| |
Frantic
Registered: Mar 2003 Posts: 1648 |
C64 Codebase
Hello!
It was a while ago now that C64 Codebase Wiki opened its doors. I would just like to encourage good coders sympathetic with this project to actually add some code there. This is important in order to keep the quality of the site. I feel that the quality is somehow fading a little with the stuff that has been added during the last 6 months, to generalize a little.
If you are a decent coder: Just think for a moment about all those sources that you have lying around on your C64 disks and PC harddrives. Codebase needs you!
http://codebase64.org/doku.php
If someone feel like donating some cool stuff, I could use that as prices in some kind of add-good-stuff-to-codebase-competition or so.
A good codebase is a good base for the future C64 scene! ;)
|
|
... 127 posts hidden. Click here to view all posts.... |
| |
McKrackeN
Registered: Feb 2011 Posts: 20 |
Great!! I'm glad to read that! :D |
| |
Moloch
Registered: Jan 2002 Posts: 2928 |
Quoting FranticMoloch: Did you see my emails?
I got one email, is there more? I'll check again today and see if anything else is there.
You can always send a message here, I'm here two or three times a day.
|
| |
Mace
Registered: May 2002 Posts: 1799 |
The more I browse through Codebase, the more I miss proper explanations of the principle behind routines.
Having some commented, or, god forbid, raw sources is nice, but it is so freakin' time consuming to plough through them to understand what happens.
May I invite people to write small descriptions of their routines?
Example for, say, a DYCP in hires bitmap:
- FONT: 64 char font, 75x pixels per char
- DATA: 256 bytes of sine data in $00 - $2b range
- TEXT: plain screencode text, end code = @ ($00)
- TABX: table of screen addresses based on X-axis
- TABY: table of screen addresses based on X-axis and sine offset (DATA)
Get a letter from TEXT, fetch corresponding char from FONT and plot in memory calculated from TABX en TABY.
{source here}
|
| |
bepp
Registered: Jun 2010 Posts: 265 |
What Mace said! |
| |
Oswald
Registered: Apr 2002 Posts: 5094 |
yep. I dont like that kind of sourcedumping in there either. |
| |
Six
Registered: Apr 2002 Posts: 293 |
Sometimes understanding the theory behind something is far more important than having the code. I'd love to see a section explaining the math and timing behind different effects. |
| |
Count Zero
Registered: Jan 2003 Posts: 1932 |
Special sections? Have such explanations right with the routines, I'd say. It's a wiki so - contribute! :)
Of course pasting source into a page is much easier than explaining it but thats community work as well, no?
|
| |
Cruzer
Registered: Dec 2001 Posts: 1048 |
I agree that there's a need for more explainations, but at least it's a lot better than in the old days where we had to guess how routines worked by using an mc-mon. Source code is usually confusing at first, but a lot can be learned from playing around with it. |
| |
Frantic
Registered: Mar 2003 Posts: 1648 |
Of course it is better with high quality material (well explained code) than low quality material (cut/pasted code), but I have to agree with some ppl here.. It is still better than nothing at all and I have surely been helped by the mere availability of already written code a number of times, even though the code wasn't that well commented (the very same point that Cruzer made in the previous post).
...but of course, I am keeping an eye on this. If people get too lazy (yes, there may have been some indications in that direction lately) then I will have to do something about it. Yet I doubt that zillions of people would start to write extremely well written in-depth articles just because I kick some lazy guys in the butt for pasting too trashy stuff. :)
So.. while we are at it. What about writing some nice articles a la C= Hacking and publish them on codebase? :) If someone has suggestions on what we can do to motivate people to actually do this, then let me know. (No, I don't have any money. ;)
In fact, at least in a few cases it seems that sucky articles on codebase has trigged people to try to write better ones. Perhaps there is a use of bad information in that sense. ;)
//FTC |
| |
TWW
Registered: Jul 2009 Posts: 545 |
Uhm... I've seen cases where some code might be considered... ineffective or maybee even plain wrong. But still I would have reservations towards going in and messing with stuff someone else has signed... Hell I might be wrong, then I'd look like a total ass too 8-D |
Previous - 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 - Next |