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Didi
Registered: Nov 2011 Posts: 488 |
Event id #2757 : Intro Creation Competition 2018
Preface: Please use this thread for questions, discussion and everything else concerning this competition.
After ChristopherJam had the chance to run a similar compo last year, this year I am back with the known ruleset, with only slight change.
Runnning the competition after X party turned out to be a great timeframe, so I stay there.
Competition runs from November 5th, 2018, until January 6th, 2019. So you have a full 2 months to deliver your creations. This should be enough for an intro.
THE RULES:
Your intro...
- has to work on a plain stock C64 (PAL standard) without any extensions.
- has to be a one-part intro. Short fade-ins and fade-outs are OK.
- has to contain at least one Logo at whatever size you like.
- has to contain a changing or moving text message (e.g. scrolling text, different lines fading in & out, etc.)
- has to contain music (not just a humming sound, please).
- has a maximum RAM footprint of $4000 bytes at one block, at whatever location you like. Screen RAM counts as used memory. Exclusions are system addresses like VIC (inkl. Color RAM), SID, CIA, Stack, Zero-page, IRQ vectors. This means RAM besides chosen $4000 bytes area and exceptions has to be the same before and after running the intro. What happens during runtime is up to you.
- has to be interruptable any time by pressing SPACE-key (exception are short fade-in and fade-out).
- does not need to have exclusive graphics, charsets or music. But the code should be exclusive, so reuse of existing code with just exchanged graphics and music is not allowed.
- has not been publicly used before entering the competition.
- has to be handed in as executable format startable with RUN (.prg or embedded in .t64 or .d64).
Maximum 3 entries per participant. Entries might be taken back from the compo until deadline. That means if you want to remove one of your works from the compo to make space for another entry from you, this can be done until deadline.
Deadline for entry submission is Sunday January 6th, 2019 at 23:59:59 (11:59:59 pm) CET.
Voting closes at Sunday January 13th, 2019 at 23:59:59 (11:59:59 pm) CET.
Voting platform is CSDb (with all disadvantages it may have), therefore entries have to be posted here.
Entries will be ranked by weighted average of CSDb votes. Entries with the same weighted average are ranked by their percentages of 10s, 9s, etc.
No prices to win, just the fame. May the best creation win! |
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Axis/Oxyron Account closed
Registered: Apr 2007 Posts: 91 |
Indeed very good competition. Thanks to Didi and congratz to the winners. |
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Dwangi
Registered: Dec 2001 Posts: 130 |
No I would like to see "demo of the year" next year instead. |
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Oswald
Registered: Apr 2002 Posts: 5095 |
Congrats to all, well done indeed! |
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Cruzer
Registered: Dec 2001 Posts: 1048 |
Congrats to the whole scene for amassing this amount of creativity and activity. If only Digger had finished his entry we would have had 64 of 'em.
Quoting DwangiI would like to see "demo of the year" next year instead. Me too. Wonder why these never turn out as succesful. |
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Digger
Registered: Mar 2005 Posts: 438 |
Quote: Congrats to the whole scene for amassing this amount of creativity and activity. If only Digger had finished his entry we would have had 64 of 'em.
Quoting DwangiI would like to see "demo of the year" next year instead. Me too. Wonder why these never turn out as succesful.
@Cruzer: I just thought the same! I will finish and release it anyway, Psych858o made a great tune for it. |
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da Blondie
Registered: Jan 2002 Posts: 6 |
To make it easier to see them all I have made a zip of the entries.
It has four dirs:
orig - the files as they were uploaded (except that zips are extracted) in subdirs according to place
prg - just the prg files in subdirs according to place
flat_prg - just the prg files in a single dir, names prefixed with place
d64 - four d64 images with the prgs named as place
https://drive.google.com/open?id=12H9meRDYzkH9FlkXdjb2NLRRCfNu7.. |
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Didi
Registered: Nov 2011 Posts: 488 |
Quote:- has a maximum RAM footprint of $4000 bytes at one block, at whatever location you like. Screen RAM counts as used memory. Exclusions are system addresses like VIC (inkl. Color RAM), SID, CIA, Stack, Zero-page, IRQ vectors. This means RAM besides chosen $4000 bytes area and exceptions has to be the same before and after running the intro. What happens during runtime is up to you.
I did not check in depth, but as far as I have seen nobody made use of the rules extension to use memory outside the $4000 block and restore it later. So I think about removing this rule estension again next time.
I noticed that quite a lot selected the $4000-$8000 area this time. I guess because it is the only bank without restrictions of overlayed ROM or IRQ vector on the ghost byte. ;) |
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Jammer
Registered: Nov 2002 Posts: 1336 |
Yup, I decided not to repeat my mistake of using Bank 0 ;) That was a nightmare with samples :P |
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Oswald
Registered: Apr 2002 Posts: 5095 |
Quote: Quote:- has a maximum RAM footprint of $4000 bytes at one block, at whatever location you like. Screen RAM counts as used memory. Exclusions are system addresses like VIC (inkl. Color RAM), SID, CIA, Stack, Zero-page, IRQ vectors. This means RAM besides chosen $4000 bytes area and exceptions has to be the same before and after running the intro. What happens during runtime is up to you.
I did not check in depth, but as far as I have seen nobody made use of the rules extension to use memory outside the $4000 block and restore it later. So I think about removing this rule estension again next time.
I noticed that quite a lot selected the $4000-$8000 area this time. I guess because it is the only bank without restrictions of overlayed ROM or IRQ vector on the ghost byte. ;)
I did use mem outside the designated 16k and restore, its a pretty useful rule if you plan to use beginning of all char sets or screens because of some raster effect. made for me possible to use an extra screen outside my bank, and not having to have an even more fucked up memory map. |
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Didi
Registered: Nov 2011 Posts: 488 |
OK, I'll leave it in. |
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