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Forums > C64 Composing > SID Factory II
2020-06-05 15:41
JCH

Registered: Aug 2008
Posts: 193
SID Factory II

Laxity and I have decided to go BETA with SID Factory II to let all curious SID composers also have a go at this cross-platform SID editor.

We have a Facebook group that you are welcome to join. There's also a nifty user manual there. If you're not on Facebook, this thread should serve as another place where we can share questions, ideas, music, bugs, new builds, additional files, etc.

Please note that although SID Factory II is quite stable and more than capable of editing SID tunes at this point, it is still missing a few essential things such as e.g. sub tunes. We have a solid ToDo and will post new builds here as they become available.

The first official BETA build: SIDFactoryII_20200604.zip
 
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2020-08-13 19:19
chatGPZ

Registered: Dec 2001
Posts: 11114
I couldnt resist... i have it running natively. I had to add a couple missing includes here and there, and provide a platform file. Will fix the mess i made a bit and then post a link, stay tuned :)
2020-08-13 20:06
chatGPZ

Registered: Dec 2001
Posts: 11114
So yay, here it is.... Linux binaries (NOT statically linked with SDL2): http://hitmen.c02.at/temp/SIDFactoryII_Linux_20200718.zip

Source with Makefiles and additions required to compile on Linux:
http://hitmen.c02.at/temp/SIDFactoryII_Source_20200718_Makefile..

Included is a really quick and dirty makefile (and completely untested variants of it for msys and macos), and a .patch file which has all the changes in it, so you can review and copy/change those files in your sourcetree (or just copy over the changed files. i only added a few missing includes, plus added platform files for linux)

If you merge all those things, in the future the only eventually still needed changes for linux will touch the makefile or the platform files.

cheers :)
2020-08-13 20:33
Laxity

Registered: Aug 2005
Posts: 459
Wow.. that was quick. Thank you!
2020-08-13 20:57
chatGPZ

Registered: Dec 2001
Posts: 11114
There are still some flaws with those Makefiles... first obvious one reported by Mr.Ammo: if you compile on macos and it gives you a ton of errors, add -std=c++17 to FLAGS :) The same might be required on Linux, depending on your version of GCC
2020-08-13 21:10
Laxity

Registered: Aug 2005
Posts: 459
Yeah, needs c++17 for sure. We've got the macOS version already. Not that I know much about the mac really, but I did have to do a lot of changes to the code for Clang to agree with it, because it was written in Visual Studio, and the MS compiler is not following the standards fully and allowing thing that Clang will get really upset about :)

Looked over the diff. Looks like you only had to implement a copy of the macos platform for linux and add a few includes for making memset available. Nice.

I'll make sure to bring those over to the current work and extend it to support the new features.

I noticed the builds were crazy HUGE.:)
2020-08-13 21:15
tlr

Registered: Sep 2003
Posts: 1714
Quoting Groepaz
There are still some flaws with those Makefiles... first obvious one reported by Mr.Ammo: if you compile on macos and it gives you a ton of errors, add -std=c++17 to FLAGS :) The same might be required on Linux, depending on your version of GCC

Compiles on Ubuntu 20.04LTS, gcc (Ubuntu 9.3.0-10ubuntu2) 9.3.0, though with quite a few warnings (here: sf2-20200718_warnings.txt).
It seems to run fine, but I only loaded and played a demo song.

A rather weird anomaly is that selecting '..' in the file selector gives a modal warning about invalid file, but pressing enter there clears it and still goes to the parent directory.
2020-08-13 21:18
tlr

Registered: Sep 2003
Posts: 1714
Quoting Laxity
I noticed the builds were crazy HUGE.:)

tlr@sakura$ ls -l sf2
-rwxrwxr-x 1 tlr tlr 28679328 Aug 13 21:07 sf2
tlr@sakura$ strip -s sf2
tlr@sakura$ ls -l sf2
-rwxrwxr-x 1 tlr tlr 992208 Aug 13 21:16 sf2
tlr@sakura$

Better?
2020-08-13 21:20
chatGPZ

Registered: Dec 2001
Posts: 11114
Quote:
We've got the macOS version already.

yes, sure. but some ppl prefer compiling on the commandline :)

it might actually be possible to remove the need to define this _SF2_whatever symbol, and use system specific symbols instead... so a single makefile will work for all of them. a good start would be to require _SF2_MACOS for macos, and not put the macos stuff in the "else" branches (instead put an #error there). In another step you can then replace those by system specific (defined by your compiler, or IDE) defines, like _WIN32 for windows. Oh well. it works either way for now :=)

edit: oh yeah, perhaps remove the -g from FLAGS (that will add debug symbols)
2020-08-13 22:01
JCH

Registered: Aug 2008
Posts: 193
The ".." file thing is a bug that we've fixed in the next build to come. You can use Backspace instead in Windows, hope that works in Linux too.
2020-08-13 22:02
tlr

Registered: Sep 2003
Posts: 1714
Quote: The ".." file thing is a bug that we've fixed in the next build to come. You can use Backspace instead in Windows, hope that works in Linux too.

Backspace works in linux too, thanks!
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