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Forums > C64 Coding > Splits and Side-Border demos
2015-05-13 22:06
The Phantom

Registered: Jan 2004
Posts: 360
Splits and Side-Border demos

Hey y'all...

I've recently found one of my projects, and it made me curious.

Are there any demos that use the side-borders AND have raster splits?

My old idea turned out to be quite tedious, so I stopped coding it. In seeing it again, I'm curious if anybody else has gone through the process, and really curious as to how they used the routines.

A link is provided under this. It shows I have my sprites in the side-borders AND has raster-splits (blue, purple, lt. blue and cyan). I have music playing, which you can't hear (obviously). That timing is displayed in the side-border (using that old inc $d020 dec $d020 trick). Also, you will be able to move forward or backward in the link, to view other pictures of other stuff. You can ignore that ;)
(those ARE wood carvings I made ;) )

http://i48.photobucket.com/albums/f245/festeezio/blah_zpsitjbot..
2015-05-13 23:06
Kickback

Registered: Apr 2004
Posts: 97
Yea there are a couple. I think Bones did 1, Shadows did 1, and MegaStyle. Lookup those guys and you'll find them.
2015-05-14 00:30
Krill

Registered: Apr 2002
Posts: 2980
1988 called, they want their effects back.
2015-05-14 19:45
The Phantom

Registered: Jan 2004
Posts: 360
Really Krill?

I thought I asked you to stop answering my phone when you clean my house?

Just know, I don't care how old the effect is. They can always be improved on, unlike your personality.

If you've nothing productive to say, and obviously can't stay on topic, then please, STFU.
2015-05-14 21:20
Dane

Registered: May 2002
Posts: 423
You will find some splits and open side-border in Time Machine.
2015-05-15 04:15
The Phantom

Registered: Jan 2004
Posts: 360
@Dane - WOW... I forgot about that one... AWESOME...

Such a wonderful effect that is. 6 splits and 9 sprites in the side borders.. Incredible.. I only have 5 splits and would never have thought of a 9th sprite..

Thanks Dane :D
2015-05-15 09:44
tlr

Registered: Sep 2003
Posts: 1790
Splits + border was quite common around 1988-1989 as I recall it. Didn't Horizon do lots of these?
2015-05-15 09:55
JackAsser

Registered: Jun 2002
Posts: 2014
Quote: Really Krill?

I thought I asked you to stop answering my phone when you clean my house?

Just know, I don't care how old the effect is. They can always be improved on, unlike your personality.

If you've nothing productive to say, and obviously can't stay on topic, then please, STFU.


If you want to find an effect to improve I dare say you just picked the hardest one. Maybe more sprites over FLI is harder. Hey, now that you're on it, why not implement uflimax, nobody still haven't and I'm sure it's possible. :)
2015-05-15 10:20
chatGPZ

Registered: Dec 2001
Posts: 11386
booooring
2015-05-15 11:48
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quoting tlr
Splits + border was quite common around 1988-1989 as I recall it.


Yeah, there's probably hundreds of variations on the general theme from that time (getting well into the thousands if you're not looking for Y movement or using sprite stretching) like Krill basically said; just off the top of my head and probably only remembering favourites, there are examples from Fairlight (Rutig Banan is a personal favourite because it's got the "traditional" DYSP with splits and a couple of scrolls which play with other registers like sprite colour or X expansion), Upfront (Mixer), Asia (High-Tec(H)), Tronix (Tomorrows Mirror, No Limits at All or Weird Limits), Origo (Abortion or Coitus), Triad (No Booze), Censor (still love the screenshot of Wonderland III) and i don't even know where to start with Crest! =-)
2015-05-15 11:50
Cresh

Registered: Jan 2004
Posts: 354
Tits and Side-Border demos is what we demand.
 
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