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trip6 Account closed
Registered: Jan 2007 Posts: 51 |
Berzek for C64
Hello... I recently recieved assembler source code for Berzerk video game. I was told that I would have to use CCS65 to compile it. However, I am quickly realizing that I have no idea how to do this in CCS65. Can some one help me our compile this for me with CCS65 if I sent the source code? All help is appreciated, I'd love to get a port of this classic on the C64.
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Marauder/GSS Account closed
Registered: Jul 2006 Posts: 224 |
Martin, while playing v0.5 it seems I've found a bug in the hit-detection of a robots shot.
There's a position where the player won't die, just have a look at the screenshots (yes, it's also called...hehe)
anyway, really can't wait to play/see the final version with musix, a nice loading screen etc. It's definitly the best port imho.
btw, the logo is great Zeldin (and also T.M.R)!
keep it up! your berzerk rulez! :) |
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Jammer
Registered: Nov 2002 Posts: 1335 |
Quote: Martin, while playing v0.5 it seems I've found a bug in the hit-detection of a robots shot.
There's a position where the player won't die, just have a look at the screenshots (yes, it's also called...hehe)
anyway, really can't wait to play/see the final version with musix, a nice loading screen etc. It's definitly the best port imho.
btw, the logo is great Zeldin (and also T.M.R)!
keep it up! your berzerk rulez! :)
it's supposed to be like that! :D original arcade behaves in the same way :D |
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Marauder/GSS Account closed
Registered: Jul 2006 Posts: 224 |
really? didn't know that... hehe :P |
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Martin Piper
Registered: Nov 2007 Posts: 722 |
Wow, great comments. :) Thank you. :)
It's called the "bullet-proof bowtie" isn't it? I had to keep that in there for nostalgia.
The weekend is fast approaching so plenty of tweaks to get added to the game yet. :) |
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LOGAN Account closed
Registered: Aug 2003 Posts: 71 |
Cool thing but whats the purpose of the 'fastloder'?
BTW if I were you I would try to make an 100% authentic port and then a 'redux' deluxe version with all your own adaption/improvements, like the scoring etc. Maybe that one could have improved graphics as well :D |
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enthusi
Registered: May 2004 Posts: 677 |
Martin: do you need a tapeloader? :) |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
INTRUDER ALERT ! INTRUDER ALERT! GET THE HUMANOID ! |
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Oswald
Registered: Apr 2002 Posts: 5094 |
Great work indeed.
my 2 cents: it would help playability if pressing the fire button wont stop the movement of the protagonist. (ie. check dir bits and fire bits seperately) |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
that would change gameplay though (not necessarily making it easier either) |
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Oswald
Registered: Apr 2002 Posts: 5094 |
may be a matter of taste, but most shooters dont stop movement when you press fire button, so I assumed most ppl are used to that. |
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