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Forums > C64 Coding > x64 vs x64sc, drive emulation
2016-06-23 16:08
ChristopherJam

Registered: Aug 2004
Posts: 1409
x64 vs x64sc, drive emulation

I'm taking a break from shitposting about assembler syntax to do some actual development, and I just noticed that the fastloader I'm working on works under x64sc but fails under x64 (vice-2.4). Should I care? Just wondering if it means my timing's too tight to be reliable on a range of real drives..

(yes yes, I'll dig some actual hardware out tomorrow to see if it works on the real thing, and I'm also having another attempt at building vice from a source tree. I'll do some emu maintenance one of these years..)

edit- and yes, I had true drive emulation enabled in both.
 
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2016-06-24 16:08
Compyx

Registered: Jan 2005
Posts: 631
Point taken. But when I said Gtk2 was unmaintained, I meant upstream, didn't mean the VICE Gtk2 port.
2016-06-24 16:14
chatGPZ

Registered: Dec 2001
Posts: 11386
sure sure. the same ui can be compiled for gtk3 though, the switch is almost done (and then it will become default too)
2016-06-24 16:48
Compyx

Registered: Jan 2005
Posts: 631
I've been using the Gtk3 port for some time now, works fine. And with the latest VICE version the UI threads work fine too.
Even on this Mint 17.3 box which doesn't exactly use very up-to-date version of libraries.
2016-06-24 16:57
chatGPZ

Registered: Dec 2001
Posts: 11386
yeah, the one thing missing is hardware scaling support
2016-06-24 17:06
Compyx

Registered: Jan 2005
Posts: 631
Aha, that's why I couldn't get ./configure to enable that. Had all the relevant libs installed as far as I could tell.

Another mystery solved ;)
2016-06-24 17:35
chatGPZ

Registered: Dec 2001
Posts: 11386
gtkglext doesnt exist for GTK3 (and probably never will), so another solution is needed (perhaps SDL)
2016-06-24 18:31
Compyx

Registered: Jan 2005
Posts: 631
Gtk3 devs seem to do whatever is required for Gnome3 to run, but nothing else. Not like the good old Gtk2 which was more separated from Gnome2. In my mind GTK still stands for Gimp ToolKit, not Gnome ToolKit.

That said, there seems to be a port of gtkglext to Gtk3, but that hasn't been maintained for 4 years, so fat chance I guess.

SDL will work, I think, though I admit I don't have a lot of experience with it, I mostly deal with either very low level stuff: assemblers, libraries to work with emu files, and C64-native code, or high level database-crap with Python/Qt.
2016-06-24 18:42
chatGPZ

Registered: Dec 2001
Posts: 11386
that "port" is not only unmaintained.... it also doesnt work at all =P not last time i checked anyways, i doubt that changed though :)
2016-06-24 18:52
Compyx

Registered: Jan 2005
Posts: 631
Are you saying there's crap code on GitHub? I recently started my own repo on GH, the irony!
2016-06-24 18:56
chatGPZ

Registered: Dec 2001
Posts: 11386
even i could make a repo there, so the answer is definitely yes =D
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