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Eyeth Account closed
Registered: Apr 2002 Posts: 98 |
Wired Demo?
Hello.
I'm thinking of making a new demo with a 20th Anniversary theme for the Commodore 64. (1982-2002)
I wonder if it's 'taboo' in the C64 demo scene to use wired graphics? (Graphics done on moderm PC platforms and converted to a suitable C64 format.) I really don't have the time to draw graphics by hand and can only cobble up some code to display some graphics, maybe do a special demo effect or two.
Oh, any recommendations for a musician? :)
Thanks,
-Todd Elliott |
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Twoflower
Registered: Jan 2002 Posts: 434 |
I agree with CreaMD here. There's quite a difference between wiring and wiring. To wire, in the sense of converting a PC-colored picture and using it as it is after the conversion, is both ugly and pointless from an artistic view - and should thus be avoided. To pixel something on the Amiga/PC, and then wiring it with the intention of using it on a C-64 is a completely different issue. A picture drawn with PC tools (as Paintshop Pro or Elitepaint) using correct C-64 palettes is - by all means - a C-64 picture, isn't it? It's just a matter of speed, visibility and using the tools you prefer. Another reason might be that you use a monitor on the PC, a device many people lack on the C-64.
My first name is Quick and my last name is Dirty. In this scene we should worry less about how good graphics is produced (eg. handpixeled on the C-64) and more about the sad quality of the releases and most of all the lack of them. Face it - wiring makes work faster and increases the amount of releases on this machine, just as Cadaver pointed it out. But on the other hand, everyone have their own preferences of what is acceptable, and I do for sure know what my preferences are. Wire!
And no, Iopop, every graphician haven't got an excellent conversion-slave like you, spending more time on perfecting the showers for the graphics than on the demo itself. :-)
/Twoflower |
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T.M.R Account closed
Registered: Dec 2001 Posts: 749 |
Maybe we need to differentiate between pictures that are wired from other sources (which is what i've always taken "wired" to mean) and those that are "cross developed" on other platforms...?
Of course, then we get into that grey area of pictures that are wired and *then* cleaned up under cross development. =-) |
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Seven
Registered: Jan 2002 Posts: 202 |
stupid question: why is it called "wiring" anyway and what's the -> exact <- definition of that term in your eyes? |
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T.M.R Account closed
Registered: Dec 2001 Posts: 749 |
Quote: stupid question: why is it called "wiring" anyway and what's the -> exact <- definition of that term in your eyes?
Well, personally i picked the term from the Byterapers' "Wired Art" and i've always assumed the term "wiring" came about because the image data was shovelled down a wire between a C64 and another machine (in the same way that many software houses in the late 1980s and early 1990s used to do it).
My own system originally used an Amiga 1200 to process the images down and split them into two bitplanes (for 4 colour greyscale) which were dropped to an MSDOS disk with CrossDOS and loaded into a C64 with a TIB 3.5" drive. The final bitplane merging was done with my own "utility".
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Tempest Account closed
Registered: Jan 2002 Posts: 4 |
Why the hell are you talking about PSP and Photoshop?
Those softwares aren't really made for pixelling
pictures with low amount of colors.
Curse those morons who convert a picture with zillions
of colors to ifli.
I do my BLASPHEMOUS multicol c64-graphics on GFX2 (PC).
And I pixel everything in a way that I wont have to
fix thousands of tilebugs. Usually there's 1-4 tilebugs.
If I have to choose between joystick or mouse, there's no
way I'm using the one which was never meant for drawing
loose lines and curves etc.
After that I convert the image to koala or mpic and
do final touches on drazpaint, on emulator! :)
That's because I've lost my x1541-cable years ago.
I haven't found a better way to draw images for C64.
I'm having hard time understanding why things should be made
in a harder way. C64 is just a computer, handling bits and bytes. I dont have to romanticize that piece of junk:)
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TDJ
Registered: Dec 2001 Posts: 1879 |
Quote: Why the hell are you talking about PSP and Photoshop?
Those softwares aren't really made for pixelling
pictures with low amount of colors.
Curse those morons who convert a picture with zillions
of colors to ifli.
I do my BLASPHEMOUS multicol c64-graphics on GFX2 (PC).
And I pixel everything in a way that I wont have to
fix thousands of tilebugs. Usually there's 1-4 tilebugs.
If I have to choose between joystick or mouse, there's no
way I'm using the one which was never meant for drawing
loose lines and curves etc.
After that I convert the image to koala or mpic and
do final touches on drazpaint, on emulator! :)
That's because I've lost my x1541-cable years ago.
I haven't found a better way to draw images for C64.
I'm having hard time understanding why things should be made
in a harder way. C64 is just a computer, handling bits and bytes. I dont have to romanticize that piece of junk:)
Junk? JUNK?
I say we burn this heathen! :)
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T.M.R Account closed
Registered: Dec 2001 Posts: 749 |
Okay, i'll bring burgers, you bring drink and we'll call it a BBQ...? =-) |
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Stryyker
Registered: Dec 2001 Posts: 468 |
Mustard. |
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hollowman
Registered: Dec 2001 Posts: 474 |
Quote: Junk? JUNK?
I say we burn this heathen! :)
the c64 is a piece of junk and it is awful work doing stuff for it. if you used it for more than one weekend a year you would remember that too :) |
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T.M.R Account closed
Registered: Dec 2001 Posts: 749 |
Quote: the c64 is a piece of junk and it is awful work doing stuff for it. if you used it for more than one weekend a year you would remember that too :)
Oh, does that mean no BBQ then...? [looks at large pile of beefburgers, sausages and chicken pieces and sobs! =-] |
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