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Forums > C64 Coding > Coding on a PC for the 64?
2016-01-11 05:53
Stablizer

Registered: Jan 2016
Posts: 19
Coding on a PC for the 64?

I've seen various editors out there, currently starting to use the C64Studio for this, but it seems like getting charsets, graphics, music, etc, is a bit problematic when going at it this way, isn't it?

Would love to get some pointers to reading material on the subject (have done some searches already, but haven't come up with anything notable really).

Thanks!
-Stab
 
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2016-01-23 13:12
enthusi

Registered: May 2004
Posts: 677
not when tue external bftool just does what it supposed to do. Mostly data preprocessing.
2016-01-23 13:24
ChristopherJam

Registered: Aug 2004
Posts: 1409
Wait, you're actually using bf? In any case, I was speaking of readability of the tool source, which as you say is not an issue if the functionality is reasonably stable.
2016-01-23 17:11
mankeli

Registered: Oct 2010
Posts: 146
Thanks to this thread, I have also learned to put my hires conversions into the makefile! My octacore i7 had such a hard time convert all those 64000 pixels on every compile!
2016-01-23 23:49
chatGPZ

Registered: Dec 2001
Posts: 11386
Quote:
So yes, as long as you play all alone, you can do whatever you want, but if you build a team and want to support many plattforms and stuff, you also have to think of your groupmates and the one who has to slap the shit together to a working .d64. I guess that is the procedure also groepaz has went through and what made him more critical on all that, just like me.

that, with sugar on top.
2016-01-24 06:10
Oswald

Registered: Apr 2002
Posts: 5094
"As soon as you include severe scripting in your .asm file, it is pretty much impossible to port that"

you face the same problem if you write your data prechewing/speedcode gen in whatever modern language.

"I guess that is the procedure also groepaz has went through and what made him more critical on all that, just like me."

you two are not alone having done that. about all demos are made this way since a decade. in my eyes its still trying to tell other people how to do their own stuff. its matter of taste and practice, and experience.
2016-01-24 08:17
Martin Piper

Registered: Nov 2007
Posts: 722
If the external tools are all cross-platform and use languages with interpreter/compiler availability then they can be quite portable.
2016-01-24 12:43
chatGPZ

Registered: Dec 2001
Posts: 11386
indeed, porting the tools over is no problem and works out of the box unless you are using something *very* esoteric to make them.

and no, this scripting-inside-assembler madness has only become common among some people recently.
2016-01-24 13:26
Slammer

Registered: Feb 2004
Posts: 416
Some of us started with this 'scripting madness' around 1991-1992 and got quite ok results with it.
2016-01-24 13:28
chatGPZ

Registered: Dec 2001
Posts: 11386
yeah and some of us like their ass whipped with a spoon. your point being?
2016-01-24 13:41
Oswald

Registered: Apr 2002
Posts: 5094
Quote: Some of us started with this 'scripting madness' around 1991-1992 and got quite ok results with it.

hard to believe, around 91 I was using profi ass / help plus :) altho you could have used mixed code even in those I guess ? basic / asm lol :) I remember having done a raster color editor in basic ;)
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