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Forums > C64 Coding > cleaning up between demoparts
2005-08-06 15:58
H.O
Account closed

Registered: Oct 2002
Posts: 70
cleaning up between demoparts

One of favorite projects (or maybe not) -- I am currently trying to integrate some code made by others (basically, I am planning to do a release of some unreleased demo parts)

Problem is, one of the demo parts seems to be assuming a helluva lot of the c64. If I link the parts together, and do a soft reset I can start the last part with no problems.
But, if I have run some other demo part first, this part will just freeze up.

But, since I dont want anyone to have to use soft reset inside a demo, I want to clean up so that the final part works fine. Currently I am using the following calls:
	sei
	jsr $ff5b		; Initialize screen editor
	jsr $fda3		; Initialise I/O
	jsr $fd15		; Restore Kernal Vectors
	
	lda #$00
	ldx #$00
cleanme	
        sta $d800,x
	inx
	cpx #$28
	bne cleanme
	cli


Anything else that I can do? I am trying to avoid my worst case scenarios (which are releasing each part as they are as standalone applications, or rewriting most of the code that I didnt do; none af them are very appealing to me)

 
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2005-08-08 16:03
Cruzer

Registered: Dec 2001
Posts: 1048
H.O: If you have access to the source code of the parts that won't work you could insert some "logging" to find out where it fails, e.g. by setting a byte somewhere in the memory to some different values at some different places in the code, and then look at which value it has when it crashes.
2005-08-08 18:01
Oswald

Registered: Apr 2002
Posts: 5094
graham: damn, I was blind :-/
2005-08-12 19:58
tlr

Registered: Sep 2003
Posts: 1790
How about the code below?
I pasted this together from my implemention in the Over5 code, so I haven't tested it and may have forgotten a line or two, but it should mostly work.
It will give you a fairly good idea of what gets initialized during startup.

; Do complete reset, load basic program, and then do RUN.
;
        sei
        cld
        ldx     #$ff
        txs
        jsr     $fda3   ;Init interrupts /d418=0

;*** $fd50 Init Memory Subst (to avoid the annoyingly slow memory test, and avoid trashing one byte at $a000) ***
        lda     #0
        tay
lp1:
        sta     $0002,y
        sta     $0200,y
        sta     $0300,y
        iny
        bne     lp1

        ldx     #$03
        lda     #$3c
        sta     $b2
        stx     $b3

        ldx     #$00
        ldy     #$a0
        jsr     $fd8c   ;Set MemBounds
;*** end $fd50 subst

;*** $fd15 Init Vectors subst (to avoid trashing of memory at $fd30) ***
        ldy     #$1f
lp2:
        lda     $fd30,y
        sta     $0314,y
        dey
        bpl     lp2
;*** end $fd15 subst
        jsr     $ff5b   ;Init video
        cli

;*** Init Basic! ***
        jsr     $e453   ;Init basicvectors
        jsr     $e3bf   ;Init basic zp + other stuff

; <---- HERE is probably enough initialization for most programs!

;* Set stack for basic *
        ldx     #$fb
        txs

;* Init I/O for basic
        jsr     $ffcc   ;CLRCH
        lda     #0
        sta     $13     ;Keyb input
        jsr     $ff90   ;Program mode

;* do "LOAD"
;* setup end address in $2d/$2e
        lda     #<end_of_prg
        ldx     #>end_of_prg
        sta     $2d
        stx     $2e
        jsr     $a68e   ;set pointers to program start
        jsr     $a533   ;relink basic program in memory

;* do "RUN"
        jsr     $a659   ;do run.
        jmp     $a7b1   ;Basic mainloop...
2005-08-14 09:21
MagerValp

Registered: Dec 2001
Posts: 1078
Good stuff, especially for us xfer system coders!
2011-07-12 22:42
Kaizen

Registered: May 2009
Posts: 24
Hi,
if I want to init only the screen editor leaving unchanged VIC registers, could I use JSR $E51B instead of JSR $FF5B os there are contraindications (e.g. Kernal modified or so...)?
THX. ;-)
2011-07-13 05:42
Oswald

Registered: Apr 2002
Posts: 5094
how about copying the kernal routine to the ram below, and patching the vic reg writings ?
2011-07-13 17:52
Kaizen

Registered: May 2009
Posts: 24
If I call $FF5B, and this address then will call $E518.
The first subroutine which get called at the address $E518 is the one that starts at $E5A0 and it's the one that sets the values of the VIC, but I want to bypass it.
So the idea is to do a direct call to the routine that stars right after $E51B.
But I've a doubt about the compatibility.
I don't that if I call directly the routine at $E51B could create problems in case of modified kernals (ie: speed dos or similiar, which I assume using a kernal ROM modified, so it could possible a system crash, in this case).
Or not?
THX.
2011-07-13 18:00
Oswald

Registered: Apr 2002
Posts: 5094
it may be incompatible, but a stock rommed c64 is considered and used as the standard anyway, so I dont see it as a show stopper.
2011-07-13 20:54
chatGPZ

Registered: Dec 2001
Posts: 11386
from my experience, you almost always want to implement your own version of the reset routine. especially from a demo point of view the kernal routines suck hard.

(wtf, i read "cleaning up between demoparties" ... /o\)
2011-07-14 14:31
Stainless Steel

Registered: Mar 2003
Posts: 966
Cleaning up after a demoparty must be a worse job than jizzmopper in a stripjoint :-)
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