping the extra problem of dealing with priority ;) |
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Ben Account closed
Registered: Feb 2003 Posts: 163 |
@Gourment w.r.t. 2007-02-21 14:14 post. You mean a colorramp. Check Lars' Timanthes, AFAIK that will let you do stuff like that.
<edit>Not to discourage you in any way, Oswald. Keep up the good work.</edit> |
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jailbird
Registered: Dec 2001 Posts: 1576 |
Guys, please note that P1 is much more a handpixelling tool and less an image manipulation utility, and I really hope it will never grow into a bloated and buggy PS-clone. It has way more a C64 pixel-artist could ever need and from now on I would like to see Oswald working a lot on the stability - making P1 a really robust release, and much less on stuffing more cream into it which could only burst its core at the end. In the beginning of P1, I was trying to give some advices to Oswald regarding the common practices of C64 pixel artists who grew up beside Koala, Art Studio, Amica Paint, Zooomatic, Face Painter, Gunpaint and similar poor and hard-to-use C64 utilities. All I wanted was put/pick pixel, change color, zoom, brushes, a 320x200 (or optionally higher resolution) grid with different mode-limitiations... Nothing wrong with the high level of functionality as it might be very useful and it definitely has its own audience. I'm saying all this from the perspective of a so-so pixel purist, and IMHO, P1 should aim the position of the ultimate C64 related handpixelling PC software and leave the other side of the business to the tools that are designed in a different manner. |
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JackAsser
Registered: Jun 2002 Posts: 1989 |
Quote: Guys, please note that P1 is much more a handpixelling tool and less an image manipulation utility, and I really hope it will never grow into a bloated and buggy PS-clone. It has way more a C64 pixel-artist could ever need and from now on I would like to see Oswald working a lot on the stability - making P1 a really robust release, and much less on stuffing more cream into it which could only burst its core at the end. In the beginning of P1, I was trying to give some advices to Oswald regarding the common practices of C64 pixel artists who grew up beside Koala, Art Studio, Amica Paint, Zooomatic, Face Painter, Gunpaint and similar poor and hard-to-use C64 utilities. All I wanted was put/pick pixel, change color, zoom, brushes, a 320x200 (or optionally higher resolution) grid with different mode-limitiations... Nothing wrong with the high level of functionality as it might be very useful and it definitely has its own audience. I'm saying all this from the perspective of a so-so pixel purist, and IMHO, P1 should aim the position of the ultimate C64 related handpixelling PC software and leave the other side of the business to the tools that are designed in a different manner.
@Jailbird: I completly agree, although it's completly up to Ozzie. ;)
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Mace
Registered: May 2002 Posts: 1799 |
When I want to open a file in P1, only files with JPG extension are displayed in the open-file-dialog.
There were other supported formats in the directory, though.
Something I did wrong? |
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algorithm
Registered: May 2002 Posts: 702 |
I believe each type of graphic mode needs a different type of user interface particularly in comparison with standard/interlaced/sprite overlay modes. Therefore would be better to concentrate on (for example) non interlaced non sprite overlay modes as one GUI program, etc etc
Most interlace editors have 1 hires pixel per color, but this would look different on the c64 two hires pixel rectangular color sections would overlap, etc
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Oswald
Registered: Apr 2002 Posts: 5017 |
mace, on the bottom of the file dialog you can see that how is the directory filtered, if its *.jpg and you cant select any mode that shows all picture files then its my mistake :) |
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Oswald
Registered: Apr 2002 Posts: 5017 |
algo, all native c64 editors represent interlace as 320x200 so no prob with doing it like that imho.
and yes modes with sprites would need a gui which makes it easy to decide wether the user wants to set a sprite or bitmap pixel. |
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Archmage
Registered: Aug 2006 Posts: 185 |
Ok, I'm totally new to c64-gfx so excuse my ignorance. I've just done a logo in FLI, but when I save it as .prg and try to run it in VICE the screen is dark. Ok. From skimming this thread I understand that this is how it is and should be, and that an executable/showable .prg mode is on its way. At present, though, is there any other easy way of making my FLI executable? Any helpful hints are appreciated. I really love P1 btw, and I really want to get on with transfering my gfx to disk. Thanks! |
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