Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > Money is not the motivator
2015-03-08 08:38
CreaMD

Registered: Dec 2001
Posts: 3057
Money is not the motivator

I didn't want to hijack the other thread, but I would like to state the obvious. In our scene the money is not the major motivator* so we aren't that compatible with the concept of "1000 fans" and "kickstarting". Of course, we would like to "win" some pocket money here or there, but the reason we do is not motivated by money earning*.

I admit that concept of kickstarter works very well, but I always had mixed feelings about it it for it's potential to exploit naive nostalgia and for giving reward before actual hard work. Getting paid before work can paradoxically end in demotivation, unfulfilled expectations or even not delivering the products at all. Not everyone is able to handle the payments in advance. Anyway, I don't say there aren't great examples of ks working very well (e.g. the latest Elite Dangerous), so it's not point of my debate to doubt or discuss ks.

Point is, that money is not the motivator. It's just us. The value of the things what we do, cannot be caluclated in money. Maybe by money/time wasted, but we don't want to think about it that way. Maybe someone equipped with better vocabulary will define it more precisely, but I would say, that in the scene we still keep that thing we experienced in past. That traction which led us to take our "scene jobs" which can be named coolness factor. Unexplainable dimension, which can't be easily transformed to mainstream values.


sidenote:
*In history, there were of course few exceptions, but they usually move to other plattforms as they grow up),
 
... 18 posts hidden. Click here to view all posts....
 
2015-03-08 15:09
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
anti kickstarter people have the misconception what it actually is for.

its for funding creation or productions, that would otherwise requre a massive bank loan.

its private banking.

the project takes a loan from mostly private investors, who are then sure to get various versions and extras, of the final product.
2015-03-08 15:17
chatGPZ

Registered: Dec 2001
Posts: 11386
actually thats not true. its not a loan, its an investment and you have NO guarantee to not lose all your money (or get anything at all)

besides that, whoever comes up with the idea of paying ppl for c64 games has _no_ idea how much that would actually cost whatsoever.
2015-03-08 16:11
Mr. SID

Registered: Jan 2003
Posts: 424
Or how small to ROI is going to be, if any...
2015-03-08 17:23
Mixer

Registered: Apr 2008
Posts: 452
Owners expect higher returns every year. The value of the investment must increase or the dividend be good.

Kind of interesting notion is that the productivity of a person should increase exponentially all the time in order to the person being able to keep up with competition.

Not very motivating. You can do more and more all the time to earn your pay, or do the same work with less and less compensation all the time.

Yours,

- Will code Java for food
2015-03-08 17:33
Carrion

Registered: Feb 2009
Posts: 317
@CreaMD
To spice up the discussion a little bit I won't agree with you.

I have to go to work to earn money to feed the family, pay the bills, etc, etc.
So I dont have too much time for C64 lately.

If you give me the money I need to pay all duties + food + loans I promise to do a gfx slide show/collection every month (say, 5-8 full koala/fli pictures). and not because I want to be reach (I need just enough to survive) but because I love pixeling and I could do it for living.
makes sense?
2015-03-08 18:20
Oswald

Registered: Apr 2002
Posts: 5094
what carrion said
2015-03-08 18:21
CreaMD

Registered: Dec 2001
Posts: 3057
cArrion, when you turn something you love, to job, it will never feel the same anymore. I would have never done this to you. That would be evil. ;-)
2015-03-08 18:36
enthusi

Registered: May 2004
Posts: 677
As slator said, the top10 demos would be pretty expensive.
Considering how long it took AND who made them.
Money can only be ONE way of recognition. I would prefer a written postcard as feedback for a game rather than 1 eur :)
2015-03-08 18:51
Carrion

Registered: Feb 2009
Posts: 317
@CreaMD
it's true if you're at your 20's or 30's. I'm a bit older that that and want just piece of mind doing what I can do best for the rest of my life. So really, if you can assure me that I have my money till the end of my days just for pixeling I'll do pixeling for you and the scene.

so - let's discuss the details of the contract now ;)

and quoting you:
"when you turn something you love, to job, it will never feel the same anymore. I would have never done this to you. That would be evil."

been there, done that. and I can live with it ;)
2015-03-08 19:14
DKT

Registered: Aug 2004
Posts: 99
Making scene stuff for money can get boring if you will do it all the time. That it is the risk, but of course why not to try it ;).
Previous - 1 | 2 | 3 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Alakran_64
Durandal
Quetzal/Chrome
Guests online: 108
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Mojo  (9.7)
4 Coma Light 13  (9.6)
5 Edge of Disgrace  (9.6)
6 What Is The Matrix 2  (9.6)
7 The Demo Coder  (9.6)
8 Uncensored  (9.6)
9 Comaland 100%  (9.6)
10 Wonderland XIV  (9.6)
Top onefile Demos
1 No Listen  (9.6)
2 Layers  (9.6)
3 Cubic Dream  (9.6)
4 Party Elk 2  (9.6)
5 Copper Booze  (9.6)
6 Dawnfall V1.1  (9.5)
7 Rainbow Connection  (9.5)
8 Onscreen 5k  (9.5)
9 Morph  (9.5)
10 Libertongo  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Triad  (9.3)
5 Censor Design  (9.3)
Top Logo Graphicians
1 t0m3000  (10)
2 Sander  (9.8)
3 Mermaid  (9.5)
4 Facet  (9.4)
5 Shine  (9.4)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.051 sec.