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Forums > C64 Coding > vice 3.6.1 debug borders workaround
2022-10-25 16:53
mankeli

Registered: Oct 2010
Posts: 129
vice 3.6.1 debug borders workaround

in vice 3.6.1 autostart doesn't seem to work with -VICIIborder 2. any workarounds for that?
2022-10-25 17:04
chatGPZ

Registered: Dec 2001
Posts: 11324
First time i hear about this. Did you report a bug?

First thing you should try is a recent build from github: https://github.com/VICE-Team/svn-mirror/releases
2022-10-25 20:23
mankeli

Registered: Oct 2010
Posts: 129
no i am making a demo. i'll try to remember after that
2022-10-25 20:27
chatGPZ

Registered: Dec 2001
Posts: 11324
What is the problem anyway?
2022-10-25 20:36
mankeli

Registered: Oct 2010
Posts: 129
x64 -VICIIborder 2 demo.d64
2022-10-25 20:47
chatGPZ

Registered: Dec 2001
Posts: 11324
but what is the problem? typing that command?
2022-10-25 20:47
mankeli

Registered: Oct 2010
Posts: 129
it shows full border but doesn't autostart the .d64, just sticks in basic with disk image mounted. reproes with all .d64/.prg files i've tried.
2022-10-25 20:50
chatGPZ

Registered: Dec 2001
Posts: 11324
LOL it actually works with x64sc, but not with x64

so there is the solution, and what you should do anyway: use x64sc
2022-10-25 21:26
mankeli

Registered: Oct 2010
Posts: 129
I want faster warp and not burn my laptop. The accuracy of x64 is pretty adequate for lots of situations, just have to remember to try with real c64/x64sc once in a while.

I'm happy it can be still enabled from the build settings.
2022-10-25 21:28
chatGPZ

Registered: Dec 2001
Posts: 11324
I would'nt trust it these days - its basically untested for almost a decade and receives no fixes anymore.
2022-10-26 08:08
Raistlin

Registered: Mar 2007
Posts: 650
Why does x64 still exist if unsupported for 10 years? Surely makes sense to remove it and tidy the codebase..? Unless there’s something it does that X64SC doesn’t? (Or does more slowly?)
 
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