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Forums > CSDb Entries > Release id #248337 : Parallaxian Preview +DG
2024-12-17 05:04
DanPhillips

Registered: Jan 2003
Posts: 39
Release id #248337 : Parallaxian Preview +DG

I'm not sure Kodiak has stopped working on this, he mentioned working on it on the 3rd of December, nothing on X/Forums would suggest he's stopped working on it or the c64.
2024-12-17 05:20
Joe

Registered: Apr 2002
Posts: 229
His previous page:
https://kodiak64.com/
Doesn't seem to work anymore, which had all the nice details of the projects and advancements a few years ago just upon recently.
Hopefully he hasn't stopped, but taking down ones own page might signal else.
2024-12-17 22:37
DanPhillips

Registered: Jan 2003
Posts: 39
https://www.lemon64.com/forum/viewtopic.php?t=30878&start=975

I would say this release needs to be removed.
2024-12-18 00:29
hedning

Registered: Mar 2009
Posts: 4732
Make the file invisible. Problem solved. No deleting of entries. It is a valid scene release and will stay in this database.
2024-12-18 01:16
DanPhillips

Registered: Jan 2003
Posts: 39
Sure, if that's the usual way.

It's been downloaded by 400+ people.
Pointless suggesting a full retraction it's obviously too late for that.

The justification for the release is laughable though.
2024-12-18 09:31
iAN CooG

Registered: May 2002
Posts: 3193
It's a preview not a commercial software hence there is no need to hide the download link

> The justification for the release is laughable though.

so are the other dozen of thousands of releases of free unprotected games but that's another matter, the release is valid and stays, that's how it works, like it or not.
2024-12-18 12:48
DanPhillips

Registered: Jan 2003
Posts: 39
I specifically meant that "we are releasing this because it is no longer being worked on and the game will never be released" without actually asking or there being a post from the author, or any indication.

The natural events of find/get given/acquire, crack/package release are how it is, and the scene concessions and constraints around commercial releases is admirable and much appreciated by people still working on games.

This is slightly different though, "I can release it because its never going to be commercial" without doing any due diligence at all seems at odds with that.

Fair enough though, I hope more grace will be granted for future "previews"
2024-12-18 17:30
chatGPZ

Registered: Dec 2001
Posts: 11386
What a pointless discussion :) If you don't want your stuff being released by a cracking group - do not give it to them. It really is that simple.

(And if i wanted to stir the shit a bit - and make my new game a bit more well known - i'd give a preview to some selected people who i know they cant keep it for themselves)
2024-12-18 17:41
DanPhillips

Registered: Jan 2003
Posts: 39
Sorry for the pointless discussion.

Good point though, I don't think it was given directly to a cracking group, but to a 3rd party.

If it was marketing I don't think wrapping it up in a "game is cancelled" message would be ideal, but then I'm not a marketeer so maybe.
2024-12-18 19:05
Burglar

Registered: Dec 2004
Posts: 1101
it's not a pointless discussion, it's a great lesson on how and with who to share internal previews with :)

I have a wip game too and I have shared previews with ppl I trust, but outside of the inner circle, ppl get a unique copy that is easily traceable.
Maybe I just thought about that because of my cracking history /o\

In essence I think Quantum did the right thing, they thought it got canceled, good reason to release. But before that, they held on to the release, because it was still in active development. I think that's pretty decent for a cracking group :)

Now that it actually is not a stopped project is great, because the preview and gameplay are awesome. I think this release and this blow-out will drastically increase interest in your game.

win win \o/
2024-12-18 19:16
DanPhillips

Registered: Jan 2003
Posts: 39
They didn't check to see if it was still in development, there are posts specifically mentioning it in November and a post on the 3rd of December talking about the struggles of developing games.


And yes, being more care full who you share things with...but what do you do if it's spread and you know who it was, there's no recourse especially as no matter the context it's celebrated.
 
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