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Forums > C64 Coding > code..
2003-06-11 16:17
Hook
Account closed

Registered: Jun 2003
Posts: 1
code..

hey all... how do i makle a demo.. somboddy.. plz help me.. i am a frind of perff the webmaster..
 
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2003-07-31 15:24
Cruzer

Registered: Dec 2001
Posts: 1048
What we need is an artificial intelligence program that can look at the emulator output each time a piece of random code runs, and see if it looks like a kewl effect. Then the human user only needs to look at the most interesting routines, instead of a lot of junk that might run without crashing, but is bound to be utter crap in 99.999...% of the cases.
2003-07-31 19:43
WVL

Registered: Mar 2002
Posts: 902
I'm wondering how many of those 'demos' will actually turn out to be 'SEUCK'-games ;)
2003-08-01 07:22
HCL

Registered: Feb 2003
Posts: 728
Autoboy/HT was already into this topic some time ago. I think he went into that darkness while studying the AI-course at the University here in Linköping (I had the same course some years ago, but it didn't affect me that badly ;). Then i started to 'teach' him some c64-coding, and hoped to see some mutating demo-thingie.. What happened since then, i don't know.
2003-08-04 19:11
Cruzer

Registered: Dec 2001
Posts: 1048
@HCL: Yeah, I could imagine it would be quite a black hole to fall into to start implementing something like that with current technology. I guess we need computers that are alot faster than today (like quantum computers) and some almost human level AI, before it's realistic. So it will probably take a couple of decades before us human c64 coders are obsolete. ;)
2003-08-05 06:42
HCL

Registered: Feb 2003
Posts: 728
@Cruzer: Ok then, i'll go on coding my demo effects until someone comes up with that tool.. ;)
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