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Forums > CSDb Discussions > Help test x64sc, the next generation x64.
2010-02-16 18:41
tlr

Registered: Sep 2003
Posts: 1714
Help test x64sc, the next generation x64.

We've spent a month and a half rewriting x64 into x64sc and would like to have some feedback.

Please test this with as many things as you can and report any emulation bugs you find in here or alternatively on #vice-dev @ freenode.net.

Let's bring VICE from the 90's into the modern age!

Good:
- emulator rewritten, more accurate
- models:
   Breadbox (default) x64sc -VICIImodel 0 -ciamodel 0 -gluelogictype 0
   C64C               x64sc -VICIImodel 1 -ciamodel 1 -gluelogictype 1
   C128-ish           x64sc -VICIImodel 1 -ciamodel 1 -gluelogictype 0
Bad:
- slow (will be faster)
- possible regressions, please test
- no NTSC (yet)
- no REU (yet)
- no snapshots (yet)
- mystery drive bug (disable virtual device traps)
- GUI not yet updated

Win32 binary: x64sc-r22294-win32.zip

Source code (subversion repository):
svn co https://vice-emu.svn.sourceforge.net/svnroot/vice-emu/branches/..

 
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2012-06-06 22:11
ϵʟʞ

Registered: May 2012
Posts: 26
And avoid the fix in Micro64 build 670 that causes MICRO64 crashes when opening NIB. I have posted it to MICRO64 forum yet. I think it wasn´t good idea to strictly force the maximum value because of better compatibility. But I am not the coder and I only see what it does before and then..
2012-06-07 08:09
chatGPZ

Registered: Dec 2001
Posts: 11114
Quote:
Please, do something with the joystick then

if you think there is a bug, please report it on the tracker.
2012-06-07 09:53
ϵʟʞ

Registered: May 2012
Posts: 26
Quote: Quote:
Please, do something with the joystick then

if you think there is a bug, please report it on the tracker.


I don´t have an account on sourceforge and when I tried to create it no activation e-mail came back.
I will try it later again but if you can add the report what I discovered, send it please to the tracker to be modified. Maybe it is not a bug at all, but it is surely freaky behavior and now it is useless to playing games like this one. It could happened that you press both the directions together on keyboard but now then you have to press it again if it happened.

Better behavior should be like:
You pressed fire and left, then you add right - so the emulator could test the last direction pressed and if it is the opposite emulator release the left and press the right (still holding fire so - no changing it). You can then release left and - you have pressed nothing so nothing should happen, still holding right and fire and so on..
2012-06-07 09:58
chatGPZ

Registered: Dec 2001
Posts: 11114
Quote:
but if you can add the report what I discovered

to be honest, i dont quite understand what the problem is at all - and since i am not using windows at all either and thus can not even reproduce what you are saying, that would be like adding random stuff i know nothing about to me, so i rather dont =P
2012-06-07 12:29
ϵʟʞ

Registered: May 2012
Posts: 26
I am succesfully registered and have activated account to sourceforge yet, so I will there describe the problem better. But also thanks for report :)
2012-06-07 15:31
chatGPZ

Registered: Dec 2001
Posts: 11114
Quote:
x & alt-f4 now close the window, but in stepping mode (z or n) it's causing a fast flicker, window close/reopen

this is actually correct - if the gui can not keep the monitor always open, then it will have to close it (its the same in GTK now, except the flickering is caused not by close/reopen but by transfering focus forth and back to the emu window). conclusion: we need some special case handling for singlestepping - something other than the horrible hack that is gone now though :)
2012-06-11 08:26
AmiDog

Registered: Mar 2003
Posts: 97
Quote: Quote:
The cracked things works right but the originals in G64 or NIB format don´t work right at all. Some games don´t load well. NIB can be only used in new german MICRO64 which has the best drive emulation I have ever seen. :)

the patch from bero (micro64) which fixes all that is about to be merged into trunk this night - it actually beats hoxs64 in drive emulation now =P


Silly question perhaps, but what about the KryoFlux patches? Are their changes basically the same as bero's, or are they conflicting, or do they complement each other?
2012-06-11 11:19
chatGPZ

Registered: Dec 2001
Posts: 11114
bero has investigated the SPS patches and took the bits that he found useful (and added quite a bit on top). according to our tests there is nothing that works on the SPS version that doesnt work in trunk.

in other news, i fixed some of the monitor annoyances the other night. it does properly not close when singlestepping now and should basically behave as expected also in windows now :)
2012-06-11 16:41
tlr

Registered: Sep 2003
Posts: 1714
Quoting Groepaz
in other news, i fixed some of the monitor annoyances the other night. it does properly not close when singlestepping now and should basically behave as expected also in windows now :)


Win32 build: x64-x64sc-xvic-r25789-win32.zip

Seems to work nicely, good work!
2012-06-11 19:36
iAN CooG

Registered: May 2002
Posts: 3132
way to go, had the time to test it now, and acts as expected. thanks for your time. I have no time to test it throughly now, HVSC release is imminent and I should focus on it only =)
Something for next weeks
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