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Forums > C64 Coding > Berzek for C64
2008-07-30 18:07
trip6
Account closed

Registered: Jan 2007
Posts: 51
Berzek for C64

Hello... I recently recieved assembler source code for Berzerk video game. I was told that I would have to use CCS65 to compile it. However, I am quickly realizing that I have no idea how to do this in CCS65. Can some one help me our compile this for me with CCS65 if I sent the source code? All help is appreciated, I'd love to get a port of this classic on the C64.
 
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2009-06-25 20:00
Marauder/GSS
Account closed

Registered: Jul 2006
Posts: 224
Martin, while playing v0.5 it seems I've found a bug in the hit-detection of a robots shot.
There's a position where the player won't die, just have a look at the screenshots (yes, it's also called...hehe)





anyway, really can't wait to play/see the final version with musix, a nice loading screen etc. It's definitly the best port imho.
btw, the logo is great Zeldin (and also T.M.R)!

keep it up! your berzerk rulez! :)
2009-06-25 20:05
Jammer

Registered: Nov 2002
Posts: 1335
Quote: Martin, while playing v0.5 it seems I've found a bug in the hit-detection of a robots shot.
There's a position where the player won't die, just have a look at the screenshots (yes, it's also called...hehe)





anyway, really can't wait to play/see the final version with musix, a nice loading screen etc. It's definitly the best port imho.
btw, the logo is great Zeldin (and also T.M.R)!

keep it up! your berzerk rulez! :)


it's supposed to be like that! :D original arcade behaves in the same way :D
2009-06-25 20:08
Marauder/GSS
Account closed

Registered: Jul 2006
Posts: 224
really? didn't know that... hehe :P
2009-06-25 23:16
Martin Piper

Registered: Nov 2007
Posts: 722
Wow, great comments. :) Thank you. :)

It's called the "bullet-proof bowtie" isn't it? I had to keep that in there for nostalgia.

The weekend is fast approaching so plenty of tweaks to get added to the game yet. :)
2009-06-26 02:31
LOGAN
Account closed

Registered: Aug 2003
Posts: 71
Cool thing but whats the purpose of the 'fastloder'?

BTW if I were you I would try to make an 100% authentic port and then a 'redux' deluxe version with all your own adaption/improvements, like the scoring etc. Maybe that one could have improved graphics as well :D
2009-06-26 05:06
enthusi

Registered: May 2004
Posts: 677
Martin: do you need a tapeloader? :)
2009-06-26 05:13
chatGPZ

Registered: Dec 2001
Posts: 11386
INTRUDER ALERT ! INTRUDER ALERT! GET THE HUMANOID !
2009-06-26 05:36
Oswald

Registered: Apr 2002
Posts: 5094
Great work indeed.

my 2 cents: it would help playability if pressing the fire button wont stop the movement of the protagonist. (ie. check dir bits and fire bits seperately)
2009-06-26 05:37
chatGPZ

Registered: Dec 2001
Posts: 11386
that would change gameplay though (not necessarily making it easier either)
2009-06-26 07:07
Oswald

Registered: Apr 2002
Posts: 5094
may be a matter of taste, but most shooters dont stop movement when you press fire button, so I assumed most ppl are used to that.
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