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Forums > Requests > Looking for old bitmap animation tool
2020-08-27 17:30
Compyx

Registered: Jan 2005
Posts: 631
Looking for old bitmap animation tool

I'm looking for a tool that allowed creating animations with multi-color bitmap: iirc you'd load a koala or Amica Paint picture and then select frames and the program would run the animation.

Must have been around 1989, I remember doing a 'Shadow of the Beast' character running before I'd seen the C64 SotB version. I remember my animations having more than three colors, probably done in Amica Paint, so tools that converted bitmap into sprites for animation are probably out. Then again it's been 30 years, so I could be wrong.

I searched CSDb for 'animator' etc, but came up with nothing that fits my, admittedly vague, memory.
 
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2022-12-29 21:18
Hein

Registered: Apr 2004
Posts: 954
Maybe this one: Mega Koala Painter ?
2022-12-30 11:59
Burglar

Registered: Dec 2004
Posts: 1101
why do you want an old tool when you can simply use a new easy tool? png2prg 1.2 is the answer :)
2022-12-30 12:37
Hein

Registered: Apr 2004
Posts: 954
Quote: why do you want an old tool when you can simply use a new easy tool? png2prg 1.2 is the answer :)

Great tool, love the examples, but I personally wasn't looking for an animation packer/replayer, rather something to create/pixel animations with.

Not gonna use mega koala paint myself, though. Just found this thread and tried to help an old nostalgic man. ;)
2022-12-30 17:58
Compyx

Registered: Jan 2005
Posts: 631
Thanks Hein, that indeed is the tool I used, I remember the pink text now! Might give it a go for old times' sake.

Meanwhile I'm working on a tool of my own, gotta do stuff the hard way =)
At least mine will run natively on Linux (and Windows, Mac and BSD).
2022-12-30 20:16
Burglar

Registered: Dec 2004
Posts: 1101
Quoting Compyx
At least mine will run natively on Linux (and Windows, Mac and BSD).
as does mine :)
2022-12-30 22:43
Compyx

Registered: Jan 2005
Posts: 631
Yep. But I don't think I can actually pixel something in png2prg, can I?
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