Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Productions > Wired Demo?
2002-05-13 23:10
Eyeth
Account closed

Registered: Apr 2002
Posts: 98
Wired Demo?

Hello.

I'm thinking of making a new demo with a 20th Anniversary theme for the Commodore 64. (1982-2002)

I wonder if it's 'taboo' in the C64 demo scene to use wired graphics? (Graphics done on moderm PC platforms and converted to a suitable C64 format.) I really don't have the time to draw graphics by hand and can only cobble up some code to display some graphics, maybe do a special demo effect or two.

Oh, any recommendations for a musician? :)

Thanks,
-Todd Elliott
 
... 14 posts hidden. Click here to view all posts....
 
2002-05-16 19:12
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
That means that if i were to sit down and draw some graphics in a copy of Paintmagic running on CCS64 *that* wouldn't be a C64 graphic too...?!
2002-05-16 21:53
cadaver

Registered: Feb 2002
Posts: 1160
For me:
using real C64 and real C64 tools -> more suffering -> more time taken -> less productivity -> stuff never gets finished

I did it long enough and got nothing done. But each has own preferences...
2002-05-17 00:17
jailbird

Registered: Dec 2001
Posts: 1578
TMR, do you have a working c64 by your side? Yes you do. So what's the point of pixelling under an emulator?
I am doing c64 graphics on PC when I am in a bitching hurry to finish something or I don't have a commie around. Sure, if wiring graphics helps you to produce more stuff, do so, convert, but wire it to look good. Yet calling that c64-art is still kinda stupid, 'cause it's PC or Amiga "art" subordinated to c64's graphics-standards and converted to it, whilst you didn't even touched the computer which originally supposed to be the producing "tool" of that so-called "art". For me it is about the principles, as long I am not "scening" for money and the fame. Playing around Photoshop, GFX2 or Brilliance is damn easy. To finish a full-screen c64 picture is a matter of few hours, even original stuff is very easy to do.
Have you ever wondered why the best graphicians never intend(ed) to keep releasing graphics that were pixelled on PC or Amiga, even if the pixelling would be much much easier?
2002-05-17 01:16
CreaMD

Registered: Dec 2001
Posts: 3051
For me, wiring is automated software conversion of images which originally weren't made for C64 and didn't use C64 color palette. I consider pics pixelled/drawn using C64 palette (even when they are pixelled using photoshop) a regular C64 pics. Looking at wired pics is almost like listening to CD full of emulated SID music from Sidplay. In both cases someone is making a fool of you...
2002-05-17 08:46
Twoflower

Registered: Jan 2002
Posts: 434
I agree with CreaMD here. There's quite a difference between wiring and wiring. To wire, in the sense of converting a PC-colored picture and using it as it is after the conversion, is both ugly and pointless from an artistic view - and should thus be avoided. To pixel something on the Amiga/PC, and then wiring it with the intention of using it on a C-64 is a completely different issue. A picture drawn with PC tools (as Paintshop Pro or Elitepaint) using correct C-64 palettes is - by all means - a C-64 picture, isn't it? It's just a matter of speed, visibility and using the tools you prefer. Another reason might be that you use a monitor on the PC, a device many people lack on the C-64.

My first name is Quick and my last name is Dirty. In this scene we should worry less about how good graphics is produced (eg. handpixeled on the C-64) and more about the sad quality of the releases and most of all the lack of them. Face it - wiring makes work faster and increases the amount of releases on this machine, just as Cadaver pointed it out. But on the other hand, everyone have their own preferences of what is acceptable, and I do for sure know what my preferences are. Wire!

And no, Iopop, every graphician haven't got an excellent conversion-slave like you, spending more time on perfecting the showers for the graphics than on the demo itself. :-)

/Twoflower
2002-05-17 10:42
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Maybe we need to differentiate between pictures that are wired from other sources (which is what i've always taken "wired" to mean) and those that are "cross developed" on other platforms...?

Of course, then we get into that grey area of pictures that are wired and *then* cleaned up under cross development. =-)
2002-05-17 11:46
Seven

Registered: Jan 2002
Posts: 202
stupid question: why is it called "wiring" anyway and what's the -> exact <- definition of that term in your eyes?
2002-05-17 12:02
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: stupid question: why is it called "wiring" anyway and what's the -> exact <- definition of that term in your eyes?

Well, personally i picked the term from the Byterapers' "Wired Art" and i've always assumed the term "wiring" came about because the image data was shovelled down a wire between a C64 and another machine (in the same way that many software houses in the late 1980s and early 1990s used to do it).

My own system originally used an Amiga 1200 to process the images down and split them into two bitplanes (for 4 colour greyscale) which were dropped to an MSDOS disk with CrossDOS and loaded into a C64 with a TIB 3.5" drive. The final bitplane merging was done with my own "utility".
2002-06-05 09:06
Tempest
Account closed

Registered: Jan 2002
Posts: 4
Why the hell are you talking about PSP and Photoshop?
Those softwares aren't really made for pixelling
pictures with low amount of colors.
Curse those morons who convert a picture with zillions
of colors to ifli.

I do my BLASPHEMOUS multicol c64-graphics on GFX2 (PC).
And I pixel everything in a way that I wont have to
fix thousands of tilebugs. Usually there's 1-4 tilebugs.

If I have to choose between joystick or mouse, there's no
way I'm using the one which was never meant for drawing
loose lines and curves etc.

After that I convert the image to koala or mpic and
do final touches on drazpaint, on emulator! :)
That's because I've lost my x1541-cable years ago.

I haven't found a better way to draw images for C64.

I'm having hard time understanding why things should be made
in a harder way. C64 is just a computer, handling bits and bytes. I dont have to romanticize that piece of junk:)
2002-06-05 18:02
TDJ

Registered: Dec 2001
Posts: 1879
Quote: Why the hell are you talking about PSP and Photoshop?
Those softwares aren't really made for pixelling
pictures with low amount of colors.
Curse those morons who convert a picture with zillions
of colors to ifli.

I do my BLASPHEMOUS multicol c64-graphics on GFX2 (PC).
And I pixel everything in a way that I wont have to
fix thousands of tilebugs. Usually there's 1-4 tilebugs.

If I have to choose between joystick or mouse, there's no
way I'm using the one which was never meant for drawing
loose lines and curves etc.

After that I convert the image to koala or mpic and
do final touches on drazpaint, on emulator! :)
That's because I've lost my x1541-cable years ago.

I haven't found a better way to draw images for C64.

I'm having hard time understanding why things should be made
in a harder way. C64 is just a computer, handling bits and bytes. I dont have to romanticize that piece of junk:)


Junk? JUNK?

I say we burn this heathen! :)

Previous - 1 | 2 | 3 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Higgie/Kraze/Slackers
Frostbyte/Artline De..
Guests online: 73
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Mojo  (9.6)
6 The Demo Coder  (9.6)
7 What Is The Matrix 2  (9.6)
8 Uncensored  (9.6)
9 Wonderland XIV  (9.6)
10 Comaland 100%  (9.6)
Top onefile Demos
1 Layers  (9.6)
2 Party Elk 2  (9.6)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.6)
5 Libertongo  (9.5)
6 Rainbow Connection  (9.5)
7 Onscreen 5k  (9.5)
8 Morph  (9.5)
9 Dawnfall V1.1  (9.5)
10 It's More Fun to Com..  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Nostalgia  (9.3)
5 Triad  (9.2)
Top Diskmag Editors
1 Magic  (9.8)
2 hedning  (9.6)
3 Jazzcat  (9.5)
4 Elwix  (9.1)
5 Remix  (9.1)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.045 sec.