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Forums > C64 Coding > Moving sprite pointers addresses
2019-12-06 09:05
Digger

Registered: Mar 2005
Posts: 437
Moving sprite pointers addresses

Is it possible to shift sprite pointers locations by fiddling with DMA delay or in any other way?
 
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2019-12-06 15:07
JackAsser

Registered: Jun 2002
Posts: 2014
I usually just move the sprites 8 lines up and start stretch on offset 24 in the sprite
2019-12-06 15:08
JackAsser

Registered: Jun 2002
Posts: 2014
Quote: I usually just move the sprites 8 lines up and start stretch on offset 24 in the sprite

Ahh WITHIN a frame. Sorry nm me!
2019-12-06 17:03
Oswald

Registered: Apr 2002
Posts: 5094
the 2 line offset is nice, didnt know about that.

" if this could be abused even further ;-)"

how about spritecrunch with the Y offsetted sprites :P or just any combination of these to make more then 256 lines happen just a wild idea, might work out in some special cases or might not.
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