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Forums > C64 Coding > Where to start?
2004-07-21 17:18
Chosy
Account closed

Registered: Jul 2004
Posts: 5
Where to start?

hey guys.. i have just set up my commendore 64 to start makeing chiptunes and demos..

but how to do?
do need a speacial programm, or is it all codes?


could some one please give me some hints?

-thx
 
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2004-07-22 12:31
Macbeth

Registered: Dec 2001
Posts: 11
Quote: graham:have you have heard of modplayer ? if my memory serves right it works on a stock machine aswell.

I'm pretty sure modplayer needed an REU, but it does work okay for simple MODs. Kinda noisy, but still a cool achievement.
2004-07-22 13:55
Steppe

Registered: Jan 2002
Posts: 1510
It's Comm-o-dore, not Commendore! What am I supposed to think if you can't even spell the name of the machine you're trying to make your very first steps on?
Word of advice: This forum is a great pool of knowledge about probably all questions you're going to ask. Do a little research in old threads first (there's even a search function, surprise).
2004-07-22 15:46
iopop

Registered: Dec 2001
Posts: 317
Just out of curiosity.. You dont happen to be from Sweden? As no swedes seems to know how to spell Commodore. I've seen Commandor, Commendore and even Komodår. :) No offence, just something Ive noticed browsing too many auction sites.

As for doing "mod" / "xm". I suppose you're interested in doing music for the c64. We used to call it only music. Then some pc-ism got us into calling whatever piece of sound producing code as "sid". Though, sid is in no way comparable with mod apart from it being music. A sid is musicdata and c64 native code while a mod is just music data.

As suggested before download Goat Tracker if you want to do it on pc. If you want the real thing try out Jch , Sdi, John player, Dmc, Gmc, Future composer, Voice tracker or Music Assembler to name a few. you'll probably find most of them here via the search box. Or just look at http://digilander.libero.it/ice00/tsid/hvmec.html

btw. didnt that mod-player require a scpu too? or was it only a native c128?
2004-07-22 17:53
Macbeth

Registered: Dec 2001
Posts: 11
According to this page, there was first a C128-only version, then later a C64 version. Both require a REU.

http://starbase.globalpc.net/~vanessa/files.html
2004-07-22 18:39
Chosy
Account closed

Registered: Jul 2004
Posts: 5
so mod and xm is only possible to be made on a pc?
2004-07-22 19:20
cadaver

Registered: Feb 2002
Posts: 1160
You can make mods on Amiga too.
2004-07-22 19:35
Raf

Registered: Nov 2003
Posts: 343
on Mac too... and probably on other machines like Atari ST - those machines which have more horsepower.
2004-07-22 19:49
Graham
Account closed

Registered: Dec 2002
Posts: 990
Quote: so mod and xm is only possible to be made on a pc?

you need atleast some sort of 16 bit or more machine. PC is nowadays the way to go, but MODs are the native amiga sound format...
2004-07-23 07:10
HCL

Registered: Feb 2003
Posts: 728
This is the funniest thread in a long time :). If it wasn't for the fact that Dane joined my team some time ago, i would definitely let you do it ;).
2004-07-23 16:58
Chosy
Account closed

Registered: Jul 2004
Posts: 5
so do i need any programm so write those codes into for mod or xm tunes?
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