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CreaMD
Registered: Dec 2001 Posts: 3057 |
Money is not the motivator
I didn't want to hijack the other thread, but I would like to state the obvious. In our scene the money is not the major motivator* so we aren't that compatible with the concept of "1000 fans" and "kickstarting". Of course, we would like to "win" some pocket money here or there, but the reason we do is not motivated by money earning*.
I admit that concept of kickstarter works very well, but I always had mixed feelings about it it for it's potential to exploit naive nostalgia and for giving reward before actual hard work. Getting paid before work can paradoxically end in demotivation, unfulfilled expectations or even not delivering the products at all. Not everyone is able to handle the payments in advance. Anyway, I don't say there aren't great examples of ks working very well (e.g. the latest Elite Dangerous), so it's not point of my debate to doubt or discuss ks.
Point is, that money is not the motivator. It's just us. The value of the things what we do, cannot be caluclated in money. Maybe by money/time wasted, but we don't want to think about it that way. Maybe someone equipped with better vocabulary will define it more precisely, but I would say, that in the scene we still keep that thing we experienced in past. That traction which led us to take our "scene jobs" which can be named coolness factor. Unexplainable dimension, which can't be easily transformed to mainstream values.
sidenote:
*In history, there were of course few exceptions, but they usually move to other plattforms as they grow up), |
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Hein
Registered: Apr 2004 Posts: 954 |
Because the people paying will decide what's right and what's wrong. That's why I wouldn't try it. |
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CreaMD
Registered: Dec 2001 Posts: 3057 |
cArrion, currently there is no money involved in your motivation to draw C64 things. You just do it when you feel like doing it. Right? You don't do it for me. I never force you to do anything for me. How much you would ask for drawing a pic for me? What is your hourly rate? What would be the estimate? Can I ask for corrections? Are you sure you would draw anything I ask you to draw for me on c64 for your hourly rate? Wouldn't it feel embarrassing? Would there still be that "coolness factor" factor? Nobody will give you steady job doing C64 stuff, but if you really want to feel weird, I can ask people to collect some money for a one-time job. It's similar to that kickstarter job in other thread. You will have to tell your estimate, and scene will receive your drawing. How cool that would be... hm... ;-) |
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CreaMD
Registered: Dec 2001 Posts: 3057 |
Hein, exactly, that happens when money get involved. |
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Carrion
Registered: Feb 2009 Posts: 317 |
Quote: cArrion, currently there is no money involved in your motivation to draw C64 things. You just do it when you feel like doing it. Right? You don't do it for me. I never force you to do anything for me. How much you would ask for drawing a pic for me? What is your hourly rate? What would be the estimate? Can I ask for corrections? Are you sure you would draw anything I ask you to draw for me on c64 for your hourly rate? Wouldn't it feel embarrassing? Would there still be that "coolness factor" factor? Nobody will give you steady job doing C64 stuff, but if you really want to feel weird, I can ask people to collect some money for a one-time job. It's similar to that kickstarter job in other thread. You will have to tell your estimate, and scene will receive your drawing. How cool that would be... hm... ;-)
these are the terms and conditions of our contract that are needed to be agreed upon ;) right?
but...
you started the discussion throwing your point of view and I threw mine...
that's it - just the discussion. |
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Oswald
Registered: Apr 2002 Posts: 5094 |
Creamd, you're way too far with the rose tinted glasses there, I bet many guys in the heydays made games and stuff because they loved the machine.. and they also got paid.
It's said a few guys tried to push LN4 even when the c64 was already in its knees and commercially dead. what does that tell you ? |
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CreaMD
Registered: Dec 2001 Posts: 3057 |
Carrion: Exactly. You wanted to spice up the discussion, and I love spice. I don't feel like exploring your spin on the topic further, because as I said, that would be evil. But hypthetically if we continued, I would requiro to know hourly rate before I would actually start to discuss other things.
Oswald: Doesn't that prove my point that the money isn't motivator. But if they are involved,(and are absent later) they might spoil the "coolness factor" in long term.
Do these people still enjoy doing stuff on commodore? Some might? But (I suppose) it heavily depends on how much their experience got spoiled by money involved ;-) |
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Oswald
Registered: Apr 2002 Posts: 5094 |
going back to the topic opener, it mixes up two things:
yes in the scene money is not the main motivator, but definitly you could get people doing c64 stuff for money.
Bet LN wouldnt have happened without money, even if the guys were enthusiastic enough to try to push LN4. Did it happen without money? No. |
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CreaMD
Registered: Dec 2001 Posts: 3057 |
Money works both ways. When you throw them in the can drastically increase the motivation, when you take them out, the decline is equally drastical. |
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ChristopherJam
Registered: Aug 2004 Posts: 1409 |
If I was to jump on board a project like that I would be doing it for the challenge, but I wouldn't be able to put aside enough time to do it unless I was being paid. So while the money wouldn't be prime motivator, it would certainly be essential.
But yes, if someone were to offer to pay me a living wage to code whatever demos I want? That would be just perfect! Where's my patron? |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
i can say for sure that for my job at icomp money surely wasnt the motivator (like certain people like to point out, i could easily earn 3 times as much elsewhere) - but it damn surely is essential, i need to pay some bills too :) |
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