| |
madman68 Account closed
Registered: Apr 2011 Posts: 20 |
Spritepointer to $1000 problem
Hello,
Maybe im dumb....probably but when i put my spritedata at $1000 and higher and i put my spritepointer at $07f8 on $40 (which would mean it points to 64x64 = 4096 = $1000) the data is not in the sprite??
I can not figure this out as it seems correct to me and this priciple works below $1000.
Please can anyone help me before i lose it? :) |
|
... 10 posts hidden. Click here to view all posts.... |
| |
Digger
Registered: Mar 2005 Posts: 437 |
Ah, that awesome Skyle hires picture + logo these were the days :) |
| |
algorithm
Registered: May 2002 Posts: 705 |
Ah temporal dither with alternating pixels to minimise the flicker. Hires bitmap mode with same ink paper cols each frame. Could have been done without having to use two screens flicking by utilizing sprite underway or overlays etc
|
| |
algorithm
Registered: May 2002 Posts: 705 |
Quote: Is there no way to use this area for sprite data then?
Its so strange that this occurs, as in for example the programmers guide tells the spritepointers can be pointed to the whole 1th block....
The programmers reference guide is correct. however gfx data pointed to this areas would use the charset definitions. You can place any data there of course but gfx data would need to be transferred somewhere else to be displayable. |
Previous - 1 | 2 - Next |