Tits and Side-Border demos is what we demand.
Thanks Everyone.. I'm sure I'll have some fun looking at these productions, even if for nostalgic value.
A GOOD for instance is my border sprite stretcher is "sort of" similar to NTSC II [ntsc] . They have a better, more fluid stretch, mine is practically double the size, and I haven't quite figured out a good balance with the stretch data.
I'm not looking to beat any records though, not at all. But if I do, it would be a first (for me), and probably only last a couple days before someone takes it back.
Really Krill? I thought I asked you to stop answering my phone when you clean my house? Just know, I don't care how old the effect is. They can always be improved on, unlike your personality. If you've nothing productive to say, and obviously can't stay on topic, then please, STFU.
If you want to find an effect to improve I dare say you just picked the hardest one. Maybe more sprites over FLI is harder. Hey, now that you're on it, why not implement uflimax, nobody still haven't and I'm sure it's possible. :)
However, the 65 cycles per rasterline open up a wide range of raster-based effects which will be impossible to port onto a PAL machine, so I'm still wondering why the NTSC scene did not kick our PAL asses long time ago when it comes to raster-based effects...
I'm still wondering why the NTSC scene did not kick our PAL asses long time ago when it comes to raster-based effects...