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Forums > C64 Coding > any more breakthroughs?
2007-04-30 14:54
Oswald

Registered: Apr 2002
Posts: 5094
any more breakthroughs?

at DEM I wrote:

"We're so close to the limits, that there's no way to make any more breakthroughs."

Cruzer replied:

"So untrue. More like we have become so old and contend with what we have, that no one bothers to try making any more breakthroughs. Actually I think that's not even true. There has been several breakthroughs since DEM."


what do you think?
 
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2008-10-08 16:26
Oswald

Registered: Apr 2002
Posts: 5094
Quote: I bet 5 free X-beers (service included) that it won't happen. :D

so free beer and blowjobs?
2008-10-08 22:05
Shadow
Account closed

Registered: Apr 2002
Posts: 355
I don't think there are any major hardware tricks to discover, and if there are they are probably of the more esoteric kind that is cool, but doesn't really open up any new possibilties.

I mean for example the 50 pixels wide sprite trick by Crossbow is a seriosuly impressive piece of VIC-trickery, but it won't have much 'breakthrough' in the sense that it will be a much used part of demos compared to older breakthroughs like border opening, FLI, FPP etc. etc.

Perhaps there are more breakthroughs to come on the algorithm side, ie. some new clever way to fill or shade vectors etc.

I think for example the dithervectors in "Natural Wonders" was kind of a breakthrough in that sense.
2008-10-09 10:04
Frantic

Registered: Mar 2003
Posts: 1648
I still think that someone need to invent full screen petscii, with freely usable petscii chars/colors all over the screen... ;)

Yeah!? ;)

No... ok..
2008-10-09 11:29
Cruzer

Registered: Dec 2001
Posts: 1048
Pretty much agree with Shadow. There probably aren't any major VIC tricks to discover, but it's still possible to do something that looks like a new VIC trick, or makes most coders think "WTF" for a while, until they figure it out. There's definitely also a lot to discover in terms of algorithms and optimization, and especially in combinations of VIC tricks and routines that are normally done with software only.

I know this because of my unreleased routines and list of ideas for new effects, where for at least some of them I think I would consider them breakthroughs if I saw them without having coded them myself.

So that's why I disagree that we should be very close to the limits in terms of what effects can be done. Still endless possibilities in making stuff that looks new, even though it uses wellknown VIC tricks, or doesn't even use any at all. The biggest limitation is our imagination, not the hardware.
2008-10-09 13:46
Archmage

Registered: Aug 2006
Posts: 185
Word.
2008-10-09 13:56
Sander

Registered: Jan 2002
Posts: 496
The biggest limitation is our imagination, not the hardware.
That should go on a tile :)
2008-10-13 05:54
majorsky
Account closed

Registered: Jun 2004
Posts: 6
Dear all,

I would like to know, when the following things were first used:
- 41 Char mode
- 50 Pixel X expanded sprites
- 9 Sprites in one Line

I am currently quite interested in the history of VIC coding and the three things mentioned above seem to be the last things, which were invented, am I right?

2008-10-13 07:23
Shadow
Account closed

Registered: Apr 2002
Posts: 355
50 pixel and 9 sprites are both from Krestage 3.
2008-10-13 09:24
Devia

Registered: Oct 2004
Posts: 401
but i't not really 9 sprites in one line, now is it?
2008-10-13 09:42
assiduous
Account closed

Registered: Jun 2007
Posts: 343
it is,the first sprite fetched for the next line is displayed in the right border.
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