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Forums > CSDb Discussions > Game screenshots in Koala format
2020-08-30 21:57
CommFor

Registered: Mar 2017
Posts: 19
Game screenshots in Koala format

How to make lossless C64 game-screenshot in Koala format?
 
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2020-09-01 14:13
Frantic

Registered: Mar 2003
Posts: 1661
CommFor seems more interested in solutions than problems. :D
2020-09-01 14:53
chatGPZ

Registered: Dec 2001
Posts: 11510
sneak peak ... works a lot better now: http://hitmen.c02.at/temp/vice-screen-20200901144642.koa
2020-09-01 15:19
tlr

Registered: Sep 2003
Posts: 1807
Quoting Frantic
CommFor seems more interested in solutions than problems. :D

Yes, but if it is supposed to be lossless someones up for a disappointment. ;)

@CommFor: Why does it have to be Koala format?
2020-09-01 15:35
user

Registered: Mar 2011
Posts: 8
@tlr
Quote:
I want to make BBT files out of C64 games - it's a BackBit format allowing slideshow up to 10 Koala pictures, 1 SID tune and text infos for each game (game is also included in BBT file).


I guess it is for some kind of start menu for this product https://www.backbit.io/
2020-09-01 17:18
Compyx

Registered: Jan 2005
Posts: 631
SPAM!!!!
2020-09-02 07:15
CommFor

Registered: Mar 2017
Posts: 19
@Deev,
I tried Mufflon, but doesn't fit my purpose.

@Walt,
Picture Converter 4 is really great tool for pros, but Pixcen do the part of the job I need easier.

@Compyx,
It's not a spam, I just explain reasons why I need it, so people here will understand better it's not just to play with it to convert few game screenshots.

Thanks to your help and my digging of C64 tools on this great site I came to conclusion best way to achieve my goal is:

1. Using WinVICE (Pepto PAL palette) and take a game screenshot (Alt+Shift+R) saving it as BMP picture
2. Get rid of borders in BMP picture using Canvas size option to have it in 320x200 resolution in Timanthes
(yes, I know this process can be automatized for bunch of files using some PC tools, still in progress to get there)
3. Load this BMP in Pixcen and save it as Multicolour in Koala format

Static screens look perfect this way, in-game screenshots are pretty decent, even with games like Turrican II or Mayhem.
Game screenshots can't be perfect in Koala format because of restrictions it has, thanks to all for explanations.

Is there a way to process bunch of BMP files to be automatically converted to KLA multicolour format?
Now I need to do to it manually one by one using Pixcen.
2020-09-02 07:49
ptoing

Registered: Sep 2005
Posts: 271
Hm, there probably is a tool that can do bmp to kla via commandline, would be easy to write a batch file then.

Edit: Did some searching on here and the web and could not find any commandline conversion tool, which I have to say I find rather weird. Maybe it is out there, but I could not find it.
2020-09-02 18:07
chatGPZ

Registered: Dec 2001
Posts: 11510
Its one of those tools every coder must at least write once :)
2020-09-02 20:12
Perplex

Registered: Feb 2009
Posts: 257
Quoting Groepaz
Its one of those tools every coder must at least write once :)


At least once per programming language. :P
2020-09-02 20:41
chatGPZ

Registered: Dec 2001
Posts: 11510
arrgs =D
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