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Nova
Registered: Jun 2012 Posts: 13 |
Pushing the envelope, Or stay beaten by a 16 YO kid!
I got abit nostalgic tonight and enjoyed some early ninetees
perfection by Flash inc, A little Light, Even Bob got in a few minutes of lalaland,Origo, byterapers, Upfront etc (Mathematica still gives me goosebumps)
It occured to me that todays elitegroups (according to me) like Oxyron,Booze,Plush,Chorus,Camelot started to emerge when us guys from the older school where just about done and our lives got in the way of the scener-life.
Back in those days everything was about squeezing every last cycle through perfecting a routine that many had made before you but if you got that last DXYCP char or those extra 10 (only in a Y sin,horrible) Plots you could reighn supreme for a few hours or even months or years before someone stole your glory and made a faster routine that often could be totaly outside the box and therefore superior.
Today everything seems to be about polished loader screens and perfect transitions between (again my opinion)"demoparts" that probably squeezes every last cycle, but who knows because there are just not 5000 fucking hungry young coders trying to make the same demopart, but just abit better.
I fell inlove with coding on the C64 because the hardware is set and everyone has the same precursors.
So, Here come the "hot potato",
Did "todays elite" choose a different path simply because
the "oldschool" effects just cannot be done faster within the hardware limitations, (sticking my chinn out here, punch it if you want to!)
Or since most of todays elite code for a living on other platforms but still cant write a faster routine then some pimplefaced 16 year old did two decades ago!!
I am not sure where i was going with this but i guess i just miss the old sceenerdays..
But it still seems strange that someone that can code bumpmapping and phongshaders on a C64 still cant write a faster dycproutine then some kid who sold the "moped" and bought a C64 two decades ago.
-WRAP!- |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
just do it |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
I suggest you take a look at Time Machine / Booze. EVERY part breaks former world records etc. Modern (good) demos squeeze everything out also, I can assure you. |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
you still didnt beat my knot-raster! lamers! |
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Krill
Registered: Apr 2002 Posts: 2980 |
Quoting JackAsserI suggest you take a look at Time Machine / Booze. EVERY part breaks former world records etc. Modern (good) demos squeeze everything out also, I can assure you. I was thinking of Royal Arte 100% featuring the (still) current DYCP record, made by the same guy, who also did bumpmappers and whatnot. :) |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
also Rocketry |
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Nova
Registered: Jun 2012 Posts: 13 |
I guess you didnt understand the true meaning of this post,
Ofcourse there are brilliant demos still turning up in the "oldschool" changre.
the fact that timemachine was released about 20 years after
the previous recordholders released their version would kinda validate my point or would you not agree?
I saw timemachine for the first time in Gothenburg at datastorm and i can truly say that it is an exception from the spirit of this post.
(I also held your beer while you puked your guts out behind the party place Jackasser but i guess you "forgot" about that :-) )
Nevermind,
Ignore the post if you dont agree,
Just dont give me 57 useless replies like the last time
i posted on this forum. |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
Quote:the fact that timemachine was released about 20 years after the previous recordholders released their version would kinda validate my point or would you not agree?
i still dont really get what that point is, but obviously it gets increasingly harder to beat those records. and for a bunch of records we know that the limit has been reached (eg "how many sprites over FLI", or "how many sprites on a screen"). that of course means you will see record breaking demos less and less often. i can assure you those are highly regarded by everyone though :) however, that (at least for me) also implies its also getting increasingly non interesting to beat those records. also, speaking for myself, i dont care if someone can do 15 or 20 or 40 DYCP on top of each other. its still ugly and unreadable :) i think what your "problem" might be, is that the days of plain in your face tech wankery are over, however - as jackasser already said, also the modern stuff requires all those skill and squeezes the last cycles out of the machine. often probably more than in any 80s rasterdemo :) |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Quote: I guess you didnt understand the true meaning of this post,
Ofcourse there are brilliant demos still turning up in the "oldschool" changre.
the fact that timemachine was released about 20 years after
the previous recordholders released their version would kinda validate my point or would you not agree?
I saw timemachine for the first time in Gothenburg at datastorm and i can truly say that it is an exception from the spirit of this post.
(I also held your beer while you puked your guts out behind the party place Jackasser but i guess you "forgot" about that :-) )
Nevermind,
Ignore the post if you dont agree,
Just dont give me 57 useless replies like the last time
i posted on this forum.
I remeber pukeing and someone holding my beer. Thanks!! :) |
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Jammer
Registered: Nov 2002 Posts: 1335 |
I'll be plainly rude here but can explain. Nobody beats old records anymore because from this day's standpoint these routines are fugly, nobody cares and everyone is too old to show off cocks (with some exceptions) :D It's always more entertaining to invest time in new ideas for routines (even if they are constantly lookups, static mapping and vic abuse), screens, design and story. Time goes forward and so does, paradoxicaly, C64 ;) |
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Golara Account closed
Registered: Jan 2018 Posts: 212 |
Beating old records is extremely hard and sometimes not possible, because they are proven to not be possible. I'm mostly doing raster effects, because playing with the VIC and making it do stuff it was never intended to do is much more interesting to me than 3D stuff (that's half of the story, the other is that i suck at math, especially on such little cpu). Everytime I finish an effect and are very happy about it i get reminded how insignificant it is after watching Booze or Crest demo that does the same thing but bigger / more colors / faster... and 15 years ago |
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